So Malthael's trait works on bosses too (meaning he can take down bosses solo in seconds).
I might be wrong here but I don't think are abilities in the game that do percent damage to non heroics. I could be wrong but if I am not then Mathael's trait is beyond the norm.
I went 0-10 today in QM. Not sure why I even bother playing anymore.
40 seconds untalented, with talents 20 seconds and lower.Ehhh idk about taking bosses down "in seconds". Maybe if "in seconds" means 40 seconds.
Regardless, there are almost zero times in a real game where soloing a boss is the right play40 seconds untalented, with talents 20 seconds and lower.
This actually makes zero sense to me.Dahbomb did all of our placements together, but he got Silver 3 and I got Bronze 3.
Not cool Blizzard. :-/
If it's anything like OW, then they partially place you based on your performance in the games...which is usually a poor metric, because not all heroes play the same. Maybe it's because I played tanks for 7/10 of the matches, which have low damage?This actually makes zero sense to me.
Maybe it's also a combination of your hidden MMR + solo hero rank? I haven't placed in solo hero rank yet but I have won all 6 of my games.
That is complete garbage if true LOL!If it's anything like OW, then they partially place you based on your performance in the games...which is usually a poor metric, because not all heroes play the same. Maybe it's because I played tanks for 7/10 of the matches, which have low damage?
Don't say that brian. I've waited too long for him to be awful. It can't be.
The MMR is seeded w/ your QM MMR.
All those fail game on Anub kinda bit you in the ass there.
AYYY LMAO!The MMR is seeded w/ your QM MMR.
All those fail game on Anub kinda bit you in the ass there.
Also in QP, do you have a separate MMR for team vs solo?They made the change to try and do something about the "idiot randomly gets carried to platinum and then has to fail a bunch of times in a row to get where he's supposed to be" issue.
They made the change to try and do something about the "idiot randomly gets carried to platinum and then has to fail a bunch of times in a row to get where he's supposed to be" issue.
Whoever put me on to tickle-build Tassadar (maybe Scoobs?).. I love you
Took him into a HL match, proceeded to turn the game into the most one-sided ranked match i've ever been in.
People are sleeping on Force Wall + tickle. Didn't hurt I had a Greymane who trusted that I'd keep him shielded.
Extremely fun!
The hidden MMR pisses me off in every Blizzard game. Hearthstone? My rank 13 matches right now were really hard. I lost 3 in a row. Next 2 games I face joke decks that don't even belong in the game. But THEY got to rank 13 because Blizzard kept fucking with their MMR so they can get "evenly" matched rank 13 fights. Which means rank 13, or any other rank in Hearthstone, is actually meaningless - there are stupid scrubby legendary players and people who actually get the game, and "everyone gets to win" if they put the time in.Hidden MMR sort of makes sense.
You don't want someone new to the game to first start a Casual or Unranked match and then get destroyed by someone clearly higher ranked than them. It's not really fun for anyone. That's the whole point of Casual/Unranked modes, it's not a serious mode.
What is stupid is having your actual rank be affected by a hidden MMR system like in this placement case. Especially in the way HOTS has it all set up:
Ok first you have to play against AI to unlock Quick Play.
Then you have to play Quick Play a bunch of times with different heroes to unlock Unranked play.
Then you have to play either Quick Play or Unranked a bunch with 14 different heroes to unlock Ranked play. Your winrate is already artificially deflated because you are playing with heroes you have never played before or you are trying them out against live opponents for first time because that's what Quick Play really is.
Quick Play isn't a real mode, it's nothing like either Unranked or Ranked. A good player can easily get demolished in a random Quick Play match getting paired with 4 mouth breathing Assassin/Specialist players against a full stack of players. Not to mention that you not only lock your hero before even seeing your team's pick or your opponent's pick but the map as well which in this game is a big part of drafting. Like screw having to play a low mobility character on a big map or a low single target assassin on a map that requires high single target damage.
This isn't a real format of the game so it's ridiculous to me that your MMR in this mode would affect either Unranked or Ranked. Unrank having a MMR is fine because it at least simulates the format of Ranked play so that can be used as a starting point for Rank. Quick play affecting Ranked play is like having your Casual MMR in Hearthstone apply in Arena mode.
It's all an extremely complicated and frustrating system to avoid smurfs. And in our case, it failed miserably because we pretty much stomp these bronze/silver players.
I can't accept that - my matchmaking experiences are too bizarrely consistent to believe there is no hidden MMR in Hearthstone ranked.Ranked play in HS does not factor in hidden MMR. Hidden MMR in HS only applies in Casual, maybe it applies in Brawls too. Arena matchmaking is its own thing, it ranks you based on your current wins (so if you are at 5-2 then you will be matched up against another player who is 5-2 or close to that number).
