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Heroes of the Storm |OT3| Chromiehounds

kirblar

Member
If you try Muradin, always use E as an escape unless it's going to get you a kill. You want to get in, disrupt, then get out and let your passive heal you while you're OOC, then re-initiate.
 
Yeah beserker, might need some practice to keep it up. Hitting a q on anything will give you a chunk of fury bar. Using e during beserk is suboptimal in terms of fury gain but it amps the healing. Post-16 something like beserk/e/stoneskin (dunno the new name) will give you a shitton of sustain.

Her build is
1. Block/lifesteal
4. Focused attack, e cd if you absolutely need it but focused is better
7. Either the heal or poisoned spear, spear is real good but sometimes the heal is the proper choice
10. Beserk
13. Mystical spear/more sustain off e, can decide based on previous talents picked or based on comp (low cc lots of frontline -> e sustain for example). Mystical is also a good pick for ppl who arent comfortable with her yet
16. W/e the shield talent is called, certain situations no escape is optimal but you cant go wrong with shield
20. Ignore pain

Shes actually not great as an initiator but she can do the job
Who would you say the best initiators are?
 

Dahbomb

Member
Yeah Sonya is good and best of all you can also PvE mercs with her to steal some games!

I think you pick her ultimates just like you pick Illidan's. If you team needs more sustained damage/tankiness in frontline, then you pick WotB. If your team really needs and initiator then you need Leap Slam. I like both to be honest.


I think best initiators are ETC (slide into Mosh Pit), Anubarak (Burrow Strike into Impale), Zeratul (Void Prison), Sonya if you pick Leap Slam, Tyrael, Illidan, Muradin (range on his leap sort of sucks but it can still be used to initiate), Kerrigan, Varian (charge into taunt or charge into smash), Leoric (Wraith Walk into Entomb) and Diablo (charge into flip).

Johanna can actually initiate too with her Falling Sword into Condemn combo. Sort of.
 

brian!

Member
Who would you say the best initiators are?

Muradin and etc are the best initiators. Many other warriors have tools for initiating but are more reliant on followup.

Anub can be considered a good initiator now because he has a talent that gives you shield off of e, but before he didnt have that and was better at following an initiation. If you wanna secure ur cc chain you still do that tho.

Muradin's skullcracker/give axe build does a huge amount of dmg but doesnt come online until 16.

Varian is really good post-10 and is a pretty forgiving character too, but he's less of an initiator and more of a quick pick hero
 

kirblar

Member
Interesting stuff on Chromie from the anniversary stream-it sounds like she originally was designed as an Arcane Mage from WoW, where you were encouraged to do a lot of fast casts in a row.

She also had a Bullet Time heroic where time slowed down for everyone else in the game but her, but they found the ability was a terrible for for mages.
 

brian!

Member
It doesnt mess with the enemy team or set your team up for anything besides piling on a target. So stuff like varian e/taunt or stitches q in my head are things that can get you picks, as opposed to strategically mobile heroes like muradin who want to get on top of ppl, apply their cc, and take hits.
 
Stitches Q isn't particularly comparable as you're bringing a single opponent to you. After the pick you're not in the enemy team.

Varian goes in, still has his Q available to slow a retreat and is among the opponents if they don't immediately decide to disengage.
 

Milly79

Member
Interesting stuff on Chromie from the anniversary stream-it sounds like she originally was designed as an Arcane Mage from WoW, where you were encouraged to do a lot of fast casts in a row.

She also had a Bullet Time heroic where time slowed down for everyone else in the game but her, but they found the ability was a terrible for for mages.

Still need a wow arcane mage
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I really dont get why only taunt Varian is viable when DW does so much more dmg, has a ton of self healing and still has all the parries.

Im sure its right in high level play or something, but I just dont see it in the games I see Varian, the DW ones always wreck shit and still cant be killed so /shrug
 
I really dont get why only taunt Varian is viable when DW does so much more dmg, has a ton of self healing and still has all the parries.

Im sure its right in high level play or something, but I just dont see it in the games I see Varian, the DW ones always wreck shit and still cant be killed so /shrug
Only has 77% of Taunt Varian's health.
 

brian!

Member
Stitches Q isn't particularly comparable as you're bringing a single opponent to you. After the pick you're not in the enemy team.

Varian goes in, still has his Q available to slow a retreat and is among the opponents if they don't immediately decide to disengage.

