jaundicejuice
Member
If they just gave me a non-verbal way to say good game--specifically at the very end of a match--I would just shut off team chat and never go back to it again.
The actual changes this one contains will be fairly significant, but what I meant by "small" we're only touching a handful of heroes.
Today's update will be the first of the more frequent balance changes that Dustin mentioned on Twitter a little while back. They won't be as frequent as every week, but you can typically expect to see these on Wednesdays (NA time) when we do release them.
Balance Update patches are also separate from "major" patches in that they generally won't add new features to the game or contain as many balance changes as one of our major patches would. See the Lt. Morales or Cho'gall patch notes to see examples of what bigger patches look like.
If they just gave me a non-verbal way to say good game--specifically at the very end of a match--I would just shut off team chat and never go back to it again.
Basic Attack damage decreased from 92 to 87
Trueshot Aura (Talent)
Basic Attack damage bonus now only affects allied Heroes
Hunter’s Mark (Trait)
Ranger’s Mark (Talent)
Hunter’s Mark cooldown reduction amount decreased from 8 to 6 seconds
Huntress’ Fury (Talent)
Attack Speed bonus duration increased from 4 to 5 seconds
Light of Elune (Q)
Allied Heal amount increased from 310 to 320 Health
Overflowing Light (Talent)
Allied healing bonus decreased from 35% to 30%
Lunar Flare (E)
Stun duration decreased from 1 to 0.75 seconds.
Lunar Blaze (Talent)
Range bonus decreased from 50% to 40%
Shadowstalk (R)
Cooldown increased from 50 to 60 seconds
Periodic Healing decreased from 16 to 15 Health per tick
Final burst Heal amount decreased from 100 to 95 Health
Hunter’s Swiftness (Talent)
Movement Speed bonus decreased from 40% to 30%
Starfall (R)
Damage increased from 64 per second to 69 per second
TYRANDE said:Basic Attack damage decreased from 92 to 87
Trueshot Aura (Talent)
Basic Attack damage bonus now only affects allied Heroes
Hunter’s Mark (Trait)
Ranger’s Mark (Talent)
Hunter’s Mark cooldown reduction amount decreased from 8 to 6 seconds
Huntress’ Fury (Talent)
Attack Speed bonus duration increased from 4 to 5 seconds
Light of Elune (Q)
Allied Heal amount increased from 310 to 320 Health
Overflowing Light (Talent)
Allied healing bonus decreased from 35% to 30%
Lunar Flare (E)
Stun duration decreased from 1 to 0.75 seconds.
Lunar Blaze (Talent)
Range bonus decreased from 50% to 40%
Shadowstalk (R)
Cooldown increased from 50 to 60 seconds
Periodic Healing decreased from 16 to 15 Health per tick
Final burst Heal amount decreased from 100 to 95 Health
Hunter’s Swiftness (Talent)
Movement Speed bonus decreased from 40% to 30%
Starfall (R)
Damage increased from 64 per second to 69 per second
Developer Comments: Tyrande has been hovering around our radar for longer than we would like, but we needed to take some time to figure out exactly where we wanted to make changes. We are happy with how versatile her kit is, but feel she does everything a bit too well, especially since she thrives in the current stun-driven meta. We have changes targeted at improving her talent diversity while forcing her to rely a bit more on talents for damage or healing output. We are taking a cautious approach here, but are more than willing to make larger changes, if necessary.
This Talent’s functionality has changed significantly
Target ally now becomes Unstoppable for 1 second. 60 second cooldown
I think you're all wrong. Obviously it's going to be one of the drivers from Rock 'N Roll Racing.someday!
Nah I'm just pointing out the facts
It's always had pretty good range.Small changes, but nothing huge, except maybe BW's Q doing 100+ more damage and Tyrande nerf basic atk dmg, and Cleanse :O
Real question though, how far is "nearby" with Trueshot Aura?
They do. You just launch yourself incessantly at the other team's Hall of Storms while the rest of your team kills the core.
That's "GG" as taught by the kindly non-BMing surely they can't be as bad as those Tempo Storm guys Cloud 9.
Final burst Heal amount decreased from 100 to 95 Health
STITCHES
Basic Attack damage increased from 74 to 85
Slam (W)
Damage increased from 80 to 96
Developer Comments: Getting hit by a giant meat cleaver should hurt, right? Stitches totally agrees.
Lunara OP confirmed
I'm glad I can ignore the pro scene in HotS like I felt I couldn't in Dota. It seems like half the time you guys talk about the HotS pro-scene it sounds like high school level gossip. Stuff like this didn't occur in Dota when I paid attention to it. If it did, i don't remember.
I think that's kind of indicative of HotS's overall popularity versus LoL and Dota at the moment. GAF is a massive forum, the MOBA genre is arguably one of the biggest at the moment, but not many people seem to have much interest in HotS.
I just looked at Twitch, 200k people are watching LoL, 75K are watching Dota 2, while only 5K watching are HotS.
I'm glad I can ignore the pro scene in HotS like I felt I couldn't in Dota. It seems like half the time you guys talk about the HotS pro-scene it sounds like high school level gossip. Stuff like this didn't occur in Dota when I paid attention to it. If it did, i don't remember.
But how does this affect aram
yeah mods have been after me for a while now but they're not taking me down
i'm clean
i'm clean as clean can be
except for when someone fucks with my kylo
nobody fucks with kylo or you're fucking with me
yeah mods have been after me for a while now but they're not taking me down
i'm clean
i'm clean as clean can be
except for when someone fucks with my kylo
nobody fucks with kylo or you're fucking with me
It's not a bad idea - better than voting imo.highest mmr choosing bans is a hole they do nooooot need to get into, be safe blizz team
So it's slightly worse than the worst idea?It's not a bad idea - better than voting imo.