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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
You've never played Azmodan? For shame
Broseph, how much do you think one human being can possibly play in 1 month and 3 weeks :p?

gLYQ3Iv.jpg
 

TxdoHawk

Member
"Sorry, the offer you tried to access has ended." Weh. I don't think I own Raynor either, that would've been a good catch. Oh well!
 

zoukka

Member
Bad HOTS day. Nothing but rank 30 thralls and nazeebos in my team while my opponent sports a 5-man chain stun roaming squad. Oh and afkers and bots or course...
 

Alur

Member
Just got back in town last night and today saw Kaeyoh's video about the patch and his dislike for the new TLV.

Kind of surprised he hammered em so hard since the soak is still intact which is the biggest part of why they were picked, but I guess he knows better than I.
 

Ketch

Member
Just got back in town last night and today saw Kaeyoh's video about the patch and his dislike for the new TLV.

Kind of surprised he hammered em so hard since the soak is still intact which is the biggest part of why they were picked, but I guess he knows better than I.

They did that thing where they nerf two parts of the same problem resulting in over nerfing. Granted it's not out yet so we'll see. But nerfing the respawn and the mobility/survivability at the same time is probably too much in the same patch.

Again I feel the logic in these patch notes is lacking. Like the incremental buff stitches got compared to the monumental nerfs that TLV got seems like two different balance philosophies. Barely change one thing vs big change in everything.
 

kirblar

Member
Hopefully we get a tank overhaul like the healers just had trying to bring the non-poop tier ones back up to par as a collective whole.

TLV has to get nerfed - that near-60% winrate was real and they also had a badly designed talent system on top of that. TLV's soak ability is so good that they could just end up being good because of it- much like BW has never been bad despite repeated nerfs over and over because of how good the Z is.
 

FinKL

Member
I'm torn, it would be nice to have Raynor for free, but also suck to accidentally random him in HL. Hopefully next time I get him as the promo looks over.
 

Ketch

Member
HAHA. What a cool dude. im basically pro now right? Get wrecked turdburger


@kirby. Not saying they didn't need it, just that I wish it wasn't so much at once. They can make incremental changes one at a time until they're inline. Similar to how they buff sonya and stitches... Just seems inconsistent strategy and I don't like that
 

Alur

Member
You were always pro from the moment we ran endless games as Illidan (or Sonya) + Nazeebo (or Valla). Everything else has just been a culmination.
 

Kioshen

Member
Don't know how long I'll be able to hold that but I'm part of the 2.5k mmr people on hotdogs. I had a recent streak of wins so that finally put me over the top. I think it's time I start looking at hero league more seriously. #roadto3k
 

kirblar

Member
Don't know how long I'll be able to hold that but I'm part of the 2.5k mmr people on hotdogs. I had a recent streak of wins so that finally put me over the top. I think it's time I start looking at hero league more seriously. #roadto3k
Hero League MMR is separate

It's as painful as you think.
 

Alur

Member
Milly79 up to 3100+ now. Approaching that brian! level.

"I'll never make it back to 3k, RIP 3k dream" - Milly79 about 3 times now, 2015
 
I have a 3362 QM MMR and I do solo queue only... And I believe Abathur is my most-played, followed by Azmodan and maybe Stitches.

I really want to queue up with some Gaffers to see how hard we can wreck fools.
 

kirblar

Member
HAHA. What a cool dude. im basically pro now right? Get wrecked turdburger


@kirby. Not saying they didn't need it, just that I wish it wasn't so much at once. They can make incremental changes one at a time until they're inline. Similar to how they buff sonya and stitches... Just seems inconsistent strategy and I don't like that
A design issue is a different thing from a tuning one. They've been doing a lot of design work on the warriors, but in the process they've completely botched the tuning.

TLV was not just a tuning issue - their talent system flat out sucked and didn't provide any real options except for possibly taking Stealth Erik at L1 on a few maps. They also needed a very hard nerf bat at the same time, so we got what we see today- they can always incrementally improve them - the big danger is that their trait was broken and so nerfing other facets could just ruin them. But we'll see how things play out.

