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Heroes of the Storm |OT3| Chromiehounds

Dahbomb

Member
So Malthael's trait works on bosses too (meaning he can take down bosses solo in seconds).

I might be wrong here but I don't think are abilities in the game that do percent damage to non heroics. I could be wrong but if I am not then Mathael's trait is beyond the norm.
 

scoobs

Member
So Malthael's trait works on bosses too (meaning he can take down bosses solo in seconds).

I might be wrong here but I don't think are abilities in the game that do percent damage to non heroics. I could be wrong but if I am not then Mathael's trait is beyond the norm.

Ehhh idk about taking bosses down "in seconds". Maybe if "in seconds" means 40 seconds.
 

scoobs

Member
watching horsepants play him makes me have a lot of hope for the hero. Really amazing damage numbers and mobility, I think he'll be very powerful against certain frontline comps.
 

Dahbomb

Member
Dahbomb did all of our placements together, but he got Silver 3 and I got Bronze 3.

Not cool Blizzard. :-/
This actually makes zero sense to me.

Maybe it's also a combination of your hidden MMR + solo hero rank? I haven't placed in solo hero rank yet but I have won all 6 of my games.

For the record in the placement matches we went 6/10.
 
This actually makes zero sense to me.

Maybe it's also a combination of your hidden MMR + solo hero rank? I haven't placed in solo hero rank yet but I have won all 6 of my games.
If it's anything like OW, then they partially place you based on your performance in the games...which is usually a poor metric, because not all heroes play the same. Maybe it's because I played tanks for 7/10 of the matches, which have low damage?
 

Dahbomb

Member
If it's anything like OW, then they partially place you based on your performance in the games...which is usually a poor metric, because not all heroes play the same. Maybe it's because I played tanks for 7/10 of the matches, which have low damage?
That is complete garbage if true LOL!

I picked a different hero every single game (except Valla). Valla, Malfurion, Morales, Anubarak, Tassadar, Nazeebo, Kaelthas, Guldan, Johanna etc. Most of these I am not even really good with, I just played them because they fit the draft the best.
 

brian!

Member
Don't say that brian. I've waited too long for him to be awful. It can't be.

I mean he might be good, it's just an impression!

His e is a really weird skill, it's super slow you kinda gotta be in melee range to guarantee it. I think blizz was thinking that thered be 2 warriors beelining towards him or something

But yeah in both my games i think the malthaels did less dmg than the supports, no warriors in either game tho
 

Dahbomb

Member
The MMR is seeded w/ your QM MMR.

All those fail game on Anub kinda bit you in the ass there.
AYYY LMAO!

Well that explains it. What was even the point of those placement matches then?

I have had a bunch of fail games trying to learn characters as is normal. Butcher = Fail, Genji = Mostly fail, now I finally got to grips. Diablo = Fail, Artanis = Fail until I figured out the correct talent builds etc.

Most of these fails were me figuring out talent builds for the characters as I don't follow other people's talent builds, I make my own. Generally I just end up to what is considered good by most people but to me that discovery process is important... it's important to realize why a talent/ability/hero is bad before using the better ones.

I guess now that my rank would not be affected by QM anymore so I can fail as much as I want in QM.


I should have just spammed Zeratul in Quick Match to blow up the pubs to inflate my win rate. I think my global winrate with Zeratul over 20+ games is like 80%. Versus some other characters like the ones I mentioned are like sub 20%, a few heroes I have not won a single game with like Lt Morales. Oh well... this is also a learning experience.
 

kirblar

Member
They made the change to try and do something about the "idiot randomly gets carried to platinum and then has to fail a bunch of times in a row to get where he's supposed to be" issue.
 
Whoever put me on to tickle-build Tassadar (maybe Scoobs?).. I love you

Took him into a HL match, proceeded to turn the game into the most one-sided ranked match i've ever been in.

People are sleeping on Force Wall + tickle. Didn't hurt I had a Greymane who trusted that I'd keep him shielded.

Extremely fun!
 
They made the change to try and do something about the "idiot randomly gets carried to platinum and then has to fail a bunch of times in a row to get where he's supposed to be" issue.

It's pretty ridiculous that you can do all 10 placement matches with the same person and not even end up in the same division, though.

I actually hate MMR in all games - what a stupid idea. You have a rating in the game, and that's who you should play against. There's no reason to have a second secret rating that determines who you "really" face off against.
 

