Kacho
Gold Member
The pushback after hits is so dumb.

It feels like shit to play because of this. I hate it with every fiber of my being.
The pushback after hits is so dumb.
I LOVE PLAYING HOLLOWNIGHT ON MY STEAM DECK OLED WHILE I WAIT FOR HALF LIFE 3 AND EAT MY VEGAN BURGERS
They remind me of the Celeste and undertale game fanbase... The same stunted furry loving weirdos. (also two games I have no desire to play).It's a great game. And like with many other great games, the best you can do is ignore the fanbase and just enjoy the game for what it is.
Castlevania sotn of course.I really want to know the people that think hollow knight is mid what do they consider their top 3 meteoidvanias.
Hollow knight is one of best games ever.
it was made by what 2 or 3 guys and goes toe to toe with aaa studios with budget into millions of dollars.
No, you are 100% on the money with this. Hollow Knight, Celeste and Undertale are overrated by the same crowd.They remind me of the Celeste and undertale game fanbase... The same stunted furry loving weirdos. (also two games I have no desire to play).
OK ok, not that bad. The undertale folks are insufferable and weird.
You mean like SotN and Super Metroid? I could slot in a variety of games for the last spot. Dead Cells for one is way more interesting than HK because it isn't bogged down by terrible pacing and has an S tier gameplay loop.I really want to know the people that think hollow knight is mid what do they consider their top 3 meteoidvanias.
I agree. Death by 1,000 pokes is not very interesting.I've also seen many say it has the best combat in a metroidvania and I'm always baffled, like how can they possibly say that? they really need to stop gaslighting people into thinking that hitstop and pogoing enemies makes good combat it does not, it adds complexity to combat, don't get me wrong, but it gets old really quickly too and while it does technically have builds with the charm system it also lacks many other RPG mechanics, that other metroidvanias do have.
Look, I love Hollow Knight. It's a great game. I have played Metroidvanias since their inception and Metroid/Castlevania before that.
But in the last 8 years, the amount of people that act like the genre started in 2017 with it's release and serves as it's pinnacle just really grinds my gears.
It's consistently ranked #1 on seemingly everyone's list and it makes me feel like I'm taking crazy pills.
And I'm it's target demo! I love bugs (keep several tarantulas, a jumping spider, hissing roaches, etc.), I love hand drawn art (been making it my whole life), and I love 2D action platformers (see above). But even I know it's not THAT good.
Is it truly just the Hot Topic aesthetic that's deluding everyone?! What is happening!?
Hell, even the devs are aware of this because if they weren't, Silksong probably would have released by now! They've been shitting their britches trying to make a sequel that lives up to the hype.
For me when it comes to combat you should be able to take some damage instead of having to avoid it entirely and I think for the more challenging bosses I firmly believe for some engaging and at times cinematic fights you absolutely should be trading hits between yourself and the boss. Or at least have some engagement with your gear and abilities to either nullify or mitigate damage by engaging with a games combat and RPG systems...instead of well I gotta wait for Boss 275 to finish their rotation before I can get 2 hits in and do it all over again.Hollow Knight started the shit trend of the hit sponge bosses in Metroidvanias. Long repetitive boss fights that are basically testing how long you can go without fucking up are not fucking fun. OG Metroid and Super Metroid didn't pull that shit. It takes the really fun game and shits all over it. It is pretty awful actually.
Nah bro you can't have bugs and spiders and expect your opinion to not be discarded. What are you an 8 year old boy with a mason jar? Grow up.Look, I love Hollow Knight. It's a great game. I have played Metroidvanias since their inception and Metroid/Castlevania before that.
But in the last 8 years, the amount of people that act like the genre started in 2017 with it's release and serves as it's pinnacle just really grinds my gears.
It's consistently ranked #1 on seemingly everyone's list and it makes me feel like I'm taking crazy pills.
And I'm it's target demo! I love bugs (keep several tarantulas, a jumping spider, hissing roaches, etc.), I love hand drawn art (been making it my whole life), and I love 2D action platformers (see above). But even I know it's not THAT good.
Is it truly just the Hot Topic aesthetic that's deluding everyone?! What is happening!?
Hell, even the devs are aware of this because if they weren't, Silksong probably would have released by now! They've been shitting their britches trying to make a sequel that lives up to the hype.