Yeah that's a bad comparison. I guess to me varian can act as a pseudo-engage, but unless you blow the target up (or if you use it when the fight has already started) it doesnt really do much to force a fight and ppl dont really want to hit varian much when he's first in so as to not proc his w cdr. You certainly e on someone and q a bunch of ppl and have that serve as an initiation, but to me there is a big difference between that and etc sliding in and separating their team or muradin jumping into a group and applying his slow on multiple ppl

The comparison to stiches (who also can get an aoe slow) was mainly to emphasize that i think both are meant to heroes that pick ppl off, not really shape a fight or anything.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Only has 77% of Taunt Varian's health.

but still has all the parry shit tho, so it feels like it doesnt matter. Again, im sure thats super wrong in high level play and whatnot, but in QM it sure doesnt look like it. Hell the only time I actually enjoyed Varian was DWing, but then since youre "supposed" to use taunt, ive hated him ever since, just cant get into how slow he feels.
 

Dahbomb

Member
LOL @ activating an ability while stunned.

He can use Essence while Burrowed, even have Dark Swarm active. So he can be healing and doing damage while being invulnerable. Definitely one of the more annoying heroes to fight. Adaptation just adds this even more, HP and regen for days.
 

brian!

Member
Taunt is also just a better skill to have compared to turning yourself into illidan/sonya-lite

But if you enjoy dw just pick it
 
taunt lets you just straight up delete heroes on a ridiculously low CD. I don't get how Varian is legal but I aint complaining since 9/10 Varians don't take taunt in Quick Match. He's not my favorite hero to play but I pretty much always do well with him in QM
 
LOL @ activating an ability while stunned.

He can use Essence while Burrowed, even have Dark Swarm active. So he can be healing and doing damage while being invulnerable. Definitely one of the more annoying heroes to fight. Adaptation just adds this even more, HP and regen for days.

It just seems so incredibly limited. Like compare Dehaka to Diablo.

Dehaka: maybe heal back health if you don't get bursted down and if people focus you.
Diablo: stun all heroes globally.

There's just a huge disparity there, lol. Even Arthas' ghouls are better than Adaptation. Way better, in fact.
 
but still has all the parry shit tho, so it feels like it doesnt matter. Again, im sure thats super wrong in high level play and whatnot, but in QM it sure doesnt look like it. Hell the only time I actually enjoyed Varian was DWing, but then since youre "supposed" to use taunt, ive hated him ever since, just cant get into how slow he feels.
One makes him a tank the other a bruiser. It depends on the comp the matchmaker threw together what's better but usually not dying is pretty good in QM.
Yeah that's a bad comparison. I guess to me varian can act as a pseudo-engage, but unless you blow the target up (or if you use it when the fight has already started) it doesnt really do much to force a fight and ppl dont really want to hit varian much when he's first in so as to not proc his w cdr. You certainly e on someone and q a bunch of ppl and have that serve as an initiation, but to me there is a big difference between that and etc sliding in and separating their team or muradin jumping into a group and applying his slow on multiple ppl

The comparison to stiches (who also can get an aoe slow) was mainly to emphasize that i think both are meant to heroes that pick ppl off, not really shape a fight or anything.
Under those criteria I'm not sure Muradin would fall under being a great initiator either. The only upside he'd have in engaging is that his slow is easier applied to multiples Actually no if I'm counting Taunt I have to count the whole tree of Muradin and pierce/skullcracker/BM as well as Heavy Impact puts Mura's initiation leaps above Varian.

It's also enough to trade up taunt with a cleanse as that makes disengaging that much harder for the enemy team.
 

brian!

Member
The point of adaptation is to nullify cds spent by the enemy and to pull them out of position/allow yourself to play more aggressively. For example, dehaka sees a lot of value flanking, but in general it's a bad idea to run into 5 of them from the side by urself, adaptation lets you do that straight up.

But yes ghouls is better.

One makes him a tank the other a bruiser. It depends on the comp the matchmaker threw together what's better but usually not dying is pretty good in QM.

Under those criteria I'm not sure Muradin would fall under being a great initiator either. The only upside until 16 he'd have in engaging is that his slow is easier applied to multiples

It's also enough to trade up taunt with a cleanse as that makes disengaging that much harder for the enemy team.

The criteria for me is mobility, tankiness, and cc. These heroes jump into the enemy team and sow discord, they split heroes who want to stay near each other or make heroes that shouldnt be near each other stay near each other. Varian can do this, just imo not on tge level of etc or muradin who can put themselves in a spot they want to be in and then body block.
 