Dahbomb

Member
Hidden MMR sort of makes sense.

You don't want someone new to the game to first start a Casual or Unranked match and then get destroyed by someone clearly higher ranked than them. It's not really fun for anyone. That's the whole point of Casual/Unranked modes, it's not a serious mode.

What is stupid is having your actual rank be affected by a hidden MMR system like in this placement case. Especially in the way HOTS has it all set up:

Ok first you have to play against AI to unlock Quick Play.

Then you have to play Quick Play a bunch of times with different heroes to unlock Unranked play.

Then you have to play either Quick Play or Unranked a bunch with 14 different heroes to unlock Ranked play. Your winrate is already artificially deflated because you are playing with heroes you have never played before or you are trying them out against live opponents for first time because that's what Quick Play really is.


Quick Play isn't a real mode, it's nothing like either Unranked or Ranked. A good player can easily get demolished in a random Quick Play match getting paired with 4 mouth breathing Assassin/Specialist players against a full stack of players. Not to mention that you not only lock your hero before even seeing your team's pick or your opponent's pick but the map as well which in this game is a big part of drafting. Like screw having to play a low mobility character on a big map or a low single target assassin on a map that requires high single target damage.

This isn't a real format of the game so it's ridiculous to me that your MMR in this mode would affect either Unranked or Ranked. Unrank having a MMR is fine because it at least simulates the format of Ranked play so that can be used as a starting point for Rank. Quick play affecting Ranked play is like having your Casual MMR in Hearthstone apply in Arena mode.


It's all an extremely complicated and frustrating system to avoid smurfs. And in our case, it failed miserably because we pretty much stomp these bronze/silver players.
 

scoobs

Member
Whoever put me on to tickle-build Tassadar (maybe Scoobs?).. I love you

Took him into a HL match, proceeded to turn the game into the most one-sided ranked match i've ever been in.

People are sleeping on Force Wall + tickle. Didn't hurt I had a Greymane who trusted that I'd keep him shielded.

Extremely fun!

You're welcome, its incredible I know. I have so many heroes I want to play right now or it would be Tassadar tickle build 24/7
 

Ketch

Member
Idk how I feel about Mathiel. It seems to me that there's certain hero types that get punished way more then others or like just certain things that have many more counters then others.

For example I think auto attack heavy heroes have like 9 different counter picks. And also high HP heroes have multiple counters, and mathiel is another one now. I don't know if it's a problem, but it's kind of just self defeating from a gameplay sense. If everything counters auto attack heroes, then auto attack heroes don't get picked, and a bunch of heroes/talents are useless.

Like you could have an entire team of heroes that counter illidan or chogall

Idk. I feel like there needs to be more things that fuck up ability based heroes.

Where's the mana drain or mana burn abilities?
 
Hidden MMR sort of makes sense.

You don't want someone new to the game to first start a Casual or Unranked match and then get destroyed by someone clearly higher ranked than them. It's not really fun for anyone. That's the whole point of Casual/Unranked modes, it's not a serious mode.

What is stupid is having your actual rank be affected by a hidden MMR system like in this placement case. Especially in the way HOTS has it all set up:

Ok first you have to play against AI to unlock Quick Play.

Then you have to play Quick Play a bunch of times with different heroes to unlock Unranked play.

Then you have to play either Quick Play or Unranked a bunch with 14 different heroes to unlock Ranked play. Your winrate is already artificially deflated because you are playing with heroes you have never played before or you are trying them out against live opponents for first time because that's what Quick Play really is.


Quick Play isn't a real mode, it's nothing like either Unranked or Ranked. A good player can easily get demolished in a random Quick Play match getting paired with 4 mouth breathing Assassin/Specialist players against a full stack of players. Not to mention that you not only lock your hero before even seeing your team's pick or your opponent's pick but the map as well which in this game is a big part of drafting. Like screw having to play a low mobility character on a big map or a low single target assassin on a map that requires high single target damage.

This isn't a real format of the game so it's ridiculous to me that your MMR in this mode would affect either Unranked or Ranked. Unrank having a MMR is fine because it at least simulates the format of Ranked play so that can be used as a starting point for Rank. Quick play affecting Ranked play is like having your Casual MMR in Hearthstone apply in Arena mode.