BW's been in need of a design fix- she's basically been a few core abilities, then you take literally every other upper-bar ability in the game (Bribe, Promote, Rewind, Shield, ALL THE THINGS) - which is super terrible.
 

Alur

Member
I have a 3362 QM MMR and I do solo queue only... And I believe Abathur is my most-played, followed by Azmodan and maybe Stitches.

I really want to queue up with some Gaffers to see how hard we can wreck fools.

You're definitely doing it the hard way. :D From the solo queuing to the heroes you chose to solo queue with...very impressive honestly.

You should join up with GAF folk for sure. I'm not sure about EU, but NA has a good sub section of players that are in spitting range of your MMR in one mode or the other so the skill level would match up well. When everyone is in town we typically have a five man going each night, or a couple threes.
 

Neoweee

Member
A design issue is a different thing from a tuning one. They've been doing a lot of design work on the warriors, but in the process they've completely botched the tuning.

TLV was not just a tuning issue - their talent system flat out sucked and didn't provide any real options except for possibly taking Stealth Erik at L1 on a few maps. They also needed a very hard nerf bat at the same time, so we got what we see today- they can always incrementally improve them - the big danger is that their trait was broken and so nerfing other facets could just ruin them. But we'll see how things play out.

BW's been in need of a design fix- she's basically been a few core abilities, then you take literally every other upper-bar ability in the game (Bribe, Promote, Rewind, Shield, ALL THE THINGS) - which is super terrible.

That's about right.

Lost Vikings overview:
- The most worthless, imbalanced set of talents I've seen in a Blizzard game.
+ The best trait of any character that breaks the basics of the game in a way that no other hero does.

They needed an overhaul. Buffing their 66% shit talents and nerfing their best talents is step #1.
 

Maledict

Member
A design issue is a different thing from a tuning one. They've been doing a lot of design work on the warriors, but in the process they've completely botched the tuning.

TLV was not just a tuning issue - their talent system flat out sucked and didn't provide any real options except for possibly taking Stealth Erik at L1 on a few maps. They also needed a very hard nerf bat at the same time, so we got what we see today- they can always incrementally improve them - the big danger is that their trait was broken and so nerfing other facets could just ruin them. But we'll see how things play out.

The split between their design and development is interesting, and one they really fail to communicate to the player base. There's definitely a disconnect between the two in terms of tuning, but as a way of designing games I take faith in the fact MTG does the same and its worked incredibly well for them in the long run.
 
You're definitely doing it the hard way. :D From the solo queuing to the heroes you chose to solo queue with...very impressive honestly.

You should join up with GAF folk for sure. I'm not sure about EU, but NA has a good sub section of players that are in spitting range of your MMR in one mode or the other so the skill level would match up well. When everyone is in town we typically have a five man going each night, or a couple threes.

I need to get around to playing more in the evening. I play US Central time around 5-7 AM most of the time which is a super obscure time. What time roughly are people from GAF on? 7-10 PM?
 

Pooya

Member
TLV is going from top tier to lowest tier there is. Playing TLV was already quite hard to micro now you're stuck with the most fragile heroes in the game with normal respawn time. Erik is going to be out of game all the time... To add to that they moved up spin and jump, really? why...your only abilities you can't have them for most of the game....

When something is nerfed in hearthstone you pretty much can get a refund in dust, I want my gold back here as there is no point to play them now. Sure you can soak three lanes for a bit, before you get jumped on while you're not looking and have to sit out, they even nerfed the Erik's speed looool.

For my other main hero, they nerfed damage of Wailing Arrow, like it did much damage before for a skill shot and removed unstable poisons extra damage. What Blizzard doesn't get that timing your arrow so that you shoot someone that stands in middle of their own minions takes quite a bit of skill and awareness in this super fast game, those are little things that separates a good player that knows he can one shot kill a hero standing there from a clueless player that just shoots whenever. Possession changes are all lol worthy, still no one is going to pick up that garbage.