So if you are a constant rank 5-Legend player then you will play those caliber players in Casuals despite there being no ranking (hence hiddenMMR). But if you are a rank 13 player then you will play other rank 13 players regardless of what their or your MMR is. Which means you could be playing world champion Firebat or a person who just picked up the game and clawed his way to his personal best ever rank 13. It's just random. Like I played Trump at the beginning of Ungoro at rank 7 at the start of the season but I doubt my hidden MMR is as high as his. We just both happened to be rank 7 at the time.
Issue with HS that you are bringing up is the rapid decay in ranks every month. Like why is someone like who is a Legend player and consistent above rank 5 finisher facing up against rank 17 players at the start of every month? That's just a separate issue altogether.
Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?).
I can't accept that - my matchmaking experiences are too bizarrely consistent to believe there is no hidden MMR in Hearthstone ranked.
Anyway, enough HS talk.
Idk how I feel about Mathiel. It seems to me that there's certain hero types that get punished way more then others or like just certain things that have many more counters then others.
For example I think auto attack heavy heroes have like 9 different counter picks. And also high HP heroes have multiple counters, and mathiel is another one now. I don't know if it's a problem, but it's kind of just self defeating from a gameplay sense. If everything counters auto attack heroes, then auto attack heroes don't get picked, and a bunch of heroes/talents are useless.
Like you could have an entire team of heroes that counter illidan or chogall
Idk. I feel like there needs to be more things that fuck up ability based heroes.
Where's the mana drain or mana burn abilities?
It's pretty ridiculous that you can do all 10 placement matches with the same person and not even end up in the same division, though.
Then you have to play either Quick Play or Unranked a bunch with 14 different heroes to unlock Ranked play. Your winrate is already artificially deflated because you are playing with heroes you have never played before or you are trying them out against live opponents for first time because that's what Quick Play really is.
Quick Play isn't a real mode, it's nothing like either Unranked or Ranked. A good player can easily get demolished in a random Quick Play match getting paired with 4 mouth breathing Assassin/Specialist players against a full stack of players. Not to mention that you not only lock your hero before even seeing your team's pick or your opponent's pick but the map as well which in this game is a big part of drafting. Like screw having to play a low mobility character on a big map or a low single target assassin on a map that requires high single target damage.
This isn't a real format of the game so it's ridiculous to me that your MMR in this mode would affect either Unranked or Ranked. Unrank having a MMR is fine because it at least simulates the format of Ranked play so that can be used as a starting point for Rank. Quick play affecting Ranked play is like having your Casual MMR in Hearthstone apply in Arena mode.
It's all an extremely complicated and frustrating system to avoid smurfs. And in our case, it failed miserably because we pretty much stomp these bronze/silver players.
Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?)..
The way I envisioned the placement system to work was that it would start off you against new players just like yourself (ie. Players who just finished their 14 characters).
If you get a win, then it would pit you against players better than that (so you climb the ladder of skill).
If you win that then the skill bracket increases again. And it keeps going until you lose. After you lose, you are put into the same bracket as before. If you lose again then you go down in ladded, if you win then you keep your previous rank and if you win next you are promoted. Where you end up is where your starting division/rank is.
Also someone still hasn't answered my question of whether there is a hidden MMR for both team and solo rank?
Is there a character that is well known for being able to tank, initiate, and do good damage? I feel like I still haven't found a favorite character in this game. It would be Dakaha if he had a 20% movespeed bonus and his ults weren't some of the worst in the game (seriously, why?).
I can't accept that - my matchmaking experiences are too bizarrely consistent to believe there is no hidden MMR in Hearthstone ranked.
Anyway, enough HS talk.
Best of both worlds!
Hmm, he seems to be more about disruption, isn't it? The stun every 3 attacks is cool, though.Muradin?
I still haven't played Varian, and I need to.Pick 2 of these:
*Damage
*Tankiness
*Initiation
*Mobility
It's very hard to have a hero that fills all of those other it would be OP.
Only two heroes I feel that can put out decent damage and be sufficiently tanky while not being completely immobile and have some initiation. Artanis and Tyrael (against spell heavy line up). Artanis can close gaps with sword rush and initiate a gank/fight with Dive + Pull (talent the Prism that pulls two heroes). He can dish out damage, both to heroes and non-heroes (if you pick right talent) and he is decently tanky with those shields and talents.
Tyrael is tanky against spell heavy line ups. He has mobility skills, he has a powerful initiation skill and you can build damage Tyrael.
