You can kinda argue control deck exist just fine tho
They only just had to eat some q rogue bullet.
Meanwhile this nerf abdolutely made q rogue wont survive any aggro.
I'm surprised Primordial Glyph wasn't hit. That's probably as complained about as Caverns Below was.
Got a dupe legendary from my Brawl pack lol. It was Edwin, it's what I get for enjoying Caverns Below being nerfed. If I had held off on opening it until the change occurred would it apply to a pack I already had?
I veered away from it over time but QR was the only new deck I picked up from Ungoro, it has a unique way of playing out and more decisions than people give it credit for.As someone that's been playing quest rouge 80% of the time since ungoro... decks dead Jim. The deck was Top tier the first half of its lifetime, then people learned to play sound it and Fast Aggro decks decimated you just in time, or sometimes RNG was fucking you over since turn 0.
It was my first craft from ungoro so I got a lot of worth out of it but disappointing nonetheless. I quite enjoyed the deck and even facing it never considered it problematic.
I veered away from it over time but QR was the only new deck I picked up from Ungoro, it has a unique way of playing out and more decisions than people give it credit for.
Gonna miss it as it's probably dead jim.
I had a Paladin card quest so I used Grimscale Chum haha. Faced an Explosive Trap Hunter. Would've lost if I didn't get happy Rag.
Yeah, it was one of the first decks I tried. Sadly post-nerf I suspect a lot of people will never realize the number of decisions that were involved or how inconsistent it could be. I feel that's true of a lot of decks that feel unfair, but that people don't personally try for an extended period.I veered away from it over time but QR was the only new deck I picked up from Ungoro, it has a unique way of playing out and more decisions than people give it credit for.
Gonna miss it as it's probably dead jim.
It removes a polarized match-up, which is good. But there's still plenty of polarized match-up left so not much changes on that front. Control just doesn't have to worry about it anymore.
Deck is done. Already fairly mediocre winrate and thus is a significant nerf. Yeah you can still win with it, but it will be like quest druid where if you manage to not be out of the game by the time you complete and play it then you probably were going to win anyway.
Meanwhile Patches is still around forcing the inclusion of at least 3 cards in any fast to moderately fast archetype. Glyph still an absolutely broken card.
Would agree that I didn't really feel this nerf was necessary. Granted, I haven't really fucked too seriously with Hearthstone since like March so the finer machinations at the top of the ladder I don't usually see but I keep up and I'm just like... really? There's so much that can go wrong and it requires such careful play to do it well.
Its very terrible if your only chance winning is high rolling edwin early and pray they not bouncing freeze in my experience.Quest rogue never really slowed down my miracle rogue. That match up isn't terrible.
So much time even that the deck is gonna be dead.Requiring one more bounce is well deserved for that card. Maybe it'll actually take time for them to complete it this time.
Hunter does even more damage with Patches, though I guess you could get lucky with warrior weapons / armor. I didn't lose a single game through 10-11 wins.
Its very terrible if your only chance winning is high rolling edwin early and pray they not bouncing freeze in my experience.
Cold blood version has easier time but its seem less convenient for other matchup
Might as well change how discover works.Now if they'd just nerf Glyph and Stonehill we'd be in business.