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Heroes of Newerth |OT| Free-To-Play [PC /Mac /Linux]

Archie

Second-rate Anihawk
I'm not certain: but supposedly the game will have the ability to jump in and out of matches and take the place of leavers. Valve is probably treating the game like their other titles and seeing multiplayer as something that is played in perpetuity. That is faulty logic because Dota has a specific phases of a game and lasts far longer than your typical CS or TF2 match.
 

bzm

Member
Archie said:
I'm not certain: but supposedly the game will have the ability to jump in and out of matches and take the place of leavers. Valve is probably treating the game like their other titles and seeing multiplayer as something that is played in perpetuity. That is faulty logic because Dota has a specific phases of a game and lasts far longer than your typical CS or TF2 match.
wait, youre saying a bot will take the place of someone who is dc?
the last thing i need is a shitcan bot replacing someone like lokidemi in the middle of a fight
 

TUSR

Banned
Archie said:
I'm not certain: but supposedly the game will have the ability to jump in and out of matches and take the place of leavers. Valve is probably treating the game like their other titles and seeing multiplayer as something that is played in perpetuity. That is faulty logic because Dota has a specific phases of a game and lasts far longer than your typical CS or TF2 match.

I think that was only for spectators.
 

Archie

Second-rate Anihawk
Bots can be disabled, but I can't find anything concrete about hopping into a leaver's game so I could be mistaken about that.
 

Ikuu

Had his dog run over by Blizzard's CEO
The game needs pauses, they can add bot/player takeover if someone doesn't come back, but they need pause/remake/concede.
 

Guesong

Member
Feels like a HoN game.

Is this the point of a big turnaround in HoNGAF opinion? Instead of heralding the coming of DotA2, they will stick to HoN? :Ò

Stay tuned!
 

Ikuu

Had his dog run over by Blizzard's CEO
Also in the video they said a Valve employee, unless IceFrog says something I'll wait and see what happens
 

Guesong

Member
Another reminder to get out there and vote for Detective Gafstan when the time comes in the GAF DOTA2 Hero Contest!

Now 3rd place will also get a beta key. If HonGAF stands united, one of us (*ahemyouknowwhatImean*) will get a key!

Easy, febreezy.
 

bzm

Member
Guesong said:
Another reminder to get out there and vote for Detective Gafstan when the time comes in the GAF DOTA2 Hero Contest!

Now 3rd place will also get a beta key. If HonGAF stands united, one of us (*ahemyouknowwhatImean*) will get a key!

Easy, febreezy.
can someone who isnt a lazy fuck like me go make GottagofastGAF? would sweep the competition ez
 

Artanisix

Member
Uhh, I know I'm not really a part of HoN-GAF but I poked my head in here and saw you guys talking about pauses. There's definitely a pause system being introduced to the game, IceFrog said so himself just yesterday on his profile.

Yesterday 04:30 PM reenato
Ice, dota 2 will have a Pause Game System?

Yesterday 04:43 PM IceFrog
@reenato: Yes it will
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
The question is "Will there be a pause system in matchmaking?"

bzm said:
tomat i cant take that roi avatar seriously
NOXHl.png

What are you trying to say?
 

Thorinbei

Neo Member
Everytime I roll a group of smurfs, all I hear is "you won cause your hero so op" "hero op, player bad". All I could ask them is, "why not pick it then?" People always find a reason for everything. Huehuehue.
 

IceMarker

Member
Thorinbei said:
Everytime I roll a group of smurfs, all I hear is "you won cause your hero so op" "hero op, player bad". All I could ask them is, "why not pick it then?" People always find a reason for everything. Huehuehue.
That Blacksmith was so mad!
 

Procarbine

Forever Platinum
Artanisix said:
Uhh, I know I'm not really a part of HoN-GAF but I poked my head in here and saw you guys talking about pauses. There's definitely a pause system being introduced to the game, IceFrog said so himself just yesterday on his profile.

