Can someone tell me where the key for theplease?Tank by the school is
Can someone tell me where the key for theplease?Tank by the school is
Really wish there was more rat poison around for this level. All ive found was 1 nonlethal one, and 1 lethal one... which is pretty useless, unless there is a target that drinks/eats?
Oof. The disguises that work really kinda suck. In the embassy, the security guard disguise is so transparent as to be almost completely worthless. In the school, there's enough Elite Guards that can see through the elite guard set that your movement still feels really restricted... and I have no idea what the point of a bunch of the other ones are besides some one-off zones, like the shopkeep and the maintenance disguise.
Can someone tell me where the key for theplease?Tank by the school is
Can someone tell me where the key for theplease?Tank by the school is
The proper key is in the parking garage, while the activation code is in the tunnel.
Tunnel
In the school, though, you are supposed to useto get around safely. You actually have surprising freedom once you figure out all the shortcuts.the holes in the walls and floors, and the windows,
I actually think it's vers easy to move around in the school with the elite soldier outfit, much easiert than the sapienza villa.
but you can also get an officer outfit pretty easily and that's even better.
What are the keys for the civ car and tank truck used for? I haven't found the corrosponding vehicles that you can interact with.
They unlocka car in the consulate garage and the truck parked outside the school as exit points.
the key to the school escape truck is in a room on the second floor of the school
the code for the turret, which is on a different truck, is in the tunnel
I don't know what key is in the garage. is there an escape vehicle in the embassy as well?
Really wish there was more rat poison around for this level. All ive found was 1 nonlethal one, and 1 lethal one... which is pretty useless, unless there is a target that drinks/eats?
One of thewill eat while walking around the city.poster guys
I love how's there like 12 or more remote explosives around the level, i need to round them up sometime and go a crazy ass chain explosion
Where can i find the shotgun needed for the escalation?
hmmm i just choked him out when he went into a small space with a garbage can.One of the will eat while walking around the city.
There's an.armory room in the school with every type of gun
So how is it? Good level?
How many episodes is left, and were will the be located?
Eh, I found an easier way, just selected an Ica drop point in the garage and put a shotgun here. Still, I need to figure out how to kill the soldier with a shotgun and hide is body, since the garage is literally filled with guards.
Also I hope IO won't end this game with a "continue in Season 2", because really, it would be a rip-off,
hmmm i just choked him out when he went into a small space with a garbage can.
Anyone else find the coin system buggy in this stage?
So how is it? Good level?
You mean to get theFor some reason I'm struggling with this one.
Cleanly got the propaganda poster army-guy disguise so I canno problem. Found theget in to the schoolguy on the ground floor but can't seem to cleanly engineer away to get him on his own. That said, if I'm patient,red beretthere is an opportunity for the main target in the interrogation room on the ground floor. Maybe a rubber duck opportunity?
I don't like it honestly. It's not bad, but it's very uninspired. If in other chapters (well, mostly in Paris) you wasted a lot of time waiting for your target to be in a specific spot, here you waste a lot of time to infiltrate the school or the palace. I also think the challenges with exp given is very badly planned, I played the episode a good amount of times, clearing all opportunities, doing a lot of challenges, but still I'm only level 16 with 4 levels missing, this never happened with Paris and Sapienza, I just played and the 20 mark came by itself. It's the worse of the three episodes released, IO really need to change the formula, because the "two targets in a big area" thing it's annoying now after three episodes.
Other Hitman titles had much more variety than this, there were also missions in which you had no target and you needed just to retrieve something/follow someone/reach a location.
I'm enjoying it, but I much prefer Sapienza over this one.So how is it? Good level?
I found the key of the APC in the parking garage, and I escaped with it. Is there a truck you can use too?
Also I don't like those challenges at all, I did all opportunities and a good bunch of challenges, but I need to grind six levels because I only reached level 14, this didn't happen in other episode, level 20 came by playing the game naturally.
So how is it? Good level?
Also I hope IO won't end this game with a "continue in Season 2", because really, it would be a rip-off,
Would it? I hope that's exactly what they do. More episodic levels like this. It's perfect.
