Hollow Knight is incredibly overrated.

I enjoyed the time I had with it, but it also got to a point where I had played it enough. Then when I tried to pick it back up months later, I just couldn't be bothered.
 
Have you glitched directly past Richter boss fight into upside down castle and beaten Dracula with only fists?
No, and neither have I tried beating the game right after a colonoscopy while sitting upside down.

A normal playthrough of SOTN is super easy, made up challenges aren't going to change that.
 
No, and neither have I tried beating the game right after a colonoscopy while sitting upside down.

A normal playthrough of SOTN is super easy, made up challenges aren't going to change that.
I don't think you understand the meaning of the term ceiling...

That sounds like a speed run strategy. The game itself with it's RPG like leveling system is super easy.
It is very accessible but the game lets the player choose how challenging it is. You have the choice to level up and pick up Alucard Shield and spam Shield Rod special. You also have the choice to blaze through the game with starting equipment or just play Richter. The beauty of it is every option is valid.
 
I don't think you understand the meaning of the term ceiling...
Yeah, it's how far the game lets you take your skill when engaging with it's mechanics.

Thing is I don't think made up challenges via bugs or exploits should be taken into account, because if we do then each and every game could have it's ceiling on the moon.

Hollow Knight has actual challenging difficulty without having to engage with any glitches.
 
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I absolutely loved Super Metroid and Super Castlevania 4 on the SNES (and completed them both many times), but I can't think of a single Metroidvania game that I've ever even halfway finished due to sheer boredom and frustration. Hollow knight included.

I think the reason being is because Super Metroid and Castlevania 4 were pretty much AAA games in their era and impressed the hell out of me both visually and sonically. Now the genre is peppered with overhyped indie bollocks, hanging on to the coat tails of classics.
 
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I absolutely loved Super Metroid and Super Castlevania 4 on the SNES (and completed them both many times), but I can't think of a single Metroidvania game that I've ever even halfway finished due to sheer boredom and frustration. Hollow knight included.

I think the reason being is because Super Metroid and Castlevania 4 were pretty much AAA games in their era and impressed the hell out of me both visually and sonically. Now the genre is peppered with overhyped indie bollocks, hanging on to the coat tails of classics.
I don't agree that there hasn't been anything good since (Ori, Hollow Knight, and most of the later Metroids are all still strong)...but I am struggling to think of a Metroidvania that I like more than Super Metroid or Super Castlevania 4 (which isn't exactly a Metroidvania but still my favorite CV game).

SCV4 is criminally underrated if you ask me. Incredible soundtrack and atmosphere all in a super-tight package with no filler. And before people start parroting that obnoxious YouTube video from like 15 years ago, just play SC4 on Hard and enjoy the challenge.
 
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I don't agree that there hasn't been anything good since (Ori, Hollow Night, and most of the later Metroids are all still strong)...but I am struggling to think of a Metroidvania that I like more than Super Metroid or Super Castlevania 4 (which isn't exactly a Metroidvania but still my favorite CV game).

SCV4 is criminally underrated if you ask me. Incredible soundtrack and atmosphere all in a super-tight package with no filler. And before people start parroting that obnoxious YouTube video from like 15 years ago, just play SC4 on Hard and enjoy the challenge.
CV4's soundtrack is fantastic, no doubt about it. Every tune set the tone for each level perfectly. Tbh, SNES era music was peak for me, particularly in Konami games, with Axelay being another game with some crackers. Although the Spectrum and C64 era was also awesome for tunes mostly thanks to Rob Hubbard.

I heard so much praise for the Prince of Persia game that I happened to try when it hit PS+, but I bounced off that within an hour.

They just don't have that pull for me, neither in the music or the visual sense. Dead Cells is the only one that was half decent for me in that respect, but I just became tired of the gameplay loop. It was fun for a few hours at least.
 
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Game is very cool indeed but come on, "raw skill ceiling"? Game's easy as piss, only dangerous boss is Galamoth.
It's a fantastic game but yeah it's not even close to as challenging as Hollow Knight, not bosses, enemies, platforming, exploration. Nothing.