Garbage Blizzard patching is already here, it's SCII all over again... not patch for months then here you go everything changes with some ambiguous at best inconsistent logic.
 

Alur

Member
I need to get around to playing more in the evening. I play US Central time around 5-7 AM most of the time which is a super obscure time. What time roughly are people from GAF on? 7-10 PM?

Yeah there's usually a group on about 7 or 8 PM CST. Unfortunately due to the TWC/ORD1 fiasco I can't play til after 10 CST myself most days for the past week.

Garbage Blizzard patching is already here, it's SCII all over again... not patch for months then here you go everything changes with some ambiguous at best inconsistent logic.

Not patch for months? Eh?

Well, even though I am basically on CoL now, I don't think we're going to make it to the international for some reason

How we gonna win the July NA Open for GAF if you join Complexity, Ketch? How?!
 

Alur

Member
I thought for sure you'd be lead negotiator with EviLore about sponsorship. This new friendship with the Big Mac changes everything man.
 

Maledict

Member
TLV is going from top tier to lowest tier there is. Playing TLV was already quite hard to micro now you're stuck with the most fragile heroes in the game with normal respawn time. Erik is going to be out of game all the time... To add to that they moved up spin and jump, really? why...your only abilities you can't have them for most of the game....

When something is nerfed in hearthstone you pretty much can get a refund in dust, I want my gold back here as there is no point to play them now. Sure you can soak three lanes for a bit, before you get jumped on while you're not looking and have to sit out, they even nerfed the Erik's speed looool.

For my other main hero, they nerfed damage of Wailing Arrow, like it did much damage before for a skill shot and removed unstable poisons extra damage. What Blizzard doesn't get that timing your arrow so that you shoot someone that stands in middle of their own minions takes quite a bit of skill and awareness in this super fast game, those are little things that separates a good player that knows he can one shot kill a hero standing there from a clueless player that just shoots whenever. Possession changes are all lol worthy, still no one is going to pick up that garbage.

Garbage Blizzard patching is already here, it's SCII all over again... not patch for months then here you go everything changes with some ambiguous at best inconsistent logic.

I can't comment for TLV, but you are flat out wrong on Sylvanas. She's currently one of the most dominant heroes in the game, and her skill shot did WAY too much damage considering it was a ranged silence. They have systematically removed damage from big CC abilities from all other heroes, it was an oddity hers did that much to begin with.And she will still be one of the best and highest picked heroes in the game after these changes.

And they patch every 6 to 7 weeks or so, and have been far more upfront about what they are doing and why compared to any of their other games. Have you been playing long?
 

kirblar

Member
All of the overarching design decisions in this patch make sense. They may have the numbers wildly off on some- but these are really smart long-term moves.
 
They're giving out free Raynor codes at Gamespot.
Here.

It's the Commander skin, but seems to unlock hero also when used.
Managed to get Raynor for free from this. Thanks.

I'm a bit scared when it comes to this game, to really get into it. I played some DOTA2 for a while, but I was never that good at it, and now I'm worried to step out of training and actually play even an AI match. I'm not very good at communicating in these online multiplayer games.

I bought Valla with my gold, so I think I'm gonna level her up through training to unlock all her talents before I do anything else.
 
Managed to get Raynor for free from this. Thanks.

I'm a bit scared when it comes to this game, to really get into it. I played some DOTA2 for a while, but I was never that good at it, and now I'm worried to step out of training and actually play even an AI match. I'm not very good at communicating in these online multiplayer games.

I bought Valla with my gold, so I think I'm gonna level her up through training to unlock all her talents before I do anything else.

You don't have to do too much communicating at the beginning. Just listen to the pings and you should be good. Don't care what people say if they are being particularly toxic. Just have fun.

