Kai Dracon
Writing a dinosaur space opera symphony
Okay, now that it's been a week and a lot of people have beaten at least one pass in Fable, I had the strange though: Fable is one hell of a paradox. It feels like to me, at the same time the most overdeveloped (length) and underdeveloped (rushed) game in history.
I stand by my suspicion that Petey and co. had a massive mess of half-working game on their hands around the beginning of 2003, groaned, and began to hack the pieces together into a new game. It's not just that they cut a lot of features, they fundimentally changed the whole game. Even though they had a lot of work done by then, they still would have largely started over, and I believe Fable feels like it was that rushed. It seems as if there was no testing at all for things like game balance. It really doesn't have much in the way of puzzles and secrets by the standards of action-RPGs if you think about it. Sure, it's deep in terms of NPC interaction and some economic details, but aside from that, is actually somewhat barren.. fishing/digging/silver keys just doesn't seem like much, somehow. And finally, comments from the devs reveal a HUGE amont of content, including zones, bosses, and a tier of magic were ripped out just a couple of months before release. About when they had those interviews...
So it's like the world's most rushed game that was in development forever. Go figure!
Please note this is not Fable haterade. I LIKE Fable. I love certain elements of it. But I also feel a bit frustrated; it's not all those giant epic features promised four years ago I miss. It's the distinct and aching feeling in the final game, that there's a whole lot of stuff that -should- be there, and was just a bit ago... and now isn't. It's that which makes it feel incomplete to me, not years-old features that were never even close to completion.
Boy, I bet some people are going to be real mad, if a PC version of Fable comes out and has all that stuff put back in.
I stand by my suspicion that Petey and co. had a massive mess of half-working game on their hands around the beginning of 2003, groaned, and began to hack the pieces together into a new game. It's not just that they cut a lot of features, they fundimentally changed the whole game. Even though they had a lot of work done by then, they still would have largely started over, and I believe Fable feels like it was that rushed. It seems as if there was no testing at all for things like game balance. It really doesn't have much in the way of puzzles and secrets by the standards of action-RPGs if you think about it. Sure, it's deep in terms of NPC interaction and some economic details, but aside from that, is actually somewhat barren.. fishing/digging/silver keys just doesn't seem like much, somehow. And finally, comments from the devs reveal a HUGE amont of content, including zones, bosses, and a tier of magic were ripped out just a couple of months before release. About when they had those interviews...
So it's like the world's most rushed game that was in development forever. Go figure!
Please note this is not Fable haterade. I LIKE Fable. I love certain elements of it. But I also feel a bit frustrated; it's not all those giant epic features promised four years ago I miss. It's the distinct and aching feeling in the final game, that there's a whole lot of stuff that -should- be there, and was just a bit ago... and now isn't. It's that which makes it feel incomplete to me, not years-old features that were never even close to completion.
Boy, I bet some people are going to be real mad, if a PC version of Fable comes out and has all that stuff put back in.