I've been checking kibler's playthroughs of the draft mode from eternal and while I don't understand a lot of what's going on with the drafting process, that mode is very dynamic, much more than hearthstone, it is based on opening packs from sets and choosing cards based on the different packs and sets opened.
Eternal's draft is largely based on draft from Magic the Gathering.
You open an actual pack, with 1 Legendary/epic, 3 rares and 8 commons, the actual honest rarity rates. You pick a card, and pass your pack along to the next person, while getting another opened pack from another person. In physical card game, the packs would go round the table, every opened pack comes from the same people until you run out. You then open a new pack, but this times pass cards to the other side, the person who previously handed you packs, will be receiving yours now, and vice versa.
Now, that doesn't quite work in asynchronous draft, so Eternal instead makes it so that you get packs 1 and 3 from Group A and 2 and 4 from Group B. You draft 48 cards total, and from those your deck can use approximately 26-30 of them. So you cut the garbage and nonbo cards to make a cohesive deck with a game plan. Didn't get any Murlocs? Okay, cut the Finja from your deck.
Wouldn't that result in the same problem, though? A website or tool could be created to conditionally recommend optimal sets ands card choices.
I guess the argument is that more decisions makes it harder to create a guide for?
While somehow implementing proper draft in
some way would lead to more decisionmaking, you are correct on that it would still be tooled out.
In Eternal and MtG you see, decks aren't hard separated to different classes where one class can
never use another class' cards in the deck.
You can't have, say, a Secret Hunter/Mage hybrid. You can't have a Control Warlock with Paladin heal package and Priest removal. You can't have all-classes goodstuff midrange deck that pays for these beaters by maybe not getting to play the cards on curve. There's not enough varying context to evaluate cards in.
The open nature also can balance out the meta. Mage is too popular? Then everybody picks mage cards while actual good drafters pick the cards from less popular classes that everyone is ignoring and have decks with much better card quality.
I'm giving just a bit of info, there are a lot of thing going on there. Apparently the packs are kind of distributed among different players an each of them chose some while others chose others? I'm not sure exactly how it works, better to ask an eternal expert, but that draft isn't as simple as HS arena.
Yeah it isn't as simple, on top of your own preferences in which cards you want to play, you have to consider the preferences of people who drafted before you. Read "signals"
Several cards down a pack, after all better cards could have been picked, you see no decent Mage cards, but fucking
Savannah Highmane is still there? Better shift to Hunter.