Lost Gathering Power (let us pray they're on the way to taking it out of the game completely.)Holy fuck Nova changes.
Lost Gathering Power (let us pray they're on the way to taking it out of the game completely.)
Oh wow, Cleanse doesn't fix it permanently. Huge buff.Lamb to the Slaughter (R)
Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
Stasis effects no longer remove the chain
Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or Lt. Morales Medivac, and Tyrael can no longer cast Judgment
Heroes
Murky and Leoric have received unique death sound effects.
Structures
Towers, Forts, and Keeps now deal 50% bonus damage to Heroes
Cores will now display an “Invulnerable” message if attacked by an enemy when no allied Keeps have been destroyed.
Structures can no longer be made Vulnerable
GAZLOWE
Salvager (Trait)
Will now dismount Gazlowe on activation
REHGAR
Forward Momentum (Talent) removed
Spell Shield (Talent) removed
Healing Totem (Talent) moved from Level 1 to Level 4
Cooldown reduced from 60 to 30 seconds
The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
Blood for Blood
Cleanse
Healing Totem
Rewind
Ghost Wolf (Z)
Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
Feral Lunge (Talent) removed
Shadow Wolf (Talent) removed
Healing Surge (Talent) removed
New Talent (Level 1): Wolf Run
Increases Ghost Wolf Movement Speed bonus from 30% to 40%
New Talent (Level 7): Blood and Thunder
Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
New Talent (Level 16): Hunger of the Wolf
Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
Chain Heal (Q)
Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
Mana cost reduced from 70 to 65
Chain Reaction (Talent) removed
Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
Mana cost reduction decreased from 25 to 20
Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
Now reduces Chain Heal’s cooldown by 1 second for every Hero hit
New Talent (Level 13): Earthliving Enchant
When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
Lightning Shield (W)
Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
Empowering Charge (Talent) removed
Reactive Spark (Talent) removed
Lightning Bond (Talent) moved from Level 16 to Level 1
The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
Earth Shield (Talent) moved from Level 7 to Level 13
Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
New Talent (Level 1): Electric Charge
Increases Lightning Shield radius by 33%
New Talent (Level 16): Rising Storm
Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
Earthbind Totem (E)
Area of effect radius increased by approximately 16%
Mana cost reduced from 60 to 50
Earth Shield (Talent) moved from Level 7 to Level 13
Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
Earthgrasp Totem (Talent)
Increases the initial Slow duration from 1 to 1.5 seconds
New Talent (Level 7): Totemic Projection
Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
Ancestral Healing (R)
Cooldown increased from 70 to 80 seconds
Bloodlust (R)
Gladiator's War Shout (Talent) redesigned
Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target
SONYA
Seismic Slam (W)
Primary target damage reduced from 192 (+4% per level) to 176 (+4% per level)
Splash damage decreased from 48 (+4% per level) to 44 (+4% per level)
They're likely still going to need an HP buff. (Towers only, the Keeps/Forts are fine)Well, now we can't take down towers quite as easily I guess due to that bonus damage.
It's non-heroic just like before.Can anyone confirm leoric doing dbl damage to heroes instead of minioms, that sounds kind of wacky
Can anyone confirm leoric doing dbl damage to heroes instead of minioms, that sounds kind of wacky
Tried Li-Ming in the PTR.
She is my favorite character now, I totally love her gameplay.
We need less stuns and I still think Uther needs a nerf
And now I'll need to buy an Illidan Skin.The following Hero Skins have received additional visual polish for certain Abilities, which more closely match that Skins theme:
Spectre Illidan Dive (Q), Sweeping Strikes (W), Metamorphosis (R), The Hunt (R)
Shando Illidan Dive (Q), Sweeping Strikes (W), Metamorphosis (R), The Hunt (R)
Played one QM with Li-Ming (Milly played one too). Abilities remind me of Cho'Gall, the range does a bit too.
I took the knockback ult cause no one had used it yet that we had seen. It's useless unless you upgrade at 20, but then it did some work.
dang i feel like this is the first hero I ever wanted instantly, still gonna wait tho
on paper wave of force looks like the better ult to me, like im imagining things like etc w or tychus grenade with it and the cooldown feels like you can use it all the time
plus the video made it look like it comes out instantly, I wonder if it cancels channeling
i guess it works kind of situational tho, both ults look pretty good
She is so fun, and her talents are pretty great too. Not sure what the go-to build is gonna be. Kind of weird to get a feel for her too, considering all her stuff can hit minions (no point and click).
dang i feel like this is the first hero I ever wanted instantly, still gonna wait tho
on paper wave of force looks like the better ult to me, like im imagining things like etc w or tychus grenade with it and the cooldown feels like you can use it all the time
plus the video made it look like it comes out instantly, I wonder if it cancels channeling
i guess it works kind of situational tho, both ults look pretty good
If the beam ends up being unnecessary or too dangerous I'd go for the knockback because of the upgrade.
Did you run into mana issues?
It's super low.i hope her health is super low and she needs to get babysat
There's actually a talent right now to turn it into a 2 second stun - but its at level 13, where it's never going to be taken in a million years.
KT has some interesting and fun stun talents in his kit, but they will never be taken whilst he relies on talents for damage. It's the difference between him and Jaina, and why his talent tree is dreadful and hers ace. He relies on talents to be effective, she uses talents to change her style of play.
They need to boost his base damage, and basically remove the damage increasing talents at 7 and 13. Then we'll start to see changes to his playstyle.
It's super low.
I started playing ARAM and I'm having difficulty playing the game normally now.
Halp.
Here's some pics of the new Illidan themed abilties:
http://imgur.com/gallery/VBlbW/new
http://imgur.com/gallery/LGjfP/new
The wings look so fucking good now.