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Hex: Shards of Fate MMOTCG - Closed Beta Thread

Izayoi

Banned
Escalation is fun to play around with.

hex2013-10-1601-48-080vbtm.png
 
Patch notes:

10/17 - 10:15 AM

HEX Alpha Patch version 812

General
• General stability and crash fixes.
• Framerate is now locked to 60 FPS.
• Players will now get a pop up on server connection loss.
• Added version number to patcher screen.
• Midnight Shepherd was causing stability issues so has been temporarily removed.

Chat
• Players can now chat while waiting on matchmaking.
• Chat defaults on when entering a match.
• Chat will automatically appear on the game screen when receiving a message.
• Players can now correctly scroll through chat.
• Chat window is moveable. It can also be resized by pulling the bottom right corner.
• /whisper, /w, and /t now works to send private messages to other players.
• Chat should no longer appear multiple times when switching lobbies.

User Interface
• The client now remembers the resolution and sound setting properly from session to session.
• Alpha_Collection no longer appears in the deck list.
• Champion selection screen is now scrollable.
• Proving Grounds player list now scrolls properly.
• Added a “Remember Me” checkbox on the login screen.
• Players can now paste into the login and password fields.

New Known Issues
• Users may have to log out and log back in again the first time connecting to the update.
• If the patch downloads each time you start the client please click the ‘Repair Install’ button after completing the patch.
• Game Victory/Defeat screen has a big purple circle.

They're also working on as general patch. Maybe Wave 2 contingent on this stability patch?
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
So has anyone posted some ... gameplay impressions? Nevermind bugs and such, does it feel like the game systems are on the right track?
 

Shrennin

Didn't get the memo regarding the 14th Amendment
So has anyone posted some ... gameplay impressions? Nevermind bugs and such, does it feel like the game systems are on the right track?

Yes. A thousand times yes. The actual gameplay is amazing. I have no worries about the gameplay - the only thing this game needs is time for polish, features to be finished, and overall stability.

The core gameplay is spot on though.

Also, those patch notes are REALLY promising.
 

Izayoi

Banned
40k life!?
At one point I had my deck at four cards - and they were all Eternal Youth:


So while I kept him locked down turn after turn with the ridiculous control offered by White/Black I just kept drawing and playing Eternal Youth, which is automatically shuffled back into your deck...

So has anyone posted some ... gameplay impressions? Nevermind bugs and such, does it feel like the game systems are on the right track?
It's a blast! I love card games, and this is certainly no exception. Lots of fun to be had for sure. Is there anything in particular you would be interested in hearing about in more detail?
 

Draxal

Member
At one point I had my deck at four cards - and they were all Eternal Youth:



So while I kept him locked down turn after turn with the ridiculous control offered by White/Black I just kept drawing and playing Eternal Youth, which is automatically shuffled back into your deck...


It's a blast! I love card games, and this is certainly no exception. Lots of fun to be had for sure. Is there anything in particular you would be interested in hearing about in more detail?

I see alot of bitching about escalation; however from your description it seems that control is the issue and not so much the escalation itself.
 

Arveene

Neo Member
I see alot of bitching about escalation; however from your description it seems that control is the issue and not so much the escalation itself.

I don't know if control is really too much of an issue. The issue is that dumb card that removes all resources from your deck, it leaves you with a really small hyper efficient deck. Add in that 2 cost artifact that allows you to reshuffle cards into your deck and you have some really strong top decks.

I think any good Ruby/X aggro deck should be able to handle it fairly well. Toss in some resource destruction and you've nailed it. Control decks don't have nearly as much power when you're not top decking something useful every single turn.

I'm still in my break all the cards mode (bug testing), I think I'll make some decks that are actually competitive this weekend and try them out.
 

Proven

Member
I don't know if control is really too much of an issue. The issue is that dumb card that removes all resources from your deck, it leaves you with a really small hyper efficient deck. Add in that 2 cost artifact that allows you to reshuffle cards into your deck and you have some really strong top decks.

I think any good Ruby/X aggro deck should be able to handle it fairly well. Toss in some resource destruction and you've nailed it. Control decks don't have nearly as much power when you're not top decking something useful every single turn.

I'm still in my break all the cards mode (bug testing), I think I'll make some decks that are actually competitive this weekend and try them out.

