I'm only in 6800 territory, so not the latest.border said:dark10x is a fairly trustworthy fellow and a graphics nut probably running the most recent cards. Wanna run some benchmarks for us? =)
It's the internet. Kinda tough to TRULY trust anyone...Just fairly? Not a strong vote of confidence
border said:dark10x is a fairly trustworthy fellow and a graphics nut probably running the most recent cards. Wanna run some benchmarks for us? =)
Gahiggidy said:No it can't. Playing through RE4 made me realize that there is nothing you can do to improve the graphyx beyond the immediate area by the character-player. The view in the distance won't look much better without a resoution upgrade. It doesn't matter how much you improve detail if their isn't enough pixels to make the image out.
Notice that computer-animated movies have the characters and scenery up close?
That's close. I'm talking about stuff 50+ feet away from the camera.Monk said:Lighting and bumpmapping can be improved.
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border said:Even the Xbox1 can "do HD", but doing it without having visual fidelity or performance take a big hit is something different altogether. Excluding HD allows Nintendo to bump up graphics quality in areas that more gamers can appreciate. HD costs money or it costs performance....if it were free, of course Nintendo would do it.
If Revolution more powerfull than Xbox1 to any degree, it should be fine with HD. Xbox1 did fine with plenty of games at 720p. If the focus is going to be on the interface and not so much on graphical effects, why not have the higher resolution ?
Online was hardly a factor at all in the console wars, really. The "buzz" was limited to message board arguments and it seems pretty clear that online was not a factor for the mainstream. 80-90% of Xbox owners don't bother with it. Adoption rate is even lower on PS2. Sequels with online modes mostly don't even sell as well as their offline prequels. Most games that focus themselves on online don't do particularly well either. Most of the "huge titles" that determined the flow of the console wars were offline (GTA3, Halo 1, MGS, Splinter Cell, etc).]
Didn't Xbox beat Gamecube by about 10%? So those 10-20% of Xbox owners that DID bother with Live may have been the ones that pushed Xbox to number 2. Also, the viral marketing affect of the online buzz cannot be discounted.
Being able to "see stuff more clearly" is a a pretty marginal difference (in terms of how the game is actually played) when comparing HD to standard definition. Halo in 720p is essentially the same game as it was in 480p. HD does not open up entirely new modes of play like online support does, which is why comparing HD to online play is not particularly helpful.
I'm not a developer, but I'm also not going to say that for sure HD support will not introduce anything new in gameplay. Who the heck knows what else may come from it?
HDTVs are getting cheaper, but then again prices on home theatre systems have plummeted, but still nobody seems to care that they are poorly supported by PS2 and GameCube.
HDTVs are "the next big thing" and people will most deffinately care when the next systems do/or don't support it. When "everyone else" is playing in HiDef, the average Joe is going to notice. If it was just Xbox360 at HiDef, maybe it wouldn't be so noticable that Revlution won't have it. That's not the case.
What benchmarks are you looking at? It's getting tough to find sites that still do benchmarks for 640x480, but even looking at stuff like this card review you can see a pretty huge performance differential between 800x600 and 1280x960. The benefit of lower resolution would only be more pronounced if you benchmarked at 640x480.
Gahiggidy said:According to matt it won't even have the power to make much of an improvement at 480p... so that get's back to my original questoin... what are we paying for????
And how much cost does that feature add?Monk said:A system that lets you play all your snes, nes, n64 and gamecube games legitimately and can provide new gameplay experiences?
Also known as, nothing extra.Monk said:The price of admission![]()
Monk said:No its not. Optical media really limited devs and what they could fit inside games.
most a n64 game held = 64 MB
most a psx game held =~ 2.5 GB
That like 40 times more space.
It is really not the same thing.
Because HD cripples their ability to make games that look comparable at SD resolutions. If a game doesn't have to run in HD, then they can bump up the other effects and it will at least be a fair(er) fight.Mook1e said:If Revolution more powerfull than Xbox1 to any degree, it should be fine with HD. Xbox1 did fine with plenty of games at 720p. If the focus is going to be on the interface and not so much on graphical effects, why not have the higher resolution ?
C'mon, that's totally dubious reasoning that ignores every single other factor that might have made people choose Xbox over the Cube, and relies only on some ridiculous similarity between the two percentages. PS2 beat Xbox 500%, so maybe that means people don't give a shit about an all-encompassing pay-to-play online service?Didn't Xbox beat Gamecube by about 10%? So those 10-20% of Xbox owners that DID bother with Live may have been the ones that pushed Xbox to number 2. Also, the viral marketing affect of the online buzz cannot be discounted.