Yep. Meanwhile a super fun revolutionary game like Shadow labyrinth comes out and crickets... It's basically pac man metroidvania.
Also other indies in the same genre games like guns of fury, Infernax, and chronicles of the wolf, get no talk at all.
I tried both hollow knight and animal well (own them both and both get raved about), and I don't find them that compelling at all.
I'd rather go and play the cv collections again or an another indie. Maybe it's character both aren't humanoids. Maybe that's also why I never pick up ori games.
Or maybe just a generational thing. Genx sensibility (Castlevania /metroid) vs gen z (cutsie style)?
Nah bro you can't have bugs and spiders and expect your opinion to not be discarded. What are you an 8 year old boy with a mason jar? Grow up.
Can we also add blasphemous to the list. Just like Hollow knight it is highly rated but a complete drag to play.
If you guys played it any longer you'd find there is an item that cancels that. Guys are showing you didn't give it long enough of a try and potentially aren't good at these kinds of games?![]()
It feels like shit to play because of this. I hate it with every fiber of my being.
I think people aren't skilled enough to figure out metroidvania maps or mechanics. If you didn't grow up playing them, then there's a skill level to progress through first. It's alike to SotN in which you need to grind a bit then level up to get through tough areas without dying before reaching a save point. Plus save points are hidden and unexpected encounters with bosses when you're not prepared can be frustrating. Souls-likes usually add a savepoint before a boss fight and or a smaller range before you can repeat a boss fight and try again. On top of that when you reach your souls in this game you have to fight a doppleganger of your character to get them back. This wasn't designed to be any easy game.It's an OK metroidvania that far outstays its welcome and largely relies on aesthetic to make itself stand out.
Looking back I remember just being bored and wanting it to be over.
If you guys played it any longer you'd find there is an item that cancels that. Guys are showing you didn't give it long enough of a try and potentially aren't good at these kinds of games?
In addition the badge that allows you to see your character on the map is a design decision to handicap your ability to overpower the main character with additional strength & defense badges.
I think people aren't skilled enough to figure out metroidvania maps or mechanics. If you didn't grow up playing them, then there's a skill level to progress through first. It's alike to SotN in which you need to grind a bit then level up to get through tough areas without dying before reaching a save point. Plus save points are hidden and unexpected encounters with bosses when you're not prepared can be frustrating. Souls-likes usually add a savepoint before a boss fight and or a smaller range before you can repeat a boss fight and try again. On top of that when you reach your souls in this game you have to fight a doppleganger of your character to get them back. This wasn't designed to be any easy game.
The Sekiro avatar makes it too perfect
What's your stance? Didn't come at anyone, just mentioned some struggle with getting into these games because they aren't designed to be easy. And your drive by post isn't kind, nor does it contribute to the discussion.I was waiting for Skill Issue Guy to show up. What took you so long?!
Most aren't, damn straightYou see guys. You just aren't good enough at video games.
Thought you were different, easy ignoreYou see guys. You just aren't good enough at video games.
What's your stance? Didn't come at anyone, just mentioned some struggle with getting into these games because they aren't designed to be easy. And your drive by post isn't kind, nor does it contribute to the discussion.
If you guys played it any longer you'd find there is an item that cancels that. Guys are showing you didn't give it long enough of a try and potentially aren't good at these kinds of games?
In addition the badge that allows you to see your character on the map is a design decision to handicap your ability to overpower the main character with additional strength & defense badges.
I think people aren't skilled enough to figure out metroidvania maps or mechanics. If you didn't grow up playing them, then there's a skill level to progress through first. It's alike to SotN in which you need to grind a bit then level up to get through tough areas without dying before reaching a save point. Plus save points are hidden and unexpected encounters with bosses when you're not prepared can be frustrating. Souls-likes usually add a savepoint before a boss fight and or a smaller range before you can repeat a boss fight and try again. On top of that when you reach your souls in this game you have to fight a doppleganger of your character to get them back. This wasn't designed to be any easy game.
You see guys. You just aren't good enough at video games.
Most aren't, damn straight
Maybe you're just bad at social interactionThought you were different, easy ignore
You choose the game to play on per capita basis?it was made by what 2 or 3 guys and goes toe to toe with aaa studios with budget into millions of dollars