Kerrigan nerfs :thinking:
I thought the issue was the Valeera. :thinking:Kerrigan was nerfed because in my last game last night with Prelude, we got eviscerated by a Kerrigan all game, so I told Blizzard to nerf me.
I own Blizzard guyz sorry
That's the thing, it didn't. It was way better because of his GCD gimmick.That's fair, imo. It's a global ult on a non global hero, it shouldn't have the same cd as brushstalker or phase shift.
Kerrigan was nerfed because in my last game last night with Prelude, we got eviscerated by a Kerrigan all game, so I told Blizzard to nerf me.
I own Blizzard guyz sorry
The chen stuff is prob just them trying to compensate a bit for giving him auto-cleanse at 7 now
Also illidan has been considered a global hero since i started playing in 2014
I don't know what game you've been playing but it sure as hell wasnt Heroes of the Storm then... ;-). Meta was always, always the right choice at every level of play for the vast majority of the games lifespan. Taking Hunt and using Illidan as an engage from global hero is a thing that's only really arisen this year. For a long, long time anyone taking the Hunt was considered a complete noob who had no idea how to play the hero.
The chen stuff is prob just them trying to compensate a bit for giving him auto-cleanse at 7 now
Rationalizing a base stats nerf against a potential talent pick at level 7 seems like a poor decision.
Im glad i dont play w/ ppl who whine about talent/ult picks tho, that sounds really annoying
Ahem, I have informed you thusly.Now all we need is a Familie celebratory "I TOLD YOU GUYS" post in the style of scoobs.
I don't see it much on my level of play but I've encountered it occasionally. Those people usually have no idea what they're talking about. The people who do that for heroes are even more annoying though, like the one person who called Tracer a "useless hero" in one of my games recently.
Ahem, I have informed you thusly.
Not everything I wanted out of a nerf but it'll have to do.
I think the most ive ever felt strongly about stuff like that is seeing gazlowe get the robo ult but in the end u gotta be like "yo i have a gazlowe in my game in the first place, it is what it is"
Nah, fuck Lucio.
I don't see it much on my level of play but I've encountered it occasionally. Those people usually have no idea what they're talking about. The people who do that for heroes are even more annoying though, like the one person who called Tracer a "useless hero" in one of my games recently.
Has that happened to me too and that's when I learned that you can't just beat Chogall with % damage, need some lock down too.I def have had a game with tychus/malth/leoric and we failed completely against chogall lol, cant stick to him and not enuff dps to kill him (% dmg is good but useless with no finisher or like 2 stuns). That plus they had auriel
butwhy.gif
In my experience, I seem to win when I have a team that looks insane and has no chance. And I lose when I have a team that looks perfect and amazing on paper (how do you lose versus Cho'Gall with Tychus and Leoric!!!)
Yep, been around for a long time but it's never really been a hangout. The game just isn't very conducive to it for sustained periods IMO. Byproduct of the short games and several years of bare bones chat functionality in client.
Is it me, or unlesswe see major changes to the meta kel'thuzad isn't really going to change things at all? He's another backline fragile mage, with a kit that's quite similar to Kael's. Low mobility, vulnerable to dive heroes with cooldown based burst damage aren't really that prominent in this double tank / double support meta.
(Nerfing double support is okay, but they need to also nerf tank damage output as well - that's the other part of the problem).
I mean what do you expect them to do.. NOT make more Mages? Or make Mages that can blink across the terrain like Genji?Is it me, or unlesswe see major changes to the meta kel'thuzad isn't really going to change things at all? He's another backline fragile mage, with a kit that's quite similar to Kael's. Low mobility, vulnerable to dive heroes with cooldown based burst damage aren't really that prominent in this double tank / double support meta.
(Nerfing double support is okay, but they need to also nerf tank damage output as well - that's the other part of the problem).