This is where it's nice to remember that PC games have been running at HD-or-better quality for 7-8 years. And what new gameplay has it introduced? By and large, it is a purely visual upgrade.I'm not a developer, but I'm also not going to say that for sure HD support will not introduce anything new in gameplay
Depends on two things:BlueTsunami said:But wouldn't the Revolutions control scheme benefit from HD resolutions?
border said:Depends on two things:
A.) The sensitivity and precision of the wand. How often does it update the onscreen movement?
B.) People's ability to wield the wand in a precise way.
I am kind of doubting the "B" factor here, even if the wand is as precise as a mouse. Just seems like it would be more difficult to "stop on a dime" in mid-turn like mouse-FPS'ers do. But we'll see.
Mrbob said:Here is a visual aid for those who still champion 4:3 480P games next gen!
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Gahiggidy said:My bigest frear is that Nintendo may loose Miyamoto to Microsoft when he realizes that he can't acheive his vision for a new mario game without hd.
border said:This is where it's nice to remember that PC games have been running at HD-or-better quality for 7-8 years. And what new gameplay has it introduced? By and large, it is a purely visual upgrade.
The difference is, console games have introduced innovative gameply with plenty of PC-type components that never came out on PCs either.
tapedeck said:I havnet read all the replies in this thread so...here's a dumb question...
Is it too late for Nintendo to just make the Rev HD? How much would it delay the release, if at all?
I know some developers have kits already and I dont think it would that much of a step back to just rework stuff to high res. I mean no ones gonna be playing a game on Rev till Fall of '06 anyway. :\
Sure they would have to bite the bullet about their previous statements but I wouldnt give a shit.
for the record, I dont think this will happen.![]()
Only one of thoe for things is a negative, the no hdtv one. I still can't underdatand why a $200 piece of kit is not able to do HDTV.Monk said:AHAHAHAHAHA If anything it was from Miyamoto urging that Iwata chose the SDTV Resolution. Just like it was Miyamoto that urged Yamauchi to go with carts.
I have to say though, this is a very good way to differentiate Nintendo from the others. They are making their product as uncomparable to the others.
I mean look at it this way $200 verus $400
SDTV versus HDTV
$50 games versus $60 games
remote versus controller.
Gahiggidy said:Only one of thoe for things is a negative, the no hdtv one. I still can't underdatand why a $200 piece of kit is not able to do HDTV.
Monk said:Are you soundwave???
Gahiggidy said:Only one of thoe for things is a negative, the no hdtv one. I still can't underdatand why a $200 piece of kit is not able to do HDTV.
Hero said:Sounds an awful lot like when the DS and PSP weren't out yet.
"PSP specs destroy the DS. What's Nintendo thinking?"
Blah blah blah.
Yes, because like in the handheld space, Nintendo has been dominating the console market for the past 15 years and PS3 will be Sony's first console.....Hero said:Sounds an awful lot like when the DS and PSP weren't out yet.
"PSP specs destroy the DS. What's Nintendo thinking?"
Blah blah blah.
HAHAHA, you got there first.HomerSimpson-Man said:Expect for one huge difference, that was Nintendo's dominant territory this is Sony's.
Gahiggidy said:According to matt it won't even have the power to make much of an improvement at 480p... so that get's back to my original questoin... what are we paying for????
Gahiggidy said:My bigest frear is that Nintendo may loose Miyamoto to Microsoft when he realizes that he can't acheive his vision for a new mario game without hd.
Nintendo isn't competing for the same market as Sony any more. I would hope that people would realize that by now.HomerSimpson-Man said:Expect for one huge difference, that was Nintendo's dominant territory this is Sony's.
antipode said:I'm going to be in the minority and say I think this is a smart move for Nintendo. The way they are trying to compete is produce a low-cost console with low development costs. For them personally it is a good strategy to take - people enjoy their franchises regardless if they spend $20 million or $40 million on them. In fact, I think it's debatable if LoZ:TTP will recoup its dev costs - didn't someone from Nintendo talk about how they were going to try to sell a $70 premium edition of that game to get it in the black? I doubt that even more expensive Zeldas and Metroids are the way they want to go.
If low cost games are the way to go then HD support can cause problems because the graphical quality of non-HD games will be compared to HD games. While hardware wise HD support comes for free, it definitely adds costs to the dev pipeline. Textures now require more work, shader effects become clearer at a given distance to an object (especially things like subsurface scattering which are hard to see even in SD video without close-ups) and so to compete on a graphical level you are throwing money at something that's not the system's core competency.
Akia said:Stop posting please. They were in pre-production stages. Give them a break. How long did it take to develop SSBM? They know what they're doing.
GitarooMan said:This is pretty much how I feel. Lack of HD isn't a deal-breaker, but after playing some hi-def stuff now with X360, I think it's going to be a bit of disappointment and a lot of what-if. I agree it lacks foresight and is a pretty sizable mistake, but won't kill the system.
almokla said:Can someone answer me please. Will REV have 480p?