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high-res direct feed mgs4 screens

Looks pretty good. Though I hope that Kojima expands Metal Gear's color pallete for next gen. I'm abit tired of the grey and greens in the series.
 
Angelus said:
Looks pretty good. Though I hope that Kojima expands Metal Gear's color pallete for next gen. I'm abit tired of the grey and greens in the series.
1) This is a warzone - don't expect flowery colors
2) MGS3 was very colorful and had a large variety of palettes depending on the area
3) You don't need a rainbow of colors for every game
 
If you're wondering if they are resized or not, just throw them into Photoshop and zoom in. 1080p native shots have a 1:1 pixel width. You'll see these are like 2:1, which means they've been blownup. You can see it if you look at a high-contrast area with a slightly off-axis line, like Otacon's collar. The stairsteps should be only a pixel wide, but you can see they're not. When you resize to 720p, you see they go down close to 1:1, and while still showing aliasing, the image quality is immensely improved. Just use logic. Have you ever seen a 1080p screen with that much aliasing? That's as much aliasing as you see in 480p shots, which shouldn't be nearly as evident at like 4x the resolution.

In case anyone thinks this is damage control, I'll just add some reference:

Ninja Theory took screens of Heavenly Sword at 1080p native. It has aliasing, but nowhere near what we see here:

http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=38&Itemid=61

OTOH, when Project Force was first shown, the first set of shots were released at 1080p, which clearly wasn't its native resolution. And it looked a jaggie mess like this as well. When resized to 720p, there was still aliasing, but nowhere near the first shots. Aliasing at 720p and especially 1080p shouldn't be this evident, which is the first giveaway. Just FYI. I'm not a photo editing pro, so correct me if I'm wrong.

TBH, even with the aliasing, this game destroys everything else I've seen, save for KZ3. Heavenly Sword just got bitchslapped IMO. My only beef is the weak textures on the tanks, and the aliasing on Snake's hair. The G70 has transparency AA, so I would like to see that fuzzy mess gone. PEACE.
 
Pimpwerx said:
If you're wondering if they are resized or not, just throw them into Photoshop and zoom in. 1080p native shots have a 1:1 pixel width. You'll see these are like 2:1, which means they've been blownup. You can see it if you look at a high-contrast area with a slightly off-axis line, like Otacon's collar. The stairsteps should be only a pixel wide, but you can see they're not. When you resize to 720p, you see they go down close to 1:1, and while still showing aliasing, the image quality is immensely improved. Just use logic. Have you ever seen a 1080p screen with that much aliasing? That's as much aliasing as you see in 480p shots, which shouldn't be nearly as evident at like 4x the resolution.

In case anyone thinks this is damage control, I'll just add some reference:

Ninja Theory took screens of Heavenly Sword at 1080p native. It has aliasing, but nowhere near what we see here:

http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=38&Itemid=61

OTOH, when Project Force was first shown, the first set of shots were released at 1080p, which clearly wasn't its native resolution. And it looked a jaggie mess like this as well. When resized to 720p, there was still aliasing, but nowhere near the first shots. Aliasing at 720p and especially 1080p shouldn't be this evident, which is the first giveaway. Just FYI. I'm not a photo editing pro, so correct me if I'm wrong.

TBH, even with the aliasing, this game destroys everything else I've seen, save for KZ3. Heavenly Sword just got bitchslapped IMO. My only beef is the weak textures on the tanks, and the aliasing on Snake's hair. The G70 has transparency AA, so I would like to see that fuzzy mess gone. PEACE.

Good post.

Another quick way you can tell if the supposed 1080p is imply a blown up 720p, you can just downsize the 1080p to 720p and then size it back up to 1080p, and if there is zero loss of detail, then yeah it was scaled up beforehand.
 
IGN posted them in their real resolution

metal-gear-solid-4-20050915072832559.jpg

metal-gear-solid-4-20050915072840184.jpg

metal-gear-solid-4-20050915072831372.jpg


http://media.ps3.ign.com/media/714/714044/imgs_1.html
 
Pimpwerx said:
If you're wondering if they are resized or not, just throw them into Photoshop and zoom in. 1080p native shots have a 1:1 pixel width. You'll see these are like 2:1, which means they've been blownup. You can see it if you look at a high-contrast area with a slightly off-axis line, like Otacon's collar. The stairsteps should be only a pixel wide, but you can see they're not. When you resize to 720p, you see they go down close to 1:1, and while still showing aliasing, the image quality is immensely improved. Just use logic. Have you ever seen a 1080p screen with that much aliasing? That's as much aliasing as you see in 480p shots, which shouldn't be nearly as evident at like 4x the resolution.
Huh. Thanks for pointing that out. I'm too stupid to notice stuff like that on my own.
 