You don't need that Goblin for an escalation deck to work. It's just the easiest method. As long as you have card draw or even self mill with a lot of control mixed in, you can make it work.

The problem I'm seeing in general is that people aren't countering control decks effectively. Most others are just trying to play out their strategy and get a better draw first.

Because of stuff like Mesmerize, and that Diamond card that places "can't block or attack" text on your card, I'm surprised there aren't more revert cards being played.

Resource destruction wouldn't necessarily hurt an escalation control deck either, because they'll still have resources in their hand and from all the draws up until (and if they bother) playing that goblin.
 

Izayoi

Banned
The problem is you wind up discarding cards at some point and generally speaking you're going to ditch the resources first. Do we know for sure how much resource destruction is going to be in the base set?

I'm not sure that control will be such an issue once we have counterspells, which are completely absent right now. And, like Arveene said, the deck still really struggles against anything with a quick start, especially Green (although a well-timed Extinction can stop a Green deck pretty quickly - why are Murder and Extinction both Black?).

I don't think it will be a huge issue when the format is complete, but regardless, Demented Demolisher is the problem here, not Escalation (or control). Without Demented Demolisher, making this deck work would be a lot more difficult, and it would effectively negate the ridiculous shit you can do with Escalation.

It's true that you could mill yourself, but what you really need to do is void fluff from your deck, which there is not a whole lot - at least from what I've seen - outside of Demented Demolisher that fulfills that role. This allows you to reshuffle your graveyard without taking a bunch of junk you don't want with it (resources, in this case).

Under normal circumstances I don't actually think that Escalation is all that useful - it's nice to have, because most of the cards with it are good just by themselves, but it's definitely not something I would build a deck around.
 

Izayoi

Banned
I wish the Rhino Escalation card actually worked because I would love to do a Black/Green swarm deck with Demented.

Edit: Guess I could do it with Pack Raptors :lol
 

Arveene

Neo Member
Oh my. Pack Raptors, Replicator's Gambit, Demented Demolisher. I think this would be a hilarious thing to attempt.
 

Shinjica

Member
Last update from KS

Hi HEXers. If you're following along on Twitter and on the Alpha forums, you know that we had a successful patch yesterday to resolve some problems. You can read our patch notes here.

Our engineers are gathering data and monitoring the servers, as well as working on the next patch.

Break Our Stuff

For you backers in the alpha, we're asking for your help to stress test our AI server today (Friday, 10/18) 5 PM to 5:30 PM Pacific. That's Los Angeles time for you international backers. Please, come in and Play AI games. If you want to break stuff and you're not yet in the alpha, we will have plenty of stress tests coming in the future.

When Do I Get In?

Currently, only Grand King through Producer are in the alpha. So far, things look good with the patch. Each day, we're closer to getting the second group of invites into the alpha server. The number one goal of our engineering team is to get the servers, client ready for the next batch of users. As soon as we can do so safely, we will. Clearly there are many questions still up in the air-- the stress test, for one-- to which we need answers before we can project a date.

We genuinely wish we could give you a date to expect invites. To be able to project that far in the future with reliability would be an incredible super power. The fact is, when we put out information like a date or time, people make decisions based on that information. Fans on Twitter have asked me when they should request time off of work in order to play HEX. It makes us happy that our fans continue to be so devoted to the project, and it inspires us to continue working as hard as we can. But, we can't lead fans astray by giving fuzzy dates and then have those fans make real-world decisions based on that information.

As we get the kinks out of the hardware and client, as there are fewer variables in our development, we'll be able to more reliably communicate timeframes and information to you. So, you'll see more information coming from us as we get through the project. This is just a time where many things are unknown and pieces are "connected on a string," so to speak, events in the future defining other events further in the future.

Now, A Note From Cory

Hi Everyone! So I wanted to jump in and let you know that we have some exciting news coming next week, and before the inevitable “what it all means” questions come up, let me say: Is important for Cryptozoic to “know what you don’t know.”

I have seen to many projects fail because the group in charge thought they knew it all. Well, we don’t know it all, and if we are going to set ourselves up for success we need to make sure we have every possible issue thought through with a solution in place. So stay tuned, and expect me to give you all the details after the announcement.