Dahbomb

Member
They fulfill different roles? Dehaka's ultimate is more comparable to Muradin's Giant ultimate where he just gains flat HP. It's a way to increase EHP. Muradin's HP gain is more reliable but Dehaka's has a much higher potential and more importantly it can throw off enemy kill calculation. They try to waste spells to finish you off but then your ultimate kicks in and now you are full while their stuff is on CD, which opens up the fight for your teammates. That's what a tank does and that's what the ultimate does... it makes you a tank.

If you don't like boring tank ultimates then just take the Silence ultimate. The initial one isn't too impressive but it can still get a vital target killed but the 2nd one allows the possibility of it hitting multiple targets which is no joke.
 
Avatar is way better than Adaptation since healing static is percentage based.
The criteria for me is mobility, tankiness, and cc. These heroes jump into the enemy team and sow discord, they split heroes who want to stay near each other or make heroes that shouldnt be near each other stay near each other. Varian can do this, just imo not on tge level of etc or muradin who can put themselves in a spot they want to be in and then body block.
I edited it above as I realised I was comparing Taunt Varian to an untalented Mura effectively. You're absolutely right.
 

Kioshen

Member
What qm are you playing?

The queue where the game made abundantly clear that I should not play a hero I'm trying to learn without other people because it will throw insane comps at me, tilt me to no end and embark a long losing streak journey.

You ?
 

Milly79

Member
The queue where the game made abundantly clear that I should not play a hero I'm trying to learn without other people because it will throw insane comps at me, tilt me to no end and embark a long losing streak journey.

You ?

So nothing new? Lul

I've been sticking to unranked draft when I have been playing or I just solo hl.
 

Kioshen

Member
So nothing new? Lul

I've been sticking to unranked draft when I have been playing or I just solo hl.

My latest rolfstomp has convinced me to the same except for the HL bit. I have been blessed for the first time in Unranked draft the blessing of having to ban for our team and like clockwork somebody troll picked Murky because someone picked Chromie on Haunted mines and near the end somebody complained I didn't ban Rag (which did nothing special mind you) instead of banning Auriel while they had Gul'dan with no healer picked yet. Gotta love self-fulfilling prophecies.

I probably won't play qm solo ever again honestly. I might be tempted to play HL next season if the unranked draft experiment goes well.

==========

eSports news but Playing Ducks is switching out ChriZ for ethernal. Nande will be their new tank main. Hopefully Chris will stop giving their tank main Anub as their only frontliner. Was painful to watch ChrisZ suffer through those matches.
 

brian!

Member
Man I love playing Zagara why do people consider her terrible or niche?

Also as Auriel should I only be dumping heals at full energy?

Yeah you wanna stack as much hope as you can before you drop the heal, it sees great value since it's aoe.

For zagara, she's considered niche because the only good reasons to pick her are for nydus stuff and creep tumor vision, otherwise she doesnt offer as much as a real damage dealer.
 

Ketch

Member
Sonya is a good suggestion. But she is definitely not a tank.


Chen is usable. He's quite good. But he gets bodied by current popular front liners. So situational.
 

brian!

Member
He performs support functions, but since roles are something that they used to shoot themselves in the foot he's a specialist.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
sales are up. Bought Lucio and played a couple of games, and I love him. It was 2 losses but it was those games that feels I would lose with any healer tbh. This last game I had 130k healing/shielding >_>

His passive healing seems a bit low (2 down from 3 a tic right?) but when you activate it it still seems decent, I love his mobility, his damage, he is certainly more fun than Morales for example :/
 

scoobs

Member
Lucio is booty tier now. I'd love to hear the rational behind nerfing his passive heal into meaninglessness instead of nerfing his OP level 16 talent.
 
They fulfill different roles? Dehaka's ultimate is more comparable to Muradin's Giant ultimate where he just gains flat HP. It's a way to increase EHP. Muradin's HP gain is more reliable but Dehaka's has a much higher potential and more importantly it can throw off enemy kill calculation. They try to waste spells to finish you off but then your ultimate kicks in and now you are full while their stuff is on CD, which opens up the fight for your teammates. That's what a tank does and that's what the ultimate does... it makes you a tank.

If you don't like boring tank ultimates then just take the Silence ultimate. The initial one isn't too impressive but it can still get a vital target killed but the 2nd one allows the possibility of it hitting multiple targets which is no joke.
The Silence ultimate is pretty terrible. I really think you want Essence Claws at 20 after playing around with it in training mode. 500 HP healed per hit? That's insane.

