[Trait] Critical Mass - Trait Getting a Takedown will refresh the cooldown on all of your Abilities.
[Q] Magic Missiles - 20 Mana Cooldown: 3 seconds Fire three missiles toward an area, each dealing 293 ( 153 + 3.5% per level) damage to the first enemy hit.
[W] Arcane Orb - 50 Mana Cooldown: 10 seconds Fire an orb that powers up as it travels, dealing 271 ( 155 + 3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 813 ( 464 + 3% per level) damage.
[E] Teleport - 30 Mana Cooldown: 5 seconds Teleport a short distance instantly.
[R] Disintegrate - Cooldown: 0.5 seconds Channel a powerful beam, dealing 467 ( 185 + 5% per level) damage per second to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
[R] Disintegrate - 80 Mana Cooldown: 20 seconds Channel a powerful beam, dealing 1168 ( 462 + 5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
[R] Wave Of Force - 80 Mana Cooldown: 20 seconds Knock away all enemies from an area and deal 425 ( 168 + 5% per level) damage.
Talent Changes
[1] Aether Walker - Aether Walker If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
[1] Astral Presence - Astral Presence Your Mana regeneration is increased by 100% while below half Mana.
[1] Force Armor - Force Armor When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50% . Can hold up to 4 charges. Can only gain 1 charge per cast.
[1] Power Hungry - Power Hungry Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
[4] Charged Blast - Charged Blast Basic Attacking a target recently hit by a Magic Missile does an extra 191 ( 91 + 4% per level) damage.
[4] Dominance - Dominance Takedowns restore 25% of your maximum Health.
[4] Ess of Johan - Ess of Johan When Arcane Orb damages enemies, they are pulled toward it's center.
[4] Triumvirate - Triumvirate If Arcane Orb hits an enemy Hero after traveling at least 80% of its base range, the cooldown is reduced by 7 seconds.
[7] Calamity - Calamity Teleport does 542 ( 309 + 3% per level) damage to enemies near your destination.
[7] Seeker - Seeker If three Magic Missiles hit the same target, the third one deals an additional 274 ( 130 + 4% per level) damage.
[7] Zei's Vengeance - Zei's Vengeance Arcane Orb does an additional 25% more damage to enemies far away, but will deal 25% less damage to enemies up close.
[10] Disintegrate - Disintegrate Cooldown: 20 seconds Channel a powerful beam, dealing 1168 ( 462 + 5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
[10] Wave Of Force - Wave Of Force Cooldown: 20 seconds Knock away all enemies from an area and deal 425 ( 168 + 5% per level) damage.
[13] Cannoneer - Cannoneer When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
[13] Glass Cannon - Glass Cannon Increases your Ability Power by 15% , but decreases your maximum Health by 15% .
[13] Illusionist - Illusionist Cooldown: 5 seconds Increases Teleport range by 50% , and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
[16] Arcane Orbit - Arcane Orbit Arcane Orb travels 25% farther, doing up to 25% more damage.
[16] Diamond Skin - Diamond Skin When you Teleport, gain 25% of your maximum Health as a Shield for 4 seconds.
[16] Fireflies - Fireflies Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second.
[16] Mirrorball - Mirrorball Magic Missiles fires an additional 2 missiles.
[20] Archon: Pure Power - Archon: Pure Power Cooldown: 10 seconds Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.
[20] Repulsion - Repulsion Increases Wave of Force knockback distance by 150% and increases its cast range by 100% .
[20] Tal Rasha's Elements - Tal Rasha's Elements Your Abilities benefit from 20% bonus damage as long as they aren't cast twice in a row.
[20] Temporal Flux - Temporal Flux Disintegrate slows enemies by 60% .