Look, I like the metal gear games....and love the mega cutscenes. But these gaming companies that continue to show videos of the cutscenes in their games, and then tell the public that s "in-game" footage, need to be sued for false advertising.

You look at madden 360 video they show as a commercial. We know it wont look like that but joe consumer dosnt till he/she puts it in their console at home. Say its the intro movie and stop the lies is all I am asking.

I am ready for nexgen and knw the games will look great. But lets not show one thing and then deliver another.
 
Xbots am cry again?? lol

Seriously, whoever thought those originals were not uber sized is well, eating crow (as were the stupid comparisons w/ Gow). :)

MGS4 >>> everything else, period.
 
dark10x said:
1) This is a warzone - don't expect flowery colors
2) MGS3 was very colorful and had a large variety of palettes depending on the area
3) You don't need a rainbow of colors for every game


And I didn't say it should look like a bowl of fruit loops now did I.
No need to be so defensive.
 
Norse said:
Look, I like the metal gear games....and love the mega cutscenes. But these gaming companies that continue to show videos of the cutscenes in their games, and then tell the public that s "in-game" footage, need to be sued for false advertising.

You look at madden 360 video they show as a commercial. We know it wont look like that but joe consumer dosnt till he/she puts it in their console at home. Say its the intro movie and stop the lies is all I am asking.

I am ready for nexgen and knw the games will look great. But lets not show one thing and then deliver another.
Get to the point. Are you calling Kojima and Co. liars re: these images?
 
SolidSnakex said:
Notice the bright outline of Solid's right arm. Is this evidence of photoshop-ing (was Solid just cut and pasted onto that backdrop), or is it just a side effect of Anti-Aliasing?
 
Norse said:
Look, I like the metal gear games....and love the mega cutscenes. But these gaming companies that continue to show videos of the cutscenes in their games, and then tell the public that s "in-game" footage, need to be sued for false advertising.

You look at madden 360 video they show as a commercial. We know it wont look like that but joe consumer dosnt till he/she puts it in their console at home. Say its the intro movie and stop the lies is all I am asking.

I am ready for nexgen and knw the games will look great. But lets not show one thing and then deliver another.
...what are you talking about? Because if it's these shots not being representative of what real-time gameplay will look like (or better, as with the MGS2 trailer), you're incorrect.
 
Yossarian said:
Get to the point. Are you calling Kojima and Co. liars re: these images?

Seriously, are people trying to discredit Kojima and company?! Are they freakin' for real?! Time after time of making excellent lookings games this gen too?! This is MGS2 all over again!
 
The blown up shots were very underwhelming compared to the scans so I'm glad I read the whole thread before replying :) The proper shots look awesome and the trailer cannot come soon enough.
 
The character design from these screenshots absolutely blows my mind. This is the kind of stuff where you see the benefit of high-end graphics.
 
..pakbeka.. said:
I'll be honest, otacon looked better on the scan, maybe it was the dirty look of the scan, but it looked like a photo, I showed it to a friend of mine and he asked which actor was that


well, at least we know it will look better by the time it's out



I don't know dude. These screens look awesome to me. I think some of you are too accustomed to the grain common to many games in this gen. It's like the difference between video and film I think. But, to each his own.

I do think gramps needs to lose the mullet though. :)
 
Heh, those Ruliweb pics were distorted not only in resolution blow-up but also have f-ed up color pallete.

IGN pics are actual framebuffer grabs and look damn good.
 
Personally, I think in-game is both cutscene and actual (health bar etc.) gameplay.

As long as the cutscene was created via actual hardware it's as good as down in the pits in-game to me.
 
Could someone host the pics in their native resolution, please? Can't go to IGN (or any other major gaming site). The bigger pictures looked great, if you forget the jags. My only complaint would be that some textures look a bit flat. The plastic kinda look doesn't really bother me, but in the scans peoples skin (and some fabrics etc) looked a bit more realistic.
 
OMG Jaggies are BACK!