Love,

Cory
 
Yeah, if I get my King invite by the end of November, I'll be happy... I guess...

And ugh at the crazy people taking off work for an alpha invite.
 

KuroNeeko

Member
Who cares about card balance?

Anyone trying to balance the card sets at this point will just end up looking dumb. Alpha is not for testing, nor balancing the cards. Let's forget that there are over 70 cards in the basic set that haven't even been implemented yet.

Stop giving the devs problems over the cards and let them focus on making the game. You don't think that the studio hasn't tested both Escalation and DD decks?
 

Minsc

Gold Member
Who cares about card balance?

Anyone trying to balance the card sets at this point will just end up looking dumb. Alpha is not for testing, nor balancing the cards. Let's forget that there are over 70 cards in the basic set that haven't even been implemented yet.

Stop giving the devs problems over the cards and let them focus on making the game. You don't think that the studio hasn't tested both Escalation and DD decks?

I don't think any studio is anywhere near as exhaustive in finding exploits and flaws from card combos as the actual players, and I'd say this is true of any multiplayer game. That said, DD seems like a simple enough thing to test, being that it seems obvious one would use it to remove all resources so you can top deck escalation. So maybe that combo is not going to get nerfed, guess we'll see in due time. :)
 

StMeph

Member
I don't think any studio is anywhere near as exhaustive in finding exploits and flaws from card combos as the actual players, and I'd say this is true of any multiplayer game. That said, DD seems like a simple enough thing to test, being that it seems obvious one would use it to remove all resources so you can top deck escalation. So maybe that combo is not going to get nerfed, guess we'll see in due time. :)

I agree. No Dev team is ever perfect in catching all of the broken cards or combos before release. Players always find something, so I don't consider it a flaw of CZE not to have found it in internal testing.

The real test is how they respond once something is determined to be utterly broken, or sitting on the threshold of being broken. Ban? Restrict? Change? Put out a direct counter in the next set? Do nothing? The response is way more telling than releasing it in the first place.
 

Emitan

Member
I know they've said they aren't going to modify cards but I hope they don't keep that policy in alpha. No reason the game should already have a ban list.
 

The Technomancer

card-carrying scientician
I agree. No Dev team is ever perfect in catching all of the broken cards or combos before release. Players always find something, so I don't consider it a flaw of CZE not to have found it in internal testing.

The real test is how they respond once something is determined to be utterly broken, or sitting on the threshold of being broken. Ban? Restrict? Change? Put out a direct counter in the next set? Do nothing? The response is way more telling than releasing it in the first place.

Its a very interesting situation. I'm actually not sure if I like the idea of changing things that are broken. Like, banning or restricting I get, but "patching" a card rubs me the wrong way...
 

Shinjica

Member
Its a very interesting situation. I'm actually not sure if I like the idea of changing things that are broken. Like, banning or restricting I get, but "patching" a card rubs me the wrong way...

Cards are already changed, why they cannot change other cards during alpha?

I understand banning new cards when the game actually come out but now alpha is done for this thing too
 

V_Arnold

Member
Its a very interesting situation. I'm actually not sure if I like the idea of changing things that are broken. Like, banning or restricting I get, but "patching" a card rubs me the wrong way...

Whaaat? Especially in alpha state.....

I believed that the whole point of a digital TCG was to ge unburdened with the "it is broken, deal with it" aspect of printed cards. There are two options here:

a. Either be VERY careful about what you put in a set (like Wizards, the amount of bannings in the past years were not too high, and that is a feat, considering the amount of cards generated yearly).
or... b) Just patch the broken things.

Banning is a good option when you have no control over the card, but when you have... why?
 
They've already said they'll ban, not nerf cards.

They'll patch a card if it's mechanics aren't working as they expected (a bug), but they won't change a card's stats/abilities after it has been released.
 

Ryuukan

Member
There is ample opportunity for them to change cards since packs aren't being sold yet.

Ridiculous to suggest that the developers taking time to balance cards will delay anything. The set designers aren't programming the game or monitoring the network.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
They've already said they'll ban, not nerf cards.

They'll patch a card if it's mechanics aren't working as they expected (a bug), but they won't change a card's stats/abilities after it has been released.

It hasn't been released yet though, that's the point of alpha/beta.
 