It's all an extremely complicated and frustrating system to avoid smurfs. And in our case, it failed miserably because we pretty much stomp these bronze/silver players.
The hidden MMR pisses me off in every Blizzard game. Hearthstone? My rank 13 matches right now were really hard. I lost 3 in a row. Next 2 games I face joke decks that don't even belong in the game. But THEY got to rank 13 because Blizzard kept fucking with their MMR so they can get "evenly" matched rank 13 fights. Which means rank 13, or any other rank in Hearthstone, is actually meaningless - there are stupid scrubby legendary players and people who actually get the game, and "everyone gets to win" if they put the time in.

Overwatch does the game thing. My rating might be 2000 in Overwatch, and my teammates are all ~2000, but Blizzard pairs us based on our recent winrates to try and ensure a 50% winrate for both teams. But that means the rating is MEANINGLESS. I hate it so much.
 

Dahbomb

Member
Ranked play in HS does not factor in hidden MMR. Hidden MMR in HS only applies in Casual, maybe it applies in Brawls too. Arena matchmaking is its own thing, it ranks you based on your current wins (so if you are at 5-2 then you will be matched up against another player who is 5-2 or close to that number).

So if you are a constant rank 5-Legend player then you will play those caliber players in Casuals despite there being no ranking (hence hiddenMMR). But if you are a rank 13 player then you will play other rank 13 players regardless of what their or your MMR is. Which means you could be playing world champion Firebat or a person who just picked up the game and clawed his way to his personal best ever rank 13. It's just random. Like I played Trump at the beginning of Ungoro at rank 7 at the start of the season but I doubt my hidden MMR is as high as his. We just both happened to be rank 7 at the time.

Issue with HS that you are bringing up is the rapid decay in ranks every month. Like why is someone like who is a Legend player and consistent above rank 5 finisher facing up against rank 17 players at the start of every month? That's just a separate issue altogether.
 
Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?).

Ranked play in HS does not factor in hidden MMR. Hidden MMR in HS only applies in Casual, maybe it applies in Brawls too. Arena matchmaking is its own thing, it ranks you based on your current wins (so if you are at 5-2 then you will be matched up against another player who is 5-2 or close to that number).

So if you are a constant rank 5-Legend player then you will play those caliber players in Casuals despite there being no ranking (hence hiddenMMR). But if you are a rank 13 player then you will play other rank 13 players regardless of what their or your MMR is. Which means you could be playing world champion Firebat or a person who just picked up the game and clawed his way to his personal best ever rank 13. It's just random. Like I played Trump at the beginning of Ungoro at rank 7 at the start of the season but I doubt my hidden MMR is as high as his. We just both happened to be rank 7 at the time.

Issue with HS that you are bringing up is the rapid decay in ranks every month. Like why is someone like who is a Legend player and consistent above rank 5 finisher facing up against rank 17 players at the start of every month? That's just a separate issue altogether.
I can't accept that - my matchmaking experiences are too bizarrely consistent to believe there is no hidden MMR in Hearthstone ranked.

Anyway, enough HS talk.
 

Rizzi

Member
Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?).


I can't accept that - my matchmaking experiences are too bizarrely consistent to believe there is no hidden MMR in Hearthstone ranked.

Anyway, enough HS talk.

Muradin?
 

Dahbomb

Member
Pick 2 of these:

*Damage
*Tankiness
*Initiation
*Mobility


It's very hard to have a hero that fills all of those other it would be OP.

Only two heroes I feel that can put out decent damage and be sufficiently tanky while not being completely immobile and have some initiation. Artanis and Tyrael (against spell heavy line up). Artanis can close gaps with sword rush and initiate a gank/fight with Dive + Pull (talent the Prism that pulls two heroes). He can dish out damage, both to heroes and non-heroes (if you pick right talent) and he is decently tanky with those shields and talents.

Tyrael is tanky against spell heavy line ups. He has mobility skills, he has a powerful initiation skill and you can build damage Tyrael.

Of course even with these heroes you give up something when you talent in some way and in the case of Artanis he has crap tier ultimates too. Tyrael doesn't have massive team AOE and neither does Artanis, they are generally bruisers.

Maybe Bruiser Muradin too, if you spec him in a certain way he can dish out surprising burst damage at expense of some tankiness. You just have to pick up that awkward punch ultimate.

I would've added in the Monk but he has no skills to initiate something with (ie. no CC move).


And Dehaka's silence ulti is not that bad especially lvl20 which you can hit multiple enemies with.


Edit: Forgot about Varian. He can do everything, he has a charge move with some CC and he can chase targets as well. Definitely tanky and if specced he can basically be an assassin.
 
