Dahbomb said:6) I have to check but it's usually around 20-30+?
Procarbine said:Checked your stats: average 6.0 denies.
Knew it.
joke post?Lone_Prodigy said:Thanks guys for boosting my MMR. I'd forgotten what high-level play was like.
eeeeeeeeeeeeeeeeeeeeeasyNukeDukem said:buy a flying monkey at the beginning of the game, now that's "high-level play"
fixedHalycon said:12 clarities
Proest opening build.
behemoth needs dat mana regen.bzm said:fixed
Ultimoo said:so how true is that?
would he ever confirm it to be true though?Archie said:Idejer confirmed it was fake at Reddit.
markot said:Whats 6800 gate >_>? Something to do with the graphics cards?
Lyphen said:Or be lucky like me and have a free stockpile of 2200 silver and 800 gold coins that you spend when everything in the store is half off. That felt good.
The problem here is that should have charge outrageous price in the first place for silver coins. All the things in the shop are cosmetic, they have no affect on the gameplay. The game that you could buy them with earnable in game currency is good enough. For the majority of games, these things would cost you money and there's no way to getting them without paying.Archie said:When the item shop came out last December nearly you could purchase skins, icons and announcer packs via matchmaking coins (HoN's IP system). Everything in the shop was reasonably priced, with the most expensive item being ~900 coins. S2 released an announcer pack with Jon St. John that cost 6800 coins. Considering you get between 2-20 coins per matchmaking game, it was insulting to charge such a high price. Since then, S2 has released skins that cost thousands of silver coins. Although you can grind hundreds of hours to unlock those items, S2 is really trying to nudge people into spending real money for them.
delirium said:The problem here is that should have charge outrageous price in the first place for silver coins. All the things in the shop are cosmetic, they have no affect on the gameplay. The game that you could buy them with earnable in game currency is good enough. For the majority of games, these things would cost you money and there's no way to getting them without paying.
delirium said:The problem here is that should have charge outrageous price in the first place for silver coins. All the things in the shop are cosmetic, they have no affect on the gameplay. The game that you could buy them with earnable in game currency is good enough. For the majority of games, these things would cost you money and there's no way to getting them without paying.
delirium said:I don't understand why this community think they deserve so much shit for free. Dota 2 is going to have skins and they're probably going to cost money (without the ability to purchase them with an in-game currency). People don't seem to realize that skins cost money and time to make. If they only had a silver coins cost, it would actually cost S2 money to make the skins without an steady income for them. The only dickslap that people can grasp on is the fact that S2 did was change their shop model, but that's because their old shop model was pretty unsustainable.
I do to from a consumer point of view but you have to realize that it cost S2 money to make those skins. If every skin was 600 silver, everyone could get skins just by playing the game and they really have no point to buy gold. At the end of the day, the only objectionable thing that I think S2 has done is EA, but I really do think they didn't need that if they just jacked up the price for silver coins in the first place.bzm said:Eh, yeah, wasn't sure of the credibility of that story when i saw it, but when diva dropped a fucking madbomb all over it he pretty much proved it was fake
regarding the skins thing, i just wish more were 600s instead of 3k, lol
No doubt. Their PR is horrible but I do think they're learning. They should have out righted stated that their old shop system was unsustainable. I think the community would have reacted much better if they stated that it wasn't bringing them the money that they needed to keep it running and they had to change it. The bottle of tears shit was really fucking bad.Sebulon3k said:Assuming 10 coins average
6800 / 10 = 680 games needed x 29 ( average time per game ) = 19720 minutes / 60 = Roughly 328 Hours / 24 = Roughly 13 Days.
At the time of the release, it wasn't a matter of people being upset that they couldn't get it for free, it was that S2 reneging on "Everything will be available within a reasonable amount of play time". As everything prior to that was reasonably priced, that being said, S2 gotta make money somehow, so it was probably inevitable.
That story is somewhat hilarious though, kinda reminds me of that one guy that got fired from Joystiq and made a big stink about it.
markot said:I cant wait to see what valve does though, I hope that either all heroes are free, or at least you get a week from when you first sign in to try them all out, not just these stupid rotations that hon and lol do.
I think Valve is big enough to do this also. It's a great trojan to get Steam to the SEA market. With a cash shop, it could sustain the game easily with cheap updates.TheExodu5 said:If Valve hopes to bring over the DotA Allstars community over to Dota 2, I think they're going to have to make all the heroes available.
PuppetYuber said:nice denies sanjay.
This would have made a better transition, an immensely better transition. Bottle of Tears though, I had no idea what they were thinking. Things like that, propagate the opinion that S2 doesn't care about their customer base etc.delirium said:No doubt. Their PR is horrible but I do think they're learning. They should have out righted stated that their old shop system was unsustainable. I think the community would have reacted much better if they stated that it wasn't bringing them the money that they needed to keep it running and they had to change it. The bottle of tears shit was really fucking bad.
Nome said:Valve is going to run into the same problems that S2 did, specifically handling the transfer of mechanics. Watching the Dota 2 casts at the office, we already noted several inconsistencies that the Valve guys haven't caught onto, but will likely have to be addressed in order to replicate the niche gameplay mechanics that the Warcraft 3 engine provided.
Doubt it. Asia's answer is always going to be piracy. If people there want to play Dota 2 without paying, they will quickly find a way to do it. The SC2/BW situation is a lot more complicated for political/money reasons.Ikuu said:HoN has more to be worried about with Dota2 than LoL, I don't think I've seen a community before where it feels the majority of players are playing the game while they wait for another to come along and replace it. LoL may lose some people, but the games are different enough that a lot of people will stick with LoL.
If Dota2 isn't f2p then I see more of a SC2/BW than CS situation, where Asia sticks with DotA and the West moves onto Dota2.
Yeah, in DotA you can do things like throw someone on a cliff and force them to -antistuck. The cliffwalking is definitely a problem in HoN.dommynick said:http://www.youtube.com/watch?v=xPMiVHM9gA8&feature=player_detailpage#t=27s
don't remember being able to do this in dota