Yesterday 04:30 PM reenato
Ice, dota 2 will have a Pause Game System?

Yesterday 04:43 PM IceFrog
@reenato: Yes it will

Yeah we know pauses will exist in created games, as tomat said the real concern is matchmaking pauses, as that's where our "competitive" scene will be for the most part. I'm hoping the lack of MM pause is only a beta thing and it makes it into retail, otherwise...ugh. LoL tier.

And rofl at that picture rac, so perfect in so many ways.
 

Kaper

Member
Wrong game mode, rac. I wish HoN had something like Dominion. It's a good change of pace from the "farm farm farm 40mins later win/lose" style of moba games. If one has mastered hero(es), but not the farming part of the game one would find Dominion to be a good time. The only game mode I'll be playing in LoL is Dominion from here on out.
 

Thorinbei

Neo Member
Oh you people thinking s2 heroes are imba. Get ready to be surprised by tinker/doombringer/balanar/ dragonknight etc for dota 2. Huehuehue.
 

IceMarker

Member
Version 2.2.0

-----------
- The current Free Heroes have changed. The current available list is:
* Magebane
* Dark Lady
* Moon Queen
* Night Hound
* Wildsoul
* Dampeer
* Armadon
* Electrician
* Geomancer
* Parasite
* Gauntlet
* Slither
* Demented Shaman
* Vindicator
* Glacius

- Fixed problems caused by using child interfaces in overlays
- Fixed two different server crashes
- Fixed consecutive bonuses not falling off
- Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list
- News has new countdown timer system
- Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game

- You can no longer bottle or touch a rune that's been deleted
* This fixes double bottling a rune if you get it on the same frame as someone else
- Hellbourne ranged creep sounds updated
- Possibly fixed rune pickups not being announced occasionally
- Shop item cooldowns are now only updated once per second
- Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
- You can no longer call kick votes on yourself
- Kick votes on an AFK player will now be AFK kick votes
- Fix crash when checking item ownership if an item had no owner
- Fixed logic used to determine killer of a hero when a non-hero gets the last hit

- New last hit detection method
* Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill

- Old last hit detection method:
* Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

Two scenarios for this:
- 50 HP creep takes 20 damage from player A and 60 damage from player B
* Old method: Player A has 25% chance of getting the kill, player B has 75% chance
* New method: Player B always gets the kill

- 50 HP creep takes 60 damage from player A and 440 damage from player B
* Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill
* New method: Both players have a 50% chance of getting the kill

Kongor
- Kongor instantly kills Illusions he attacks
- Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
* This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
- Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
- Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
* Starting damage of the stomp is 70 Magic Damage against Heroes
- Kongor can no longer have his Armor reduced by any ability or item
* Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor


== Items ==

Observatory
- Health Potions can now be bought here
- Mana Potions can now be bought here

Frostwolf's Skull
- Ranged Heroes now apply a 20% Movespeed Slow
* Melee Heroes still apply a 30% Movespeed Slow
- Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

Tablet of Command
- Manacost increased from 25 to 50
- Cooldown increased from 16 to 20 seconds

Sol's Bulwark
- Recipe cost increased from 700 to 900

Daemonic Breastplate
- Recipe cost decreased from 1100 to 900

Runed Cleaver
- Damage increased from 55 to 60
- Cooldown to kill a tree lowered from 15 to 5 seconds


== Heroes ==

- Added a new Alt Avatar: Magus Bane

All Melee Heroes
- Base health regeneration increased from 0.25 to 1.25 health per second

Arachna
- Harden Carapace duration changed from 3 to 2/3/4/5 seconds

Armadon
- Spine Burst bonus Physical Damage per stack lowered from 30 to 25
- Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
- Back angles and Side angles increased by 5% each (so 20% more area covered)

Behemoth
- Fissure duration changed from 8 to 5/6/7/8 seconds
- Enrage cooldown lowered from 7 to 7/6/5/4 seconds