I dont think the graphics are anything the 360 couldnt pull off. But the style and MGS theme and feel is what makes these screens and trailer great. If one game can tempt me to hold off on a 360 buy untill the release of the PS3 its MGS4. (That all depends on the PS3 price tough)
 
The screenshots of games where every detail is almost perfectly defined have been sampled with a doctored 32x and higher anti-aliasing. In reality, next generation games will probably have 4x at best, mostly on the X360, with many PS3 games having less anti-aliasing or, in the case of PS3 games using HDR lighting, no multisampled anti-aliasing.
 
Notice the bright outline of Solid's right arm. Is this evidence of photoshop-ing (was Solid just cut and pasted onto that backdrop), or is it just a side effect of Anti-Aliasing?
It's a sideeffect that can occur with postprocessing effects where low-res(blurred) buffers are mixed in with the normal rendering. It's something that's particularly common in current gen games, though it's usually difficult to notice in motion.

If I had to guess, I'd say they are softening/blurring the shadows in screenspace which will introduce this type of 'halo' effect around some polygon edges. It's a technique commonly used with lots of PS2 games that use volume shadows.
 
Looks awesome.

But MGS3 looked great, and you're going from 300 MHz CPU/32MB of RAM to 3.2 GHz and a 500 or 600 MHz Nvidia GPU with 512MB of RAM (crude tech breakdown but you get the point) ... really it should look that good.
 
looks like pre-rendered stuff. where's the gameplay footage? Killzone and this look nice, but we need some gameplay footage before comparisons can be made to anything (PC, 360, current gen, etc.)
 
open_mouth_ said:
looks like pre-rendered stuff. where's the gameplay footage? Killzone and this look nice, but we need some gameplay footage before comparisons can be made to anything (PC, 360, current gen, etc.)

we need close_mouth
 
not a single jaggy in sight
looked absolutely fantastic

re: Killzone - this is team Kojima, i can buy that the final game will be in the region of this. Killzone STILL looks better by some distance - and i STILL don't buy it.
 
open_mouth_ said:
looks like pre-rendered stuff. where's the gameplay footage? Killzone and this look nice, but we need some gameplay footage before comparisons can be made to anything (PC, 360, current gen, etc.)

Why act like you've never seen an MGS trailer before? Really.. why?
 
DarienA said:
Why act like you've never seen an MGS trailer before? Really.. why?

Why does everyone else act like they've never seen one before? Did MGS2 play like a cinematic movie like the original trailer portrayed? Neither will this.

It's a well-made teaser for the fans, but hardly a display of gameplay. People need to stop comparing apples to oranges.
 
open_mouth_ said:
Why does everyone else act like they've never seen one before? Did MGS2 play like a cinematic movie like the original trailer portrayed? Neither will this.

It played like the gameplay sequences that made up the majority of the trailer, yes.
 
open_mouth_ said:
Why does everyone else act like they've never seen one before? Did MGS2 play like a cinematic movie like the original trailer portrayed? Neither will this.

It's a well-made teaser for the fans, but hardly a display of gameplay. People need to stop comparing apples to oranges.

If we're talking character animation and environmental details in MGS 2 and 3? then what you saw in the cutscenes was pretty much what you saw in the game.

You are correct that it's not Apples to Apples.. but I wouldn't put it as opposite as Apples to Oranges.
 
open_mouth_ said:
Why does everyone else act like they've never seen one before? Did MGS2 play like a cinematic movie like the original trailer portrayed? Neither will this.

It's a well-made teaser for the fans, but hardly a display of gameplay. People need to stop comparing apples to oranges.
Actually, it did play rather similarly to the ORIGINAL MGS2 trailer -and- the final game saw visual improvements.

We'll see our true gameplay soon enough, but this is simply a display of hardware capabilities. The game will look this good (or better), of that I have no doubt.

This follows the same mold as every other MGS trailer. Apply what you saw there to this, and there you go.
 
There's zero doubt in my mind that MGS4 will be one of the best looking games upon release (like MGS2 was when it was released). That trailer looked more like an intro CG to MGS4, though. I assume it was made using the target game engine visuals.
 
open_mouth_ said:
I assume it was made using the target game engine visuals.

Kojima Productions, the Konami subsidiary headed up by Metal Gear Solid producer Hideo Kojima, has announced that its Tokyo Game Show showing for Metal Gear Solid 4 will consist of a trailer running on actual PS3 hardware. The site makes it clear that we won't be getting target rendered footage, but actual PS3-generated footage.

http://ps3.ign.com/articles/649/649116p1.html
 
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