Idk how I feel about Mathiel. It seems to me that there's certain hero types that get punished way more then others or like just certain things that have many more counters then others.

For example I think auto attack heavy heroes have like 9 different counter picks. And also high HP heroes have multiple counters, and mathiel is another one now. I don't know if it's a problem, but it's kind of just self defeating from a gameplay sense. If everything counters auto attack heroes, then auto attack heroes don't get picked, and a bunch of heroes/talents are useless.

Like you could have an entire team of heroes that counter illidan or chogall

Idk. I feel like there needs to be more things that fuck up ability based heroes.

Where's the mana drain or mana burn abilities?

Spellbreaker would be BEAUTIFUL. Mana leech on auto attacks? Sign me up. If they keep him with Spellsteal, seeing a Spellbreaker steal Medic's stim drone and give it to the allied Greymane would be amazing.

This guy would definitely fuck up magic users. He could be a ranged bruiser or tank, i'd take it either way.
 

Alur

Member
It's pretty ridiculous that you can do all 10 placement matches with the same person and not even end up in the same division, though.

It's not, though.

Just because you played the last 10 games together doesn't mean you've played every game ever together. The levels of experience are likely different between two players due to games played, heroes played, whatever. 10 recent games doesn't change that fact.

I mean if you and I both show up at a spot where they are giving free money (or whatever it may be) and we both get 600 dollars, it doesn't make me as rich as you. If that's the only 600 dollars I have, I'm still broke, while you may have had another thousand or ten thousand saved before we ever got there. It's the same thing with these games you guys played. One of you has performed a full division better than the other previously, or so Blizzard's internal MMR has determined. You'd have to both upload all your games to see how that really pans out, though.

Then you have to play either Quick Play or Unranked a bunch with 14 different heroes to unlock Ranked play. Your winrate is already artificially deflated because you are playing with heroes you have never played before or you are trying them out against live opponents for first time because that's what Quick Play really is.

Quick Play isn't a real mode, it's nothing like either Unranked or Ranked. A good player can easily get demolished in a random Quick Play match getting paired with 4 mouth breathing Assassin/Specialist players against a full stack of players. Not to mention that you not only lock your hero before even seeing your team's pick or your opponent's pick but the map as well which in this game is a big part of drafting. Like screw having to play a low mobility character on a big map or a low single target assassin on a map that requires high single target damage.

This isn't a real format of the game so it's ridiculous to me that your MMR in this mode would affect either Unranked or Ranked. Unrank having a MMR is fine because it at least simulates the format of Ranked play so that can be used as a starting point for Rank. Quick play affecting Ranked play is like having your Casual MMR in Hearthstone apply in Arena mode.

It's all an extremely complicated and frustrating system to avoid smurfs. And in our case, it failed miserably because we pretty much stomp these bronze/silver players.

That's not the reason the system exists. It doesn't defeat smurfs at all. Among the regulars here in NA we've got a ton of smurfs and every one of them goes more or less right to the MMR of our main accounts in short order. It's to avoid games being lopsided, uneven messes like you see if you play solo queue on PTR where there is no real MMR because most players haven't played enough to have one there yet. Without some kind of seeding you'd have games where a GM level player farms some Bronze 3 or Silver 3 players for shits and giggles til the 10 games are up and he gets put somewhere above them.

Contrary to what you're saying, a Gold player or a Diamond player or whatever is going to show that in Quick Match. The cream will rise to the top, just like it will in Hero League. The question is whether that person is willing to put the time to get there if they fuck up their MMR learning the game first. As someone who has been on both ends of that (in QM on one account and in HL on another) I feel confident in that statement, and most people here would likely be in agreement. If you are a Platinum player, it's gonna shake out in the wash regardless of the mouth breathers or not on your team...because the odds are they will have them to, or if not this game then they'll get them next game. If you're really a Silver player, it will show in your play until you figure things out and are able to move past that point.

HL MMR (or TL) has to seed you into your placements based on something --- it can't just throw you into a ranked game at starting MMR with other players because it would be the most uneven fucking mess you could imagine. It'd be awesome playing games with 2 GM's, a Platinum, and 2 Silvers versus 3 Bronze, 1 Gold, and a Diamond simply because it gave everyone zero MMR to start HL with...right? No. That'd be awful, and that's what it was like when HL started back in the day. I agree QM isn't the greatest to seed from, but most folks I know carry a similar MMR in nearly every mode so I don't think it's as far fetched a game mode as you imply.

