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Hi-Fi RUSH |OT| Dance to the Tango (Game Works)

Klosshufvud

Member
I think this game is kinda bad. The visuals are the only real positive. The music is very repetitive. The levels are repetitive and samey aswell. The combat is occasionally fun but plagued with severe issues. Most of the time, you only ever get hit because the camera loves to obscure enemies. The parry mechanic feels too high risk compared to reward on higher difficulties. Too many enemies and segments force you into very annoying rhythm minigames. Platforming is weak and using allies occasionally is just weak band aid. Said this before but the writing is really tame and kids approved.

I doubt I'll bother finishing this despite loving the genre. It just feels poorly stitched together compared to the genre classics.
 

Jaybe

Gold Member
Starting Track 9, ‘take the stage’. I’ve almost packed it in a couple times because I don’t think the rhythm genre is my thing, especially when fails have a cutscene in between or some other rework.., but the game is very funny and looks gorgeous and I like the platforming and secret discovery, so keeping on with it. Hoping there is no crazy difficulty spikes and I can wrap it up this weekend.
 

Punished Miku

Human Rights Subscription Service
Starting Track 9, ‘take the stage’. I’ve almost packed it in a couple times because I don’t think the rhythm genre is my thing, especially when fails have a cutscene in between or some other rework.., but the game is very funny and looks gorgeous and I like the platforming and secret discovery, so keeping on with it. Hoping there is no crazy difficulty spikes and I can wrap it up this weekend.
Mimosa and the final boss definitely killed me a few times. I had to go to bed and try the final boss the following day. Its mostly a pretty steady difficulty level though.
 

Nydius

Member
Starting Track 9, ‘take the stage’. I’ve almost packed it in a couple times because I don’t think the rhythm genre is my thing, especially when fails have a cutscene in between or some other rework.., but the game is very funny and looks gorgeous and I like the platforming and secret discovery, so keeping on with it. Hoping there is no crazy difficulty spikes and I can wrap it up this weekend.

Oh dear...
I'm afraid Mimosa may break your spirit. :pie_worried:

I hope not though because Track 10 and its boss is sooooo good. At least IMO.

Its mostly a pretty steady difficulty level though.
I dunno. I felt like Mimosa was definitely a cut above the rest until the final boss. Her encounter was definitely harder than any of the ones prior with little warning.
 
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Punished Miku

Human Rights Subscription Service
Oh dear...
I'm afraid Mimosa may break your spirit. :pie_worried:

I hope not though because Track 10 and its boss is sooooo good. At least IMO.


I dunno. I felt like Mimosa was definitely a cut above the rest until the final boss. Her encounter was definitely harder than any of the ones prior with little warning.
Yep she's the first hard slap in the face. If you have no rhythm game background it could be rough. Lot of Space Channel 5 influence there. Huge fight with multiple stages.

But its one of the best bosses I've played in a really long time. Maybe the best in the game.
 

bender

What time is it?
Finished Track 4 tonight. I'm going pretty slow as I'm using this game for AMEM. While I appreciate adding on layers of mechanics and abilities, I'm not sure I love the combat. The enemy encounters just aren't all that interesting and the arena rooms are as predictable as seeing chest-high cover in a Gears game. A lot of that is made up for in the lush visuals and interesting design to the rhythm genre it's just a bummer that the action is weak link.
 

PacificNW

Member
I finally beat the game. Kale destroyed me at first. Took a break and came back and beat him. Incredible game. I played Amplitude on the PS2 back in the day. So I am ok with rhythm, but this game was a whole different beast. I loved all aspects of the game. You can see the care and technical mastery on display from Tango. They did a masterful job with everything. I loved how colorful everything was, cool stylized drawings of all the bosses midfight. So many cool details.

Bravo Tango Bravo!
 

Alexios

Cores, shaders and BIOS oh my!
Played up to the hideout. The game is solid but people are crazy to claim it tops genre greats. I mean it's no Marlow Briggs but it needs to up its game a ton and soon if it wants to reach even the beginning of games like Bayo 1-3 (never mind AAA stuff like DMCV).

