Assassin
Falstad
Hammerang (Q)
BOOMerang (Talent)
Damage increased from 121 (+4% per level) to 150 (+4% per level)
Hinterland Blast (R)
Base damage increased from 411 (+4.75% per level) to 475 (+4.75% per level)
Developer Comments: Were primarily seeing players run Basic Attack builds as Falstad, and would like to make mage Falstad a bit more powerful. We also felt that Hinterland Blast isnt doing enough damage with its higher cooldown, so were further increasing that damage.
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Jaina
Basic Attack damage reduced from 89 (+4% per level) to 60 (+4% per level)
Frostbolt (Q)
Damage increased from 160 (+4% per level) to 190 (+4% per level)
Cone of Cold (E)
Damage increased from 189 (+4% per level) to 200 (+4% per level)
Developer Comments: Were starting to pull Basic Attack damage out of characters who dont rely upon it, namely Jaina and Kaelthas. For Jaina, this will make less of her damage guaranteed and allow for more advanced plays. Jainas win rate is also a little on the low end, so we want to offset the Basic Attack nerf and add to her overall power by buffing Frostbolt and Cone of Cold.
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Kael'thas
Basic Attack damage reduced from 87 (+4% per level) to 65 (+4% per level)
Arcane Barrier (Talent)
Shield amount decreased from 200% to 150%
Duration reduced from 6 to 4 seconds
Gravity Lapse (E)
Stun duration reduced from 1.5 to 1.0 seconds
Phoenix (R)
Cooldown increased from 40 to 60 seconds
Pyroblast (R)
Damage increased from 730 (+4% per level) to 810 (+5% per level)
Cooldown increased from 50 to 100 seconds
Developer Comments: Kaelthas is a powerful hero with too few downsides. Were nerfing several aspects of his kit, and are still planning a Talent overhaul coming soon. The stun duration of Gravity Lapse is too long and guarantees kills more often than we would like. Reducing the stun duration makes it less frustrating to play against and adds a bit more counterplay for the enemy team. Phoenix is the drastically favored Heroic Ability right now, and its up far too often. By nerfing its cooldown, while also pushing Pyroblast to create more impactful moments, we expect there will be more situations where Pyroblast is the optimal pick.
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Nova
Snipe (Q)
Damage increased from 268 (+4% per level) to 295 (+4% per level)
Snipe Master (Talent)
Damage bonus increased from 5% to 12% per stack
Maximum stack bonus increased from 50% to 60%
Maximum stacks decreased from 10 to 5
Developer Comments: While we are happy with the variety of Talent options Nova has after the rework, her overall damage is too low. We like Snipe Master, and it encourages a different playstyle, but a single miss resets a ton of progress toward the Talents reward. With these changes, players will get more out of Snipe Master without having to rebuild so many stacks after a miss. Weve heard a lot of community feedback and suggestions about not removing stacks as long as your Snipe hits something. Weve discussed this, but feel that even if Snipe misses the intended target, it still hits something the majority of the time. By making this Talent sharp, with an obvious downside, it allows us to crank up the tuning and really celebrate flawless Nova play.
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Thrall
Basic Attack damage reduced from 173 (+4% per level) to 165 (+4% per level)
Sundering (R)
Cooldown increased from 70 to 80 seconds
Developer Comments: Thrall sits near the top of our win charts, so we feel that small nerfs to his damage and most-picked Heroic Ability are necessary. We expect this to only slightly nudge Thrall down, as were otherwise happy with how he is currently being played.
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Support
Rehgar
Ghost Wolf (Trait) (D)
Basic Attack damage bonus reduced from 100% to 75%
Lightning Shield (W)
Damage reduced from 36 (+4% per level) to 30 (+4% per level)
Developer Comments: Rehgars new Talents have opened up a number of different strategies and builds, which has been exciting to see. We like this more aggressive playstyle, but noticed that the majority of Lightning Shield Talents are now clear winners. Focusing nerfs primarily on Lightning Shields damage will help to reduce Rehgars win rate and open up even more Talent options.
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Warrior
Diablo
Fire Stomp (W)
Fire Devil (Talent)
Damage reduced from 23 (+4% per level) to 17 (+4% per level)
Developer Comments: Diablo has hovered near the top of our win rate charts for a while. We wanted to see how the Tyrande nerfs would impact him first, as we know those characters have very strong synergy together. We havent seen much of a dip in Diablos win rate, so were targeting a must pick Talent with this nerf.
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Bug Fixes
Art
Lunar Jainas legs will no longer separate from her body on endgame score screens.
Battlegrounds
Dying will no longer cause the players Healing Well cooldown to reset.
Heroes and Talents
Fixed an issue that could cause Greymanes Gilnean Cocktail to deal more than the intended amount of damage in certain situations.