In Team League, which you guys were playing, that's exactly the kind of matchups (GMs vs Silver and Bronze, etc) you get at times due to the low population of people playing that mode compared to other modes. In that way TL is kind of fucked from the get go and you two were better off playing Unranked, honestly, if you just wanted to play a draft mode together. Unless you are just doing it for the mount + portrait or have a group of 5 or have high MMR to begin with so the matchups favor you, I don't think it's worth playing.

Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?)..

Dehaka's Adaptation ultimate is pretty good. It's basically a free second health bar, and then your essence gives you a third. It's pretty sick.
 

Dahbomb

Member
The way I envisioned the placement system to work was that it would start off you against new players just like yourself (ie. Players who just finished their 14 characters).

If you get a win, then it would pit you against players better than that (so you climb the ladder of skill).

If you win that then the skill bracket increases again. And it keeps going until you lose. After you lose, you are put into the same bracket as before. If you lose again then you go down in ladded, if you win then you keep your previous rank and if you win next you are promoted. Where you end up is where your starting division/rank is.

So I expected that it would have worked like the Arena system in HS. Each incremental win places you further in the rankings until you start losing.


When I was doing team placement... our last 5 matches were against only silver/bronze players. We won all those games (with ease) yet we didn't have a chance to play against gold players or higher to calibrate where we would actually stand.

In reality even if we had lost those matches we would still have been around the same rank. That tells me something is off balance about the system and that the system places more emphasis on your Quick Play MMR than how you perform in the Placement.


Think of it this way. The Placement is an entrance exam to the college. You take these tests and if you test well then you are matched up with the college of your aptitude. Only that's a lie.. it doesn't actually matter much how well you do on these tests, what matters are your grades from elementary schools and high school. The test probably matters when there are two equal candidates but ultimately you aren't going to get into a top college with bad grades in school despite having top marks in the entance exam.

So in this case, me and some other person score identical on the test but because I had like 3.5 GPA versus his 3.3 GPA, I get placed in better schools.


This is probably something that is going way deep into discussion and something that is probably well beyond the scope of even this game. But I will just say that I interpreted the placement matches incorrectly and with just leave it at that. I didn't have the knowledge about it but now I do so lesson learned.

I think placement matches matter way more if somehow someone managed to get 14 characters to 5 and never played QM beyond the few required games. At least that would be my hypothesis.


Also someone still hasn't answered my question of whether there is a hidden MMR for both team and solo rank?
 

Alur

Member
You only have one MMR for each mode. Whether you played solo or grouped doesn't matter.

The way I envisioned the placement system to work was that it would start off you against new players just like yourself (ie. Players who just finished their 14 characters).

If you get a win, then it would pit you against players better than that (so you climb the ladder of skill).

If you win that then the skill bracket increases again. And it keeps going until you lose. After you lose, you are put into the same bracket as before. If you lose again then you go down in ladded, if you win then you keep your previous rank and if you win next you are promoted. Where you end up is where your starting division/rank is.

Minus the bracket part at the end, that is exactly what it does when you enter your first PVP mode (QM for most people). That's why this thread and reddit was recently filled with complaints about players ending up way too high in elo not knowing WTF they were doing but being in Diamond MMR because they had a nice winstreak.
 
Also someone still hasn't answered my question of whether there is a hidden MMR for both team and solo rank?

Yes. There are 4 seperate MMR scores: QM, Unranked, HL, and TL.

edit: oh I get your question now.

The only difference between playing with friends or not is that a 5 stack will get matched up against higher MMR players in QM if the enemy team isn't a 5 stack of its own. Not a huge MMR difference, but sometimes noticable
 
So I feel dumb. Yesterday playing Anub'arak I learned from a friend that while borrowing you can pop up again hitting the button again. I had been lining up my burrow to stun at the full length. It's a lot easier to hit the burrows now! It helps to read your ability descriptions fully.
 

Ketch

Member
Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?).


I can't accept that - my matchmaking experiences are too bizarrely consistent to believe there is no hidden MMR in Hearthstone ranked.

Anyway, enough HS talk.

Anubarak, probably the best in the game ATM. he can feel squishy against heavy auto attacks

Diablo, but you have to snowball

Arthas if you count root as an initiate.

Tyreal but it can be hard to get good damage numbers out of him.

Chen but he falls off late game.


