Well gotten started with learning Ace. Using this guide mostly:
http://www.scribd.com/doc/88474618/Beginner-s-Guide-to-RPG-Maker-VX-Ace - from the op.
I have two projects, one I can use to test out random things and one I am using to follow the tutorial (though the maps look a little different, I try to include everything that they plan on interacting with, ie inn/shops)
On my test project, I used the guide to make a random cutscene though it's quite janky. I'll explain what I did below so it's open for comments before I try any more random cutscenes:
Since you need a starting position for the player, I put the starting position next to the water with a boat cutscene event 2 steps to the right (in the water). Made the starting position/player transparent in database -> system so he wouldn't be seen until I wanted him to be.
Start of cutscene transfer the player to the same position as the boat sprite that the event is using. I move both the player + the boat to the left, boat twice (to get to the water next to the island) and the character 4 times, so they are two steps on the island.
The issue with this approach though is the camera starts with the player starting position in the center so it sort of yanks itself to where I transfer the player to (aka to the boat event). You can't seem to put two events in the same title and I couldn't see an option to make the event also the starting position while editing the event so the camera looks janky at the start alright. The player and his one follower (who is behind him) also look like they are coming off of water directly behind him and the boat disappears instead of staying like I'd want it to.
Then there is some text and even choice dialogue just for fun. That works perfectly though.
So yeah, not exactly perfect but it works and is a good first attempt at a cutscene I think. I would take a video but too much trouble to record and upload a 10 - 20s clip of this. Any cutscene advice is welcome though.