I hope you get a lot of cool traversal stuff cos that's the most drab thing so far, just running in corridors/on flat surfaces and jump/double jump/dashing up places/past gaps. I did get the magnetic arm grapple thing, hopefully you get some cool tricks to use freely.

Anyway, the price is right, it's a fun, well made budget game, just don't fall for the hyperbole that's more about insulting other greats and their platforms if it's something other folks can't have/don't love more than their other boxes, than elevating this on its merits.
 
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Robb

Gold Member
Just beat it, what a ride. The final acts were absolutely fantastic!

My only complaint would be that there were a couple of rhythm-mechanics I could’ve done without but overall I enjoyed this one a lot.

I really hope Tango does more stuff like this in the future!
 
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cireza

Member
Completed the game today. It was awesome from beginning to end. Excellent gameplay, super super fun with a good variety.

Visuals were great as well, with superb animations.

Once completed, there are more things to discover as well as additional content, which is great and motivates to start immediately a second run.

Can't believe such a game exists honestly. It looks like it was taken straight from the 2000s, when Japanese games could still be ambitious and crazy at the same time. Everything is perfectly executed. Must play. This is definitely 9/10 material.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
I HAVE ENTERED THE ZONE (except that one fight against literally two guys that was over before it began)

ZP8qQcr.png


Phenomenal game. GOTY contender and frankly retroactively makes other action games less appealing. A real modern gem.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Just finished the rest, can't reiterate how much they nailed practically everything here. All A and S ranks through the whole game without retries so I think normal difficulty is very forgiving, might go back and replay on hard. Took just shy of 8hrs to clear which is perfect for this sorta thing.

It'll take something really special to knock this off the top of my list for the year. What a treat.
 

RoboFu

One of the green rats
I HAVE ENTERED THE ZONE (except that one fight against literally two guys that was over before it began)

ZP8qQcr.png


Phenomenal game. GOTY contender and frankly retroactively makes other action games less appealing. A real modern gem.
Yet you failed chorus 8. You were almost pretty good..but right now you are a failure! 🤦‍♂️


😂🤣😜
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Yet you failed chorus 8. You were almost pretty good..but right now you are a failure! 🤦‍♂️


😂🤣😜

It's literally TWO enemies. Didn't even have time to react before they were dead. So annoying!
 

RoboFu

One of the green rats
It's literally TWO enemies. Didn't even have time to react before they were dead. So annoying!

Yeah those little guys who get in the way can bring down the score. I found it’s better to just special them all into oblivion and get the bonus.

But hey there are some attacks that give good bonuses that I didn’t even know about until I started doing the Spectra rooms. Like parry counters. Had no clue those existed 😵‍💫
 
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Punished Miku

Human Rights Subscription Service
Yeah those little guys who get in the way can bring down the score. I found it’s better to just special them all into oblivion and get the bonus.

But hey there are some attacks that give good bonuses that I didn’t even know about until I started doing the Spectra rooms. Like parry counters. Had no clue those existed 😵‍💫
Yep they're pretty awesome. I still have multiple moves I haven't done yet. Need to go back to training.

AV AV I want to see some videos of you on rhythm master. Youre definitely way better than me!
 
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Magic Carpet

Gold Member
Finally finished Hi Fi Rush! My scores were not great. I did see a few S ranks during my playthrough, but mostly C's and B's. I really sucked at the Parry mechanic. I cringed everytime I had to do it. It's definitely me and not my setup as my son could breeze through on his own no problem.
I really enjoyed playing through this game, gameplay, mechanics, music, sounds, animations, characters and story were super fun.
Battle as 808!

Never thought I would even try another Rythm game after Rock Band all those years ago. I still have the Rock Band equipment in the garage in its box full of spiders and motor oil.
 