Of course even with these heroes you give up something when you talent in some way and in the case of Artanis he has crap tier ultimates too. Tyrael doesn't have massive team AOE and neither does Artanis, they are generally bruisers.
Maybe Bruiser Muradin too, if you spec him in a certain way he can dish out surprising burst damage at expense of some tankiness. You just have to pick up that awkward punch ultimate.
I would've added in the Monk but he has no skills to initiate something with (ie. no CC move).
And Dehaka's silence ulti is not that bad especially lvl20 which you can hit multiple enemies with.
Edit: Forgot about Varian. He can do everything, he has a charge move with some CC and he can chase targets as well. Definitely tanky and if specced he can basically be an assassin.
But it's fucking Quick Match. Why would Quick Match, particularly, affect your rank?It's not, though.
Just because you played the last 10 games together doesn't mean you've played every game ever together. The levels of experience are likely different between two players due to games played, heroes played, whatever. 10 recent games doesn't change that fact.
No, the analogy would be that you did poorly in high school, but then you did great once you got to college. Then the college dropped your grades because you did poorly in high school. Completely idiotic.I mean if you and I both show up at a spot where they are giving free money (or whatever it may be) and we both get 600 dollars, it doesn't make me as rich as you. If that's the only 600 dollars I have, I'm still broke, while you may have had another thousand or ten thousand saved before we ever got there. It's the same thing with these games you guys played. One of you has performed a full division better than the other previously, or so Blizzard's internal MMR has determined. You'd have to both upload all your games to see how that really pans out, though.
I always like to play ranked in the games I play because it makes me take the match more seriously, and that's when I enjoy myself the most.In Team League, which you guys were playing, that's exactly the kind of matchups (GMs vs Silver and Bronze, etc) you get at times due to the low population of people playing that mode compared to other modes. In that way TL is kind of fucked from the get go and you two were better off playing Unranked, honestly, if you just wanted to play a draft mode together. Unless you are just doing it for the mount + portrait or have a group of 5 or have high MMR to begin with so the matchups favor you, I don't think it's worth playing.
It's only 4 seconds, though, so I wonder: won't people just stop attacking me for a moment? That's what happens when you other similar abilities are used like Genji's parry.Dehaka's Adaptation ultimate is pretty good. It's basically a free second health bar, and then your essence gives you a third. It's pretty sick.
You know, I initially wrote this skill off. 5 essence and 20% slow? Everyone else gets 20% damage and 20% slow. What a rip! Then re-read the essence tool tip, and I realized that's almost 500 HP right there at max level. So you're talking about healing 500 HP every time you hit someone - wow, that's actually pretty great. I think Dahaka can outrank anyone with that talent. Then the question just becomes how you make yourself imposing enough that you're worth hitting over other heroes.Also essence claws at 20
Nah we're playing games in here. /sFor some reason I thought I was in the fgc thread again.
I learned this a few days ago, too!So I feel dumb. Yesterday playing Anub'arak I learned from a friend that while borrowing you can pop up again hitting the button again. I had been lining up my burrow to stun at the full length. It's a lot easier to hit the burrows now! It helps to read your ability descriptions fully.
Diablo seems to have damage problems, though. I wish he had something like Dahaka's talent that gives you +% damage equal to your essence count, but with the Soulstones. Then he would be pretty perfect (half of your soulstones +% maybe).Anubarak, probably the best in the game ATM. he can feel squishy against heavy auto attacks
Diablo, but you have to snowball
Arthas if you count root as an initiate.
Tyreal but it can be hard to get good damage numbers out of him.
Chen but he falls off late game.
Dehakas Ults like others have said are both pretty damn good.
Sometimes you can find them both if something else is lost. Roadhog is like that in Overwatch. High health, high damage, but also nothing but skillshots, massive hitbox, and no mobility options.Being able to take damage and being able to do damage are kind of not on the same heroes on purpose.
I spent time with Sonya last night - I really need to play her more. She really is tank + DPS in one character, and she can initiate! Or are you supposed to take her berserker heroic?Oh wait just pick sonya, just make sure you are hitting stuff so you get the ms for chase/disengage
She's semi-tanky early on via sustain and basically becomes a true tank w/ assassin dmg post-16
Also artanis is decently beefy, does good dmg, and has a hard initiate.
Both these heroes are kinda more difficult for newer players tho, and they are selfish heroes too. Sonya has peel but it's via a single stun and damage. Artanis (esp. w/ warp sickness) can peel off a front line by qing through and eing them back.
i opened the rare loot, got 4 skins for characters i didnt have, so i re-rolled without understanding the mechanics.
i got a bunch of voices and banners ._.