The Technomancer

card-carrying scientician
Cards are already changed, why they cannot change other cards during alpha?

I understand banning new cards when the game actually come out but now alpha is done for this thing too

Sorry, I get that they're totally going to change stuff in an Alpha. I was thinking in more of a long term sense going foreward
 

Xater

Member
They've already said they'll ban, not nerf cards.

They'll patch a card if it's mechanics aren't working as they expected (a bug), but they won't change a card's stats/abilities after it has been released.

That is really their stance going forward? Weird, given how easy stuff is to modify in a digital game.
 
That is really their stance going forward? Weird, given how easy stuff is to modify in a digital game.

Tweaking cards after they're released (and people have paid money for them) puts people in a state of constant fear and destroys any ability you have to get people invested in their collections. Taking the stance of leaving cards locked after they're released is absolutely the right thing to do.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Tweaking cards after they're released (and people have paid money for them) puts people in a state of constant fear and destroys any ability you have to get people invested in their collections. Taking the stance of leaving cards locked after they're released is absolutely the right thing to do.

Yup. It's actually really insightful thinking from CZE - that stance assures me this game is in the right hands.
 

Brakara

Member
Tweaking cards after they're released (and people have paid money for them) puts people in a state of constant fear and destroys any ability you have to get people invested in their collections. Taking the stance of leaving cards locked after they're released is absolutely the right thing to do.

How is this better than banning cards? Tweaked, they're at least still playable and not completely worthless. Or am I missing something?
 

Ryuukan

Member
Why would you spend money on PvP cards and not want to play tournaments? And who cares if the cards are tweaked if you're only playing friends?

Cards can be unbanned later or playable in legacy formats. A nerfed card will be junk forever
 

Izayoi

Banned
Why would you spend money on PvP cards and not want to play tournaments? And who cares if the cards are tweaked if you're only playing friends?
Trust me, don't bother questioning the logic - it won't get you anywhere. Long story short, collectors don't like having their stuff fucked with. They paid for what's on the face of the card, and changing that is what makes them angry. They might not be able to play it in competitive ranked formats, but that doesn't matter - it's about having the card.

CZE made the right call on this one.
 

Izayoi

Banned
This seems so much more complicated than Hearthstone, not saying that in a bad way
Yeah, it's definitely more in-depth. Hearthstone is a neat little game, very easy to pick up an play, and it can be a lot of fun - but there's not a whole lot to it. Hearthstone is to checkers as Hex and Magic are to chess.
 

Draxal

Member
This seems so much more complicated than Hearthstone, not saying that in a bad way

They fill two very different niches, so it actually provides room for both to grow in this pc market.

I really can't wait to see how the PVE is in hex, as it's pretty ambitious in scope so far(wouldn't surprise me that if they have to tone down that scope).
 
How is this better than banning cards? Tweaked, they're at least still playable and not completely worthless.

Banning is black and white and extreme. In most cases, cards won't need to be banned, and when they do, it's an extreme measure that happens at specified times and with great forethought and seriousness. The measurable effect of this, in real world examples, is very minor: occasionally people get bitten by investing in broken cards that then get banned, but generally it means people feel safe knowing that a card they buy will be worth what it's really worth. Banning also is less disruptive the more formats there are -- in Magic, for example, a lot of cards get banned in Vintage (all cards ever) but not Standard (most recent cards) or vice versa.

Errata is unpredictable. You might buy or trade for some super-expensive card, only for the cost to go up or some loophole in the effect to get closed, causing it to plummet in value. If errata is on the table, there's complete uncertainty -- what a card does at the moment might have nothing to do with what it does tomorrow, and one of the best cards in the game might turn into unplayable drek. This produces huge uncertainty in the market and leads to frequent instances of unhappy players.

The tl;dr here is that holding yourself to a banning-only policy means that there will be uncertainty around the very best cards in a format, but people can feel absolutely safe about everything else; using errata means there's never any certainty whatsoever about any card.
 
Man, I got invited to play Magic with some friends the other day. They all had new decks and were so pumped to play and I was still playing with my old stuff. Just wasn't fun and I don't have the heart to drop more money on Magic when I already feel invested in this game. Not to mention I rarely see my friends anyway.

I probably should go ahead and make a new deck though, I doubt I'll be getting to play the alpha this year, lol.
 
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