Chronos
- Time Leap manacost lowered from 135 to 120
- Chronofield now gives vision and reveals in and around the area

Cthulhuphant
- Mortifying Presence can now be toggled
- Fixed his Trample projectile so it gets killed properly if he isn't bound to it

Devourer
- Cadaver Armor Strength gain radius increased from 400 to 1150 units

Fayde
- Reflection's Clearvision radius changed from 1200 to 800/1000/1200
- Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

Flint
- Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

Forsaken Archer
- Piercing Arrows now leaves behind an Illusion that channels for you
* Can still be interrupted by stunning the illusion
- Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

Geomancer
- Crystal Field Magic Damage from 250/350/450 to 300/450/600

Hammerstorm
- Mighty Swing area from 175 to 175/200/225/250
- Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

Hellbringer
- Death Boil*s first tick now starts at 5 damage instead of 10
* Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

Kraken
- Starting Armor reduced from 3.1 to 2.1
- Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

Night Hound
- Base Intelligence increased from 14 to 16

Nomad
- Fixed Mirage Strike not playing the sound for the enemy

Plague Rider
- Movespeed reduced from 320 to 315
- Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
- Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
- Cursed Shield now applies to all attacks, not just Melee

Pollywog
- Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

Revenant
- When the duration ends on Defile it will now remove 1 charge instead of expiring
* Attacking removes the charge that has the least time left

Rhapsody
- Effects for the Dance Floor now only play on Heroes
- Dance Floor now does half damage/heal to creeps

Sand Wraith
- Mirage duration from 5/6/7 to 4/4.5/5 seconds
- Mirage cooldown from 120 to 120/100/80 seconds
- Desert's Curse manacost from 130/140/150/160 to 120
- Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

Scout
- Base Damage adjusted from 45-59 to 50-54
- Vanish cooldown from 24/18/12/6 to 15/12/9/6
- Electric Eyes no longer give experience to enemies who kill them
* They still give gold
- The Detonate ability on Electric Eyes moved from Q to E

Silhouette
- Can no longer grapple to a tree or swap to illusion while immobilized
- Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
- Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

Succubus
- Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

Swiftblade
- Finally allowed Swiftblade to use Portal Key while Swift Slashing!

Tempest
- Elemental manacost from 170 to 180
- Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

Torturer
- Chain Reaction AoE from 225 to 150/175/200/225

Tremble
- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
* They still disable the invisibility when an enemy Hero is inside

Warbeast
- Warbeast now copies his existing Howl buff to the Wolves when they are summoned

Wild Soul
- Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds


== Bugfixes ==


- Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
* Devourer's strength growth from kills
* Balphagore's Demonic Pathogen
* Balphagore's Regurgitate
* Fayde's Burning Shadows
* Revenant's Mortification
* Pebbles' Chuck
* Silhouette's Shadow
* Aluna's Emerald Red
* Bombardier's Boom Dust
* Maliken's Hellbourne Zeal
* Puppet Master's Whiplash
* Tundra Coeurl's Slow
* Kongor's growth
* Antlore Healer's Heal
* Transmutanstein and Zorgath's growth

Armadon
- Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
* The charges are representing a percentage, from 0 to 100

Balphagore
- Fixed his minions being deniable at 50% HP like other minions

Chipper
- Offset the Rocket Barrage projectile so it won't hit units behind him

Empath
- Fixed Illusory Veil not aggroing creeps properly

Gauntlet
- Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well

Master of Arms
- Swapped the blue/red weapon switch gun sounds so it makes more sense

Monkey King
- Fixed a small displacement issue where Vault displaced him even when invulnerable

Nomad
- Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
- Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
- Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings

Parasite
- Fixed Parasite Leech giving him Movespeed even when it's disjointed
* If it is disjointed now, Parasite will not get any buff
- Made the Infest ability on the creep castable even when the creep is stunned or silenced
- Made Infest order disjoint the infested target when it lands
* This ensures that allies who are attacking a creep you infest will not continue to attack it
So many changes! Also, more buffs than nerfs!
 