I was the same way when I first started playing, but I decided I don't really care what a random person a 1000 miles away thinks. Also group up with GAF folks, makes it much more fun! :)
 

Ketch

Member
All of the overarching design decisions in this patch make sense. They may have the numbers wildly off on some- but these are really smart long-term moves.

I see where your coming from but I disagree. It doesn't make sense to completely rework unique powerful things and then barely buff the stuff that sucks. It should be the other way around. It's okay that heroes are OP and "broken", that's what makes the game interesting. every hero should be OP and broken in their own way, and they should fix the stuff that's not before they "fix" the stuff that is.

Like I agree vikings talent tree was basically not even a thing, but there's entire heroes that are basically not even a thing. They've tried this exact strategy with multiple heroes in the past and it's turned out poorly for multiple heroes in the past, I don't agree with the changes they made to the Warriors and I don't agree with these changes either. They could and should do way better what's in these patch notes.
 

kirblar

Member
I see where your coming from but I disagree. It doesn't make sense to completely rework unique powerful things and then barely buff the stuff that sucks. It should be the other way around. It's okay that heroes are OP and "broken", that's what makes the game interesting. every hero should be OP and broken in their own way, and they should fix the stuff that's not before they "fix" the stuff that is.
There's "breaks rules of the game" and there's "broken". The former is a standard part of this type of team-building game or others like MTG/Cosmic Encounter. The latter refers to something being OP and warping the game around itself. The latter is a problem, and Sylvanas on Mines would be an example of the former causing the latter. You need to nip that stuff in the bud.

They're still in a design phase for the game itself. Lots of things you take for granted in other games are in flux here. And I personally find that awesome. It's a living breathing experiment.

From Kaeo's latest interview (was on Reddit) - sounds like Map Rotations are coming pretty soon.
Like I agree vikings talent tree was basically not even a thing, but there's entire heroes that are basically not even a thing. They've tried this exact strategy with multiple heroes in the past and it's turned out poorly for multiple heroes in the past, I don't agree with the changes they made to the Warriors and I don't agree with these changes either. They could and should do way better what's in these patch notes.
Oh, I totally think they're screwing up royally when making large character overhauls and over-nerfing the heroes. Nazeebo's a really good example. But TLV are such an incredibly egregious issue on multiple fronts that a radical overhaul was necessary.
 

Alex

Member
Oh my god, this Zeratul

https://youtu.be/nU0K5Zw8k0c

The Vikings needed change, their talents were garbage (as are too many characters still) but I question how they went about it. I don't see them having much of a place versus a decent team in the future. With the talent revamp they should have forced you to tune down one path or the other: late game team fighting or early game tenacity while introducing more interesting options. Instead they put a huge dent in both. Will have to wait and see what people can sort from the rubble but I think they went somewhat overboard.

Brightwing got a much better revamp.

Sylvanas changes are largely fine, she was/is a monster of a character and nothing particularly huge happened to her. In general I feel they handled the upper tier changes well but I'm sad about the lower tier characters. Some really struggling characters getting zero attention and lots of sideswipes to characters like Chen and Kerrigan also sucks.
 

Ketch

Member
There's "breaks rules of the game" and there's "broken". The former is a standard part of this type of team-building game or others like MTG/Cosmic Encounter. The latter refers to something being OP and warping the game around itself.

This is two definitions of the same thing. it's those characteristics of individual heroes that makes them cool and fun to play. They're wasting their time taking it away from heroes when there's other heroes who need it for themselves and it actively makes the game worse (more bland/boring)

As an example they should make sonya's whirlwind unstoppable. Yes it would be OP as shit, but you know what else is OP as shit? Void prison, and flamestrike, Vikings and sylvanas in general. Every hero should be that way. That's what they should be doing in patches.

They're still in a design phase for the game itself. Lots of things you take for granted in other games are in flux here. And I personally find that awesome. It's a living breathing experiment.