Unless you mean you hope the story doesn't end on a cliffhanger. I can't say the story stuff has grabbed me at all. I hope it doesn't become a big part of the game. I like just random one off levels. Keep the dumb story stuff to a minimum, please.
You mean to get theright? Just go to his room, wait until the other soldier is walking to the window and facing that way, then grab the guy, dump him in the crate behind you and take his uniform. Can easily be done there without the other noticing.officer uniform
I think it's a very good level that does many things differently than the 2 others, it feels and plays much different, it's a setting in a completely different country. that's all good, but that being said, Sapienza (episode 2) is probably the best hitman level ever so it's not like episode 3 is bad simply because it's not as good as episode 2.
hitman 2016 has huge levels that can all be considered peak hitman so far.
So General Zordon or whatever makes some comments about waiting for some food to be delivered, but I've never seen it happen. Is it possible to get some poisoned food delivered or is it just another weird loose end in this level?
Would it? I hope that's exactly what they do. More episodic levels like this. It's perfect. Unless you mean you hope the story doesn't end on a cliffhanger. I can't say the story stuff has grabbed me at all. I hope it doesn't become a big part of the game. I like just random one off levels. Keep the dumb story stuff to a minimum, please.
Eh, I found an easier way, just selected an Ica drop point in the garage and put a shotgun here. Still, I need to figure out how to kill the soldier with a shotgun and hide is body, since the garage is literally filled with guards.
I don't like it honestly. It's not bad, but it's very uninspired. If in other chapters (well, mostly in Paris) you wasted a lot of time waiting for your target to be in a specific spot, here you waste a lot of time to infiltrate the school or the palace. I also think the challenges with exp given is very badly planned, I played the episode a good amount of times, clearing all opportunities, doing a lot of challenges, but still I'm only level 16 with 4 levels missing, this never happened with Paris and Sapienza, I just played and the 20 mark came by itself. It's the worse of the three episodes released, IO really need to change the formula, because the "two targets in a big area" thing it's annoying now after three episodes.
Other Hitman titles had much more variety than this, there were also missions in which you had no target and you needed just to retrieve something/follow someone/reach a location.
Also I hope IO won't end this game with a "continue in Season 2", because really, it would be a rip-off,
I love how impenetrable Hitman levels always feel on a first playthrough. The first-time exploration of a level always feels so immersive, just looking for the cracks to slip through. Played through twice, and still don't have much of an idea how to do it truly stealthily.
First run through was a no-reload, brute-force kinda run. Second run, got the targetsI'm not complaining, though.to meet at the school and threw the pale duck in between them for a double explosion kill. Somehow got Silent Assassin for it, even though I took out another soldier in the explosion.
I will say, there are way too many suspicious parties in the embassy. It's practically impossible to navigate.
So General Zordon or whatever makes some comments about waiting for some food to be delivered, but I've never seen it happen. Is it possible to get some poisoned food delivered or is it just another weird loose end in this level?
Oh and nice that non-preorders can finally have a remote ducky!
I was kind of hoping I'd be able to walk around the consulate with 47's suit, much like the auction section of Paris. Alas. However, there is a disguise:I love how impenetrable Hitman levels always feel on a first playthrough. The first-time exploration of a level always feels so immersive, just looking for the cracks to slip through. Played through twice, and still don't have much of an idea how to do it truly stealthily.
First run through was a no-reload, brute-force kinda run. Second run, got the targetsI'm not complaining, though.to meet at the school and threw the pale duck in between them for a double explosion kill. Somehow got Silent Assassin for it, even though I took out another soldier in the explosion.
I will say, there are way too many suspicious parties in the embassy. It's practically impossible to navigate.
I'm looking forward to season 2 in terms of gameplay enhancements more than anything.
One thing that came to me last night was that you should be able to move while blending in. Like, if you have a mop, why not be able to move around while mopping and keeping your head down.
Absolutely, you should be able to do assassin creed style lethal injection kills while blended in a crowd and get away with it.
That's the other thing - getting the parties to meet seems like it'd take just as much effort as just offing them individually