Oldest Snake
Member
The middle slice of the "Bonus Missions Episode" icon, mostly covered up behind 47.
Certainly looks like one of the screenshots that leaked back before Sapienza released.
The middle slice of the "Bonus Missions Episode" icon, mostly covered up behind 47.
If I'm compromised by the guard I dump into a locker, does it mess up my SA?
I do love Sapienza but man another bonus map there?
nope, as long as you hid the body you're fine
SA seems to be only removed if you get the big arial fonts like CRIME NOTICED or FOUND TRESSPASSING and the like, as well as Non-Target Killed. Though BODY FOUND is fine if it's done thorugh poison kill or accidental kill.
It still is the best suit, yeahI hope the Requiem Pack is cheap because I really want that white suit lol
I do love Sapienza but man another bonus map there?.
K thanks. I'm trying to get SA on Marrakesh. Will I get SA if I use the APC gun turret? Will it count as accidental kills since they're indirect kills?
The sushi bar is the one I'm a bit figuring out, I don't want to watch it yet lol
I take it when she is in the sushi bar and found her cigs, she will head to a spot for pushing?
What's the best/cheapest way to buy this game? And what's the lowest that S1 has ever gone? Due to episodic nature of the game, I'm guessing the sales haven't gone too steep yet.
(I should clarify: I'm talking PC version here)
It's been $15 a couple of times at Gamestop but that was apparently due to price errors. Otherwise its been on sale for $30 just recently multiple times, I got it for that much back in November.
Props where they are due, I am now trying to get SA on these Elusives when they announced the Winter Suit. I mean I'm not one for cosmetic suits but it's more of an accomplishment thing.I hope they don't add more ET SA challenges in season 2. I've almost got my Winter Suit, but I can't say it's been an enjoyable grind. I just want to play an Elusive Target without all of these annoying SA conditions on top of them.
The first bonus mission on Sapienza closed off the entire beach area along with the Church. This next bonus mission will do the complete opposite.
If she finds cigarettes in the restaurant, she will go smoke them in the garden next to the oil barrel. Automatic fire kill if the barrel is punctured.
It's a different outcome if she finds cigarettes in her own suite.
K thanks. I'm trying to get SA on Marrakesh. Will I get SA if I use the APC gun turret? Will it count as accidental kills since they're indirect kills?
Ooo I'll try this then. Just need to figure out how to make her guards look away.
The cool thing about this method:you can do everything without making anyone look away.
So I came in thinking this game would play like splinter cell/MGS, but that's obviously not the case, so I'm slowly transitioning into the new play style.
wait, seriously? but I thoughther area in the bar is considered tresspassing (I know the guards don't look inside though), unless you mean to tell me you could get there through the window?
depending on how you play, it can end up like that
also Colorado map has that feel in some ways
Just started playing this game, the last Hitman game i played was 2, and i really enjoyed it but never really continued on with the franchise. Something i've always meant to address.
I just started the mission in Italy , its been really great so far with the varied way missions can play out and a wonderful attention to detail but one thing is seriously bugging me, at a strong determent to the experience, why does almost everyone have an American accent? Its extremely bothersome and breaks the immersion instantly - i'm hoping this is not a constant throughout the title.
I'm sure this has been discussed quite a bit, and i'm going to keep going, but my gosh it is annoying.
wait, seriously? but I thoughther area in the bar is considered tresspassing (I know the guards don't look inside though), unless you mean to tell me you could get there through the window?
wait, seriously? but I thoughther area in the bar is considered tresspassing (I know the guards don't look inside though), unless you mean to tell me you could get there through the window?
depending on how you play, it can end up like that
also Colorado map has that feel in some ways
Oh I see. Well, I've just done, I mean still playing the training level. Then gun fights can break out?
You can jump over into her area from the lunch area next to it.
It's not really the accents, if you pay attention you will notice that 10 voice actors do about 90% of voice work for the entire game. The game probably had a pretty small VA budget; there is a guy with a very distinct voice that you can find in every level. At one point you might just accept it as part of the overall Hitman zaniness, but yeah.
The only thing that bothered me noticeably is that even some of the main targets do other voices in other episodes. You can clearly hear Margolis in one of the other stages, now in my head-cannon I can kinda imagine that one dude as a globe trotting guy who is constantly looking for a job but always runs into Agent 47, it's kinda harder to do that with targets that you are definitely supposed to kill.
It's not really the accents, if you pay attention you will notice that 10 voice actors do about 90% of voice work for the entire game. The game probably had a pretty small VA budget; there is a guy with a very distinct voice that you can find in every level. At one point you might just accept it as part of the overall Hitman zaniness, but yeah.
The only thing that bothered me noticeably is that even some of the main targets do other voices in other episodes. You can clearly hear Margolis in one of the other stages, now in my head-cannon I can kinda imagine that one dude as a globe trotting guy who is constantly looking for a job but always runs into Agent 47, it's kinda harder to do that with targets that you are definitely supposed to kill.