I agree. And they have cool design ideas that are exciting to see and play... But their response to having this stuff in the game is to remove it or change it drastically, and I don't understand why you're onboard with that
 

kirblar

Member
How on earth do you not know what "Broken" means in a game context? (Maybe this is my MTG background talking)

It's when something is just straight up too good and you need to tone it down. Has nothing to do with taking away what makes them unique - people just get salty when the strats/ezmode stuff they've learned gets erased off the board and they have to re-learn everything.

Lost Vikings "Break the rules" because there are 3 of them. Nova/Zeratul break the rule by cloaking. Azmodan by ranged promotes, etc etc. - That stuff fundamentally isn't changing.
 

Ketch

Member
How on earth do you not know what "Broken" means?

You're the one who doesn't get it. You know what's broken in this game? Gargantuan. It doesn't do what it's supposed to do, it's so fucking bad that it's almost useless.

TLV respawn timer is OP, it's a unique thing they have which is a big part of why they are so good and fun to play and watch.

Which one should they fix?

I understand what you're saying but disagree that it's the problem. They don't need to remove/change the stuff that's good now. Fix the stuff that's actually broken and bad then you can be justified talking about stuff that "broken" and needs to be fixed.

I'm not trying to say those things aren't OP or maybe too good, but I completely disagree with this design philosophy that's creating all the reworks and changes in things that are already good.
 

kirblar

Member
You're the one who doesn't get it. You know what's broken in this game? Gargantuan. It doesn't do what it's supposed to do, it's so fucking bad that it's almost useless.

TLV respawn timer is OP, it's a unique thing they have which is a big part of why they are so good and fun to play and watch.

Which one should they fix?
The TLV gimmick was their 3-body thing. Not their shitty "talent into mechanics design", not their ultimate being a get out of jail free thing, and certainly not their incredibly broken, impossible to balance around 75% respawn timer which made it near impossible to take them off the map for any reasonable amount of time in the early game. That 75% respawn trait was unsalvageable. It was 100% the first thing that needed to be hit in order to try and make them not game-warping auto-bans on a map like Garden of Terror. That triple-body characteristic has been retained, and that is never changing. Everything else is subject to change, and that's a good thing. (I think they need to have their Q/W/E from the get go and that the "talent into different options" thing needs to be given to a future hero- it's out of place here.)
They don't need to remove/change the stuff that's good now.

I completely disagree with this design philosophy that's creating all the reworks and changes in things that are already good.
But they do. It's unavoidable. You can't just keep power creeping up and up and up - which is what you're asking them to do. You're asking them to keep moving the baseline upwards to where their mathematical models stop working because they've inflated things so much over time. CC + Damage has been an issue in the past, and changes to Illidan/Sylvanas are in line with prior alterations to things like Gorge.

It may "feel bad" to you that things get taken away- but that's how this works. It has to work this way- no matter if the game is SF, MTG, HOTS, or anything else. The same terrible "ALL BUFFS NO NERFS" plea comes out, and each time the developers know to ignore it, because it's a delusional fantasy by those who are simply averse to negative change.
 

Alur

Member
It may "feel bad" to you that things get taken away- but that's how this works. It has to work this way- no matter if the game is SF, MTG, HOTS, or anything else. The same terrible "ALL BUFFS NO NERFS" plea comes out, and each time the developers know to ignore it, because it's a delusional fantasy by those who are simply averse to negative change.

Word. Couldn't say it better myself.
 
For those like me having trouble with ORD1 cluster, I'm going to try blocking the ip range of the cluster on my router and see if I ever get matched on it.

Has this worked? I've stopped playing HotS because I keep getting placed on ORD1 for the majority of my matches and am experiencing ping spikes into the thousands. The game is completely unplayable.

Edit: Wait, what the fuck, ORD1 is in Chicago? If I live in the Pacific Northwest why am I getting placed on a server that far out east? Blizzard needs more server clusters if they're going to compete with Riot and Valve. At the very least provide players with the option to choose if the only want to play on US West or US East. I would gladly accept longer queue times if it meant a better connection overall.
 
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