Dehakas Ults like others have said are both pretty damn good.
 

brian!

Member
Oh wait just pick sonya, just make sure you are hitting stuff so you get the ms for chase/disengage

She's semi-tanky early on via sustain and basically becomes a true tank w/ assassin dmg post-16

Also artanis is decently beefy, does good dmg, and has a hard initiate.

Both these heroes are kinda more difficult for newer players tho, and they are selfish heroes too. Sonya has peel but it's via a single stun and damage. Artanis (esp. w/ warp sickness) can peel off a front line by qing through and eing them back.
 
i opened the rare loot, got 4 skins for characters i didnt have, so i re-rolled without understanding the mechanics.

i got a bunch of voices and banners ._.
 

kirblar

Member
Summer Loot Boxes datamined + Summer Bundle found:
LpGCV99.png
Best of both worlds!
 
Hmm, he seems to be more about disruption, isn't it? The stun every 3 attacks is cool, though.

Pick 2 of these:

*Damage
*Tankiness
*Initiation
*Mobility


It's very hard to have a hero that fills all of those other it would be OP.

Only two heroes I feel that can put out decent damage and be sufficiently tanky while not being completely immobile and have some initiation. Artanis and Tyrael (against spell heavy line up). Artanis can close gaps with sword rush and initiate a gank/fight with Dive + Pull (talent the Prism that pulls two heroes). He can dish out damage, both to heroes and non-heroes (if you pick right talent) and he is decently tanky with those shields and talents.

Tyrael is tanky against spell heavy line ups. He has mobility skills, he has a powerful initiation skill and you can build damage Tyrael.

Of course even with these heroes you give up something when you talent in some way and in the case of Artanis he has crap tier ultimates too. Tyrael doesn't have massive team AOE and neither does Artanis, they are generally bruisers.

Maybe Bruiser Muradin too, if you spec him in a certain way he can dish out surprising burst damage at expense of some tankiness. You just have to pick up that awkward punch ultimate.

I would've added in the Monk but he has no skills to initiate something with (ie. no CC move).


And Dehaka's silence ulti is not that bad especially lvl20 which you can hit multiple enemies with.


Edit: Forgot about Varian. He can do everything, he has a charge move with some CC and he can chase targets as well. Definitely tanky and if specced he can basically be an assassin.
I still haven't played Varian, and I need to.

I need at least THREE things on that list.

It's not, though.

Just because you played the last 10 games together doesn't mean you've played every game ever together. The levels of experience are likely different between two players due to games played, heroes played, whatever. 10 recent games doesn't change that fact.
But it's fucking Quick Match. Why would Quick Match, particularly, affect your rank?

I mean if you and I both show up at a spot where they are giving free money (or whatever it may be) and we both get 600 dollars, it doesn't make me as rich as you. If that's the only 600 dollars I have, I'm still broke, while you may have had another thousand or ten thousand saved before we ever got there. It's the same thing with these games you guys played. One of you has performed a full division better than the other previously, or so Blizzard's internal MMR has determined. You'd have to both upload all your games to see how that really pans out, though.
No, the analogy would be that you did poorly in high school, but then you did great once you got to college. Then the college dropped your grades because you did poorly in high school. Completely idiotic.
In Team League, which you guys were playing, that's exactly the kind of matchups (GMs vs Silver and Bronze, etc) you get at times due to the low population of people playing that mode compared to other modes. In that way TL is kind of fucked from the get go and you two were better off playing Unranked, honestly, if you just wanted to play a draft mode together. Unless you are just doing it for the mount + portrait or have a group of 5 or have high MMR to begin with so the matchups favor you, I don't think it's worth playing.
I always like to play ranked in the games I play because it makes me take the match more seriously, and that's when I enjoy myself the most.

Dehaka's Adaptation ultimate is pretty good. It's basically a free second health bar, and then your essence gives you a third. It's pretty sick.
It's only 4 seconds, though, so I wonder: won't people just stop attacking me for a moment? That's what happens when you other similar abilities are used like Genji's parry.

Also essence claws at 20
You know, I initially wrote this skill off. 5 essence and 20% slow? Everyone else gets 20% damage and 20% slow. What a rip! Then re-read the essence tool tip, and I realized that's almost 500 HP right there at max level. So you're talking about healing 500 HP every time you hit someone - wow, that's actually pretty great. I think Dahaka can outrank anyone with that talent. Then the question just becomes how you make yourself imposing enough that you're worth hitting over other heroes.