You know what really irks me? Unique characters like Helmut, or even some Elusives have unique voices until they get interrupted out of their routines by being bumped or coins. At that point, they revert to one of the generic 10 voice actors you find everywhere else. Kind of funny, but breaks the immersion for me.
As much as I like this game though, I really hate this Shadow Client story.
Fuck didn't get SASO on the elusive. The guard in the basement turned around as I was aiming to knock him out just before exiting. Really frustrating.
How can you hate something that doesn't even show up that often? In a matter of fact, how can you even hate the story? Did it hurt your feelings in any way?
New Paris escalation: The Adrian Eclipse. The new complication on level 3 is genius - don't miss this one.
Effectively this also means you can't climb ledges either.
Right now the developers themselves even make fun of this behavior, but this has got to be something that can be solved with a bigger budget for season two. Although elusive targets might never justify recording the full set of reaction lines (for example a target will never need to react to 47 climbing over objects if that target never goes near any climbable objects).
The game seems well-received enough that I really look forward to seeing what obvious oversights they can afford to improve on in season two (and with the team in a bigger studio now, more money and manpower are all but certain).
Holy shit! That is amazing.
Holy shit! That is amazing.
Finished up Hokkaido this week, though I'm probably going to perfect some of my runs this weekend.
I think this is how I'd rank the episodes overall:
1. Sapienza
2. Hokkaido
3. Marrakesh
4. Paris
5. Colorado
6. Bangkok
The only two that I don't think are great are Colorado and Bangkok, but they are still pretty good regardless. I think the Colorado mission would have been better if, at the very least once you got your mastery high enough, you didn't have to always take the same exit. I really like the map overall. And then in Bangkok, I felt like one too many NPCs could see through every disguise. It's not as consistent or as balanced in that regard as the rest of the missions. Stuff like the actress giving me her room key because she sleeps around, but room service is suspicious of me going to her room. Or Cross' bodyguards not letting me upstairs as the exterminator after the hotel manager makes the call. There are just too many little things that made that mission more of a headache than it should have been.
I agree, I just wish it was like Hokkaido where its special requirement (no concealed items) got relaxed upon mastering the stage. A lot of the times when I start plotting out what I want to do on a run, the specific exit plays a big part in that and I feel like Colorado has less variety as a result.The one exit in Colorado kinda sucks, but the one thing that softens the blow a bit is that there are other exits you can use when doing contracts, escalations, or elusive targets, it's just the main mission that requires the bunker exit. It's the same as how you have to go down and deal with the virus in Sapienza every time, but you obviously don't if you are doing a user contract. In fairness, it sucks there, too, but it doesn't stop the level from being great.
I'm actually surprisedyour character running around in ledges don't trigger any alerts in the original map lol
I agree, I just wish it was like Hokkaido where its special requirement (no concealed items) got relaxed upon mastering the stage. A lot of the times when I start plotting out what I want to do on a run, the specific exit plays a big part in that and I feel like Colorado has less variety as a result.
And while the virus is the worst part about Sapienza, they at least don't force you to always do that part last. I was at least able to be a bit more creative knowing that I could do that part first, or place a mine there and detonate it later. Freedom Fighters always funnels you toward the farmhouse.
Yeah, definitely agreed. Hokkaido's requirement going away at mastery 20 feels like the right way to go about it for things like that. Having been on this train since day one, I've definitely gotten the impression, whether its through the evolution in level design or the design of the escalations and elusives, that IOI's strategy of using consumer data to get feedback on what's working and what isn't to inform their design is paying off. I'm incredibly hopeful for Season 2's possibilities.
Hopefully they make it so there's lots of ways to take those objectives out. The virus sucks because it always requires your physical presence in the lab to be able to destroy it. It would be nice if there were ways of destroying it remotely with certain opportunities. Hell, I can think of a pretty simple one for example: having a way to have Francesca checking on the virus before it's destroyed. You could then have her pick up a rubber duck, and you could explode it when she was next to the virus!Going by the PCgamer article on Sapienza, they understand that stationary non-hit objectives are not interesting for replays. (Which is a major difference for elusive targets. Retrieving a stationary item can still be interesting if you will only ever do it once.)
No doubt season 2 will have non-hit story objectives, but it sounds like they will be trying to make them more like hits. Imagine a better Sapienza with even more options: that's the kind of potential season 2 has.
Exactly. Or some way you could piss off the doctor at the church into sabotaging it, because she's the one with the dongle. Similar to using Soders' hit list in Hokkaido.Hopefully they make it so there's lots of ways to take those objectives out. The virus sucks because it always requires your physical presence in the lab to be able to destroy it. It would be nice if there were ways of destroying it remotely with certain opportunities. Hell, I can think of a pretty simple one for example: having a way to have Francesca checking on the virus before it's destroyed. You could then have her pick up a rubber duck, and you could explode it when she was next to the virus!