Karsticles
Member
How do you folks feel about the lack of item customization?
I like that HotS reduces the focus on last hitting, and that the levels are smaller so I can roam and try to engage in PvP more often - my matches are intense affairs where I try to fight other players as much as possible, whereas I played some DotA2 and it felt like I farmed PvE in my lane for a huge portion of the match. So that's a +1 for HotS for me.
You guys were right that you can push an advantage in HotS just like you can in DotA - I had a match where we stomped and wiped them out at level 17 vs. 14 because everyone knew to push when we had the advantage, and we all did the objectives and won the team fights.
But for me, theory crafting hero builds is a lot of fun, and I like to give heroes my own "spin" on how they play. The talent tree is enjoyable, but I really do miss DotA's item system. I wish HotS would do something similar, even if people didn't lose gold when they died, all gold was shared, and all gold was just on a timer. I don't care how it's done, I just want it in.
My only other real issue with the game is that I apparently can't click on anything other than my own hero for stat viewing. Blizzard pioneered the RTS genre, and being able to click on anything and see its stats (health, mana, etc.) has been a staple since its birth. Why can't I do that in HotS? Why can't I see how much health an enemy hero has so I can tell whether attacking is a good idea?
I like that HotS reduces the focus on last hitting, and that the levels are smaller so I can roam and try to engage in PvP more often - my matches are intense affairs where I try to fight other players as much as possible, whereas I played some DotA2 and it felt like I farmed PvE in my lane for a huge portion of the match. So that's a +1 for HotS for me.
You guys were right that you can push an advantage in HotS just like you can in DotA - I had a match where we stomped and wiped them out at level 17 vs. 14 because everyone knew to push when we had the advantage, and we all did the objectives and won the team fights.
But for me, theory crafting hero builds is a lot of fun, and I like to give heroes my own "spin" on how they play. The talent tree is enjoyable, but I really do miss DotA's item system. I wish HotS would do something similar, even if people didn't lose gold when they died, all gold was shared, and all gold was just on a timer. I don't care how it's done, I just want it in.
My only other real issue with the game is that I apparently can't click on anything other than my own hero for stat viewing. Blizzard pioneered the RTS genre, and being able to click on anything and see its stats (health, mana, etc.) has been a staple since its birth. Why can't I do that in HotS? Why can't I see how much health an enemy hero has so I can tell whether attacking is a good idea?