Is there any bad guy in a support role in any Blizzard game? so far all the support are good guys

#thingswhilequeueing
Nope. :( It's a shame because I only play bad guys and edgelords, so I'm not big on support in Blizzard games.

Man I love playing Zagara why do people consider her terrible or niche?

Also as Auriel should I only be dumping heals at full energy?


Yeah you wanna stack as much hope as you can before you drop the heal, it sees great value since it's aoe.

For zagara, she's considered niche because the only good reasons to pick her are for nydus stuff and creep tumor vision, otherwise she doesnt offer as much as a real damage dealer.
But Zagara is the only hero that can easily push all 3 lanes nigh simultaneously, right? That seems unique and appreciable.

Sonya is a good suggestion. But she is definitely not a tank.


Chen is usable. He's quite good. But he gets bodied by current popular front liners. So situational.
What makes Chen good? I'm not seeing it, and every tier list puts him as mediocre or worse.

Sonya has like 8000 health at max level, which is comparable to other tanks. She might not have as great damage mitigation, but if there were a tank/DPS hybrid she's easily the one to note.
 

kirblar

Member
Lucio is booty tier now. I'd love to hear the rational behind nerfing his passive heal into meaninglessness instead of nerfing his OP level 16 talent.
Malf being allowed to stay as stupid OP as he was for so long led to a lot of power creep and I think Lucio got overnerfed cause of it. They really need to go and adjust Lucio's healing rate so that they can more granurally adjust it.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
huh... has the game always downloaded future patches like WoW or is that a first? Its doing it now and I never noticed it doing that before.
 

Dahbomb

Member
If you pop the two Talents (like Ignore Pain) of Sonya, are in WotB mode and turn on WW then you can tank quite a bit. But if your cool downs are off then you fold quick meaning most of the time she is not a reliable tank. But you only need one sturdy tank on a team and Sonya is the second position frontline.

The way I like to build my teams is that I pick 4 characters on the tank/damage spectrum with a 5th as the support. I like to have one super tank but one that does low damage. Johanna is perfect example, she is a supreme tank but does no damage. Then I pick a Bruiser who is still sturdy but not a super tank. This is where Sonya comes in, she can actually deal some damage and tank a bit but neither attributes are top tier. Next character I pick a sturdy assassin. Good damage that can can down and dirty if need be. This is like your Thrall, Ragnaros, Zuljin, Illidan, probably Malthael too. Maybe Genji too because he can defend/evade while being in the hotzone or Greymane. The 4th character I like is an AOE glass Cannon character who nukes everyone from behind. This is your Guldan, Jaina, Kaelthas, Mi Ling, Chromie. Paper napkin HP but they are far away and deal lots of team damage.

I like to have that balance on a team. Tank, Bruiser, Sustained Assassin, AOE Mage Assassin then a support. Of course there are different combinations that can work but when I get this comp I feel safe.
 

scoobs

Member
If you pop the two Talents (like Ignore Pain) of Sonya, are in WotB mode and turn on WW then you can tank quite a bit. But if your cool downs are off then you fold quick meaning most of the time she is not a reliable tank. But you only need one sturdy tank on a team and Sonya is the second position frontline.

The way I like to build my teams is that I pick 4 characters on the tank/damage spectrum with a 5th as the support. I like to have one super tank but one that does low damage. Johanna is perfect example, she is a supreme tank but does no damage. Then I pick a Bruiser who is still sturdy but not a super tank. This is where Sonya comes in, she can actually deal some damage and tank a bit but neither attributes are top tier. Next character I pick a sturdy assassin. Good damage that can can down and dirty if need be. This is like your Thrall, Ragnaros, Zuljin, Illidan, probably Malthael too. Maybe Genji too because he can defend/evade while being in the hotzone or Greymane. The 4th character I like is an AOE glass Cannon character who nukes everyone from behind. This is your Guldan, Jaina, Kaelthas, Mi Ling, Chromie. Paper napkin HP but they are far away and deal lots of team damage.

I like to have that balance on a team. Tank, Bruiser, Sustained Assassin, AOE Mage Assassin then a support. Of course there are different combinations that can work but when I get this comp I feel safe.
She's pretty tanky even without the two survivability talents at 16 and 20. Sonya is so strong right now
 
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