Swag

Member
Guesong said:
Another reminder to get out there and vote for Detective Gafstan when the time comes in the GAF DOTA2 Hero Contest!
I just read that thread and saw that voting doesn't begin until Saturday.

Don't forget to support Guesong though, this Saturday with votes!

Patch Notes said:
Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

BIG BUFF
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Observatory
- Health Potions can now be bought here
- Mana Potions can now be bought here

Oh shit, I'm not sure I like this. I mean, it is a good thing if you're getting boned, but chasing someone through the forest to gank them could get real ugly now.
 

kagete

Member
Makes magebane and wretchedH even better. a short walk and a blink to get a life pot plus some mana if you're mid? Side lane it's not too bad as well.
 

Anbokr

Bull on a Donut
Why you gotta keep molesting silhoutte s2? SHE'S AN S2 HERO IT'S OK TO BE OP, gotta compete with the dota 2 right? I like the melee buffs, but not the the frostwolf nerf,. I must say; with 80% of competitive players switching from frostwolf to deso pre-nerf; I fear this figure will now be like 90-95%.

I don't know if they did enough for chronos and sand wraith, giving them a tad extra mana allows them I guess to get off one more q, but as it is said q does little. Would have like a slight damage buff (25-50?) on both. Also the new frostwolf stats kind of hurt the agi melee hard carries but are awesome for the already EZ TANK DESTROYEEEERS (Ra, Cthulu, Jera, Pred, Kraken, tree, and co.).

Warden and Ra make it out untouched? lol? I guess you could throw out the "we balance around competitive" thing, but I mean; only like 15 heroes are viable in competitive play anyway, and competitive games are like .0025% of HoN games. At some point, you need to tweak heroes that are just destroying solo matchmaking.

Edit: Dat FA buff really makes me wish I wasn't on vacation the week forsaken strider went up :( (FA's original skin looks like a frikken skeleton donkey).
 

Kapura

Banned
pesti confirmed for absolutely useless tier? Now that bees can't help with kongor, he's like a behemoth with only one stun. Lots better initiation, lots better carries, lots better gankers, lots better laners, no longer useful with kongor.

g
gg
g
g
gg

gg
g
g
 

Swag

Member
Kapura said:
pesti confirmed for absolutely useless tier? Now that bees can't help with kongor, he's like a behemoth with only one stun. Lots better initiation, lots better carries, lots better gankers, lots better laners, no longer useful with kongor.
Will still beat you 1v1.
 

bzm

Member
Kapura said:
pesti confirmed for absolutely useless tier? Now that bees can't help with kongor, he's like a behemoth with only one stun. Lots better initiation, lots better carries, lots better gankers, lots better laners, no longer useful with kongor.

g
gg
g
g
gg

gg
g
g
no? ulti is still great against any high priority target lategame (see: carry)
 

Guesong

Member
Sebulon3k said:
I just read that thread and saw that voting doesn't begin until Saturday.

Don't forget to support Guesong though, this Saturday with votes!

M'yes, do be co-operative guys. Seeing Freakinchair post in the thread and further potentially splitting votes makes me sad.

Stick to the plan, come out on Saturday, and those who do will be quite overjoyed. *ahemyouknowwhatImean*
 
Guesong said:
M'yes, do be co-operative guys. Seeing Freakinchair post in the thread and further potentially splitting votes makes me sad.

Stick to the plan, come out on Saturday, and those who do will be quite overjoyed. *ahemyouknowwhatImean*

Yeah sorry :p I wasn't on when you guys decided this and went ahead and worked on one of my own. It took me so long too because I've never used photoshop type software before.

I just wanna say that while I understand what you're trying to do - I feel it's kind of unfair to rally an entire community to your side via carrot on a stick method. In any case I'm probably just being a bitter old man - I'd be happy if any HoNGaffer won a key because we're the ones supporting the genre. Good luck!
 
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