Alx

Member
Played the first hours or so and this is giving me huge Sunset Overdrive vibes
It does have a similar vibe, although the humour feels less forced and more cheerful/naive. I loved in Track 10 how
the different characters reacted to Chai's stupid plan.
And of course the gameplay is much tighter. It's old school "ok you passed the level, I rank you 'meh', try to do better next time" that makes you want to improve your skills, while in Sunset Overdrive it felt like the game was playing for you sometimes.
 
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SCB3

Member
It does have a similar vibe, although the humour feels less forced and more cheerful/naive. I loved in Track 10 how
the different characters reacted to Chai's stupid plan.
And of course the gameplay is much tighter. It's old school "ok you passed the level, I rank you 'meh', try to do better next time" that makes you want to improve your skills, while in Sunset Overdrive it felt like the game was playing for you sometimes.
Yea I guess I meant more Sunset Overdrive x Crypt of the Necrodancer meets DMC in a lot of ways, I like it so far

Ah I have it, its Sunset Overdrive x Crypt of the Necrodancer x No More Heroes, thats the vibe I am getting here

That reminds me, I really have to play NMH 2 and 3 at some point
 
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SCB3

Member
Ok, is the Parry system just broken? I cannot seem to get the timing down on this robots spinning slash at all, no matter what button I press after parrying, Chai doesnt attack back
 

RGB'D

Member
Beat it. Best game I have played since GOW:R. I had such a blast. Played the whole thing on hard and definitely had to try mimosa and kale a few times. Highlights were definitely the last couple levels although the whole game was excellent. Excellent sound choices, and great humor and story. Tango has to build off this and make a sequel. I could even see different music based characters to play as such as with different weapons such as a microphone nunchakus or something. Excellent job and such memorable characters and game play. I never replay stuff and have been playing the post game content and loving playing through the different levels. The Prodigy level and the level where they were getting to Kale were masterpieces.
 

Orbital2060

Member
Mimosa was tougher than expected. In fact the whole last third has been pretty tough with some encounters really pushing you to think and understand the mechanics. I loved the Cuisine Samurai chef, just one of many brilliant touches in the game. On the last stretch towards Kale and the level design is something else. Lovely stuff.
 

Orbital2060

Member
I definitely am though, I have the bar underneath showing the beat,
Maybe I misunderstand but does Chai even do a riposte? After a parry, you carry on at the next beat with a combo or you can call a summon in to do the riposte. But you have to buy those for each character. So Im not sure but it sounds like you expect to do a riposte right after a parry which I dont think Chai does unless I missed something. The parry is supposed to break enemy stances which you have to do sometimes. Both with mini bosses and bosses like Mimosa where you have to parry her defence down or use a summon to help with that.
 

SCB3

Member
Maybe I misunderstand but does Chai even do a riposte? After a parry, you carry on at the next beat with a combo or you can call a summon in to do the riposte. But you have to buy those for each character. So Im not sure but it sounds like you expect to do a riposte right after a parry which I dont think Chai does unless I missed something. The parry is supposed to break enemy stances which you have to do sometimes. Both with mini bosses and bosses like Mimosa where you have to parry her defence down or use a summon to help with that.

I'll try and get some footage later, its the part where you can only kill the robot with a Parry followup, so 5 parries, then the circle comes up to attack and no matter what I press or when, Chai fails to attack, its the only thing thats failing
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
I'll try and get some footage later, its the part where you can only kill the robot with a Parry followup, so 5 parries, then the circle comes up to attack and no matter what I press or when, Chai fails to attack, its the only thing thats failing

This might help? Not my footage.

 

Punished Miku

Human Rights Subscription Service
Thats the very same boss, its the follow up, I assume its the same button as Parry (so B in my case)
The final hit with the two circles? Thats any attack button. Not parry. The very last hit after you parry the full pattern is attack.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Yea thats my issue, none of the attack buttons do anything

No idea then, never had an issue. Can you hit those same circles in normal follow-ups after combos?
 
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