For some reason I thought I was in the fgc thread again.
Nah we're playing games in here. /s

So I feel dumb. Yesterday playing Anub'arak I learned from a friend that while borrowing you can pop up again hitting the button again. I had been lining up my burrow to stun at the full length. It's a lot easier to hit the burrows now! It helps to read your ability descriptions fully.
I learned this a few days ago, too! :p

Anubarak, probably the best in the game ATM. he can feel squishy against heavy auto attacks

Diablo, but you have to snowball

Arthas if you count root as an initiate.

Tyreal but it can be hard to get good damage numbers out of him.

Chen but he falls off late game.


Dehakas Ults like others have said are both pretty damn good.
Diablo seems to have damage problems, though. I wish he had something like Dahaka's talent that gives you +% damage equal to your essence count, but with the Soulstones. Then he would be pretty perfect (half of your soulstones +% maybe).

Is Chen really usable? Every time I use him, he seems like trash, and his abilities seem sad compared to other tanks. Like, why would I play a tank that doesn't even have a disable? Slows aren't good enough.

I am trash with Anub'arak. I don't know why, but I have a horrible win% with him compared to other heroes. Of course, my highest win% is with assassin character like Thrall. I think I have close to 100% winrate with Thrall because he makes so much sense to me. I'm actually worried about his rework making him worse.

Being able to take damage and being able to do damage are kind of not on the same heroes on purpose.
Sometimes you can find them both if something else is lost. Roadhog is like that in Overwatch. High health, high damage, but also nothing but skillshots, massive hitbox, and no mobility options.

Oh wait just pick sonya, just make sure you are hitting stuff so you get the ms for chase/disengage

She's semi-tanky early on via sustain and basically becomes a true tank w/ assassin dmg post-16

Also artanis is decently beefy, does good dmg, and has a hard initiate.

Both these heroes are kinda more difficult for newer players tho, and they are selfish heroes too. Sonya has peel but it's via a single stun and damage. Artanis (esp. w/ warp sickness) can peel off a front line by qing through and eing them back.
I spent time with Sonya last night - I really need to play her more. She really is tank + DPS in one character, and she can initiate! Or are you supposed to take her berserker heroic?

i opened the rare loot, got 4 skins for characters i didnt have, so i re-rolled without understanding the mechanics.

i got a bunch of voices and banners ._.

Ayy another fighting game face. Are you new to this? If so, let's play together, and also give me the recruit a friend bonus! ;-D

https://battle.net/recruit/999RSWFD25
 

Maledict

Member
I really have stopped playing the game since they introduced DVa. Weird after playing every day for almost three years, but I cannot begin to express how much I loathe her design and how wildly unfun she makes the game for me. Never thought a single hero could make me stop playing, and I even lived through toxic Murky and abathur with cloned heroics. But I think she is easily the most stupid, toxic hero created in a MOBA. It's murky with steroids.
 
For some reason, Xul has just started to totally click with me. I played a game on hanamura yesterday where I'd contributed 11k exp before our team had hit 10. Enemy team couldn't do shit to me, plus it is so satisfying waiting for Valeera to "gank" me, only to bone prison her and chunk her down while I go back to farming lane.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
im really liking Zarya but shes frustrating because it feels like you would have the upper hand in a lot of places because of her shields or clump up ult, but when people dont take advantage of her stuff, shes shes a low dmg semi-tank and she isnt even that much of a tank because like Rexxar, shes kinda ranged so you cant really get in there.

But I do really like her tho, and when she works it feels great.
 

brian!

Member
Yeah beserker, might need some practice to keep it up. Hitting a q on anything will give you a chunk of fury bar. Using e during beserk is suboptimal in terms of fury gain but it amps the healing. Post-16 something like beserk/e/stoneskin (dunno the new name) will give you a shitton of sustain.

Her build is
1. Block/lifesteal
4. Focused attack, e cd if you absolutely need it but focused is better
7. Either the heal or poisoned spear, spear is real good but sometimes the heal is the proper choice
10. Beserk
13. Mystical spear/more sustain off e, can decide based on previous talents picked or based on comp (low cc lots of frontline -> e sustain for example). Mystical is also a good pick for ppl who arent comfortable with her yet
16. W/e the shield talent is called, certain situations no escape is optimal but you cant go wrong with shield
20. Ignore pain

Shes actually not great as an initiator but she can do the job
 
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