Wizard stuff from Razer:
Trait: Critical Mass. All cooldowns reset on a kill or assist (jesus christ)
Q: Magic Missile Targeted strike
W: Arcane Orb - Relatively slow, does more damage the farther you are
E: Teleport Short distance, Short cooldown
Ultra 1- Disintegrate
Ultra 2- Wave of Force - Nuke w/ knockback, sounds like a ranged face melt
Necromancer is a Melee Specialist
From Reddit's transcript-
Xul - d2 Necromancer is generally a close range character
Trait: raise skeletons from dead minions (up to 4, last 15 seconds), very annoying if you skill into it
q: spectral scythe reverse skillshot, creats scythe from you, comes towards Xul, can be manipulated by movement, good lane clear
w: cursed strikes (core counter ability?) basic attack becomes Area attack, curses target, reduces attack speed by 50%
e: bone prison target ability, click on enemy hero in close range, this hero gets a warning, 2 seconds later he will be rooted for 2 seconds
r1: Poison Nova aoe ability, huge amount of damage over time
r2: skeletal mages creates a wall into distance, slows everybody they hit (but doesn't block movement)
also has an ability on 1-button:
Bone Armor gives you shield and helps you survive when going in
Xul can talent into Mortal Strike on Q at level 20.