yeah, i can (inconsistently) get them to boot, too.huh, all the psp/ps1/minis you have installed on the vita show up on adrenaline
not.Sorry for the random question, but how is the state of N64 emulation on Vita?
you need to host a server via vitashell, not molecularshell
I don't see any "adrenaline folder from the archive" that I can paste it at ux0spemu/.
then you downloaded the wrong file.
So does this new adrenaline thing work with the latest update?
It works with Henkaku. Like everything else in this thread.So does this new adrenaline thing work with the latest update?
Reboot your device and revisit the page I have mentioned above.
What does this mean?
What is the page I have mentioned above?
Does this release of Adrenaline upscale PSP games to native res?
what path did you place the iso in?
Yes, it looks like pspemu looks for files in the same places as a normal psp, except with "pspemu" functioning as the root of the PSP memory card.So to copy PSP ISOs I just create a ISO folder in ux0:/pspemu/ and then throw my ripped ISO PSP games in that folder and then launch Adrenaline?
hmm how do you make ff tactics work with better speed?
Find the folder within pspemu/PSP/GAME that contains the game you intend to use to start adrenaline. Copy the name of that folder in to the format found in the instructions where you see "TITLEID".Could I please get someone to post the text in their config.txt? I'm not sure whether I have the game named incorrectly, wrong directory or what.
HOLY FUCK SWEET JESUS MUHAMMED MARY MOTHER JOSEPH
Freya knows what's up
Could I please get someone to post the text in their config.txt? I'm not sure whether I have the game named incorrectly, wrong directory or what.
# You must reboot for changes to take place.
*KERNEL
ux0:pspemu/adrenaline/adrenaline.skprx
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*TITLEID
vs0:sys/external/libpgf.suprx
ux0:pspemu/adrenaline/adrenaline.suprx
Could I please get someone to post the text in their config.txt? I'm not sure whether I have the game named incorrectly, wrong directory or what.
# You must reboot for changes to take place.
*KERNEL
ux0spemu/adrenaline/adrenaline.skprx
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*ULUS10512
vs0:sys/external/libpgf.suprx
ux0spemu/adrenaline/adrenaline.suprx
Follow the instructions I put in the pastebin further up. You're not using vitashell 1.42.I am having this curious problem where there is no pspemu folder in my ux0 directory.
Nor can I make the folder, since I can neither make nor rename folders in Vitashell or Molecular Shell
Follow the instructions I put in the pastebin further up. You're not using vitashell 1.42.
Hmm. It says VitaShell 1.42 in the top corner.
I will try reinstalling the vpk
WOAH WOAH we got PSP ISOs running now!? Could I replace my copy of FFTactics: War of Lions with a patched on that removes the slow down? Could I still use my old save file?
Yes and probably yes. All the other PSP games I own just show up in the PSP menu, don't even need to change anything.
There are two 'forks' of VitaShell right now. One is the one bundled with MolecularShell and TaiHen, which is highly restricted and mostly just for installing programs. It still retains the VitaShell interface, though, which is why you see it as "VitaShell 1.42".
Install the VPK and I think you'll see the difference.
Also worth mentioning, you should properly disconnect/close your FTP client before connecting back, as sometimes it will glitch out and only show you the files you could access on the less open version of vitashell.
Every game I try I get a C1-2858-3 error. Any idea whats up?
Thanks for the help guys. I successfully got Outrun to boot and play. (Woohoo!!) But I can't get it to save. Says I have insufficient space. So I read the readme and saw:
"Ability to use ur0 as Memory Stick File System" as a future feature.
Is there an alternate way to save then? Did I miss or forget to do something?
ur0 is the inbuilt memory of the Vita hardware itself. You should be able to save on ux0 (the memory card) just fine, assuming you have enough space.
Every game I try I get a C1-2858-3 error. Any idea whats up?