Got to say though, the upside down castle was brilliant! There has been nothing like it. Until possibly Elden Ring but that was just a small area.


Btw I absolutely loved Order of Ecclesia! Not sure I can explain it but that's probably the Igavania I have the fondest memories of. Just superb 👌

I'm between games, maybe I should go replay it and see if it's nostalgia or if it's worthy of my feelings. Two screens, is it playable on emulator on PC? Or available on Switch somehow? Or do I need to dig out an old DS?
 
I'm between games, maybe I should go replay it and see if it's nostalgia or if it's worthy of my feelings. Two screens, is it playable on emulator on PC? Or available on Switch somehow? Or do I need to dig out an old DS?
Should be emulable without any issues! In fact it's one of those games that barely uses the bottom screen, so you could play it nicely even on a handheld.



In any case if you want some good ol' Igakino I recommend playing Aria of Sorrow if you haven't already.
 
Never understood the hype. I dropped hk after a couple hours. I recently started playing dead cells and have been playing that nonstop, for sure the better game in my eyes.
 
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Should be emulable without any issues! In fact it's one of those games that barely uses the bottom screen, so you could play it nicely even on a handheld.



In any case if you want some good ol' Igakino I recommend playing Aria of Sorrow if you haven't already.

Awesome! Still looks good, I need to play it.

I have Aria of Sorrow but actually never played it. Might've started it but that's about it, no memories of it.
 
Why do you call it HN when the abbreviation is HK?
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Awesome! Still looks good, I need to play it.

I have Aria of Sorrow but actually never played it. Might've started it but that's about it, no memories of it.
Oh man, you are in for a treat. It's my favorite of all the portable Castlevanias.
 
I just like fun games and something like Ori and the Blind Forest was much funner than Hollow Knight for me.

At the same time we should applaud such indie efforts and support them; but I agree OP.
 
The dream Metroidvania is one where it starts as a Simon's Quest and the 2nd half is a SotN exploring the huge castle or zone.

It's why I enjoyed Ecclesia so much. The build up to the main event was so good. Such a shame that Ecclesia's 2nd half was so shortlived and then Konami gave up on Castlevania shortly afterwards.
 
it starts as a Simon's Quest and the 2nd half is a SotN exploring the huge castle or zone
You just described the game I'm working on lol, but instead of Simon's Quest the firtst part is more like classic Zelda.

I wish more modern games did it like you described, but instead it's mostly open worlds or poorly interconnected hallways triying to mimic Dark Souls.
 
Oh wow, trying that first then!

Now that we're recommending other games. Have you played Monsterboy and the Cursed Kingdom?
Not quite a metroidvania but close and it's absolutely fantastic.

I haven't! But damn, it looks nice. So many games and so little time lol. Adding it to my wishlist so I don't forget to check it out.

Wait what you're a dev? And you're making a metroidvania?
💪👏🔥
Haha no, not really a dev. Just trying to make something on my spare time. And not really a metroidvania, it's more like an adventure game but you'll get new items that unlock new areas, kinda in the same vein as Zelda... maybe metroidvania-adjacent, lmao.
 
Haha no, not really a dev. Just trying to make something on my spare time. And not really a metroidvania, it's more like an adventure game but you'll get new items that unlock new areas, kinda in the same vein as Zelda... maybe metroidvania-adjacent, lmao.
OMG even cooler! 💪

I fiddle around with Unity, been building some "virtual slice" as they say for a platformer since 2019 I think. On and off. Just to keep my chaotic brain occupied and to practice drawing animations. Every sprite is a full-sized iPad Pro drawing! 😅 Fun project though, kids are coming up with ideas for enemies and stuff like that, wife gets to pose for action etc.
I'm no real programmer though, I know the basics but not advanced programming, and it's needed even with Unity for some scripts, unfortunately 😓 Spent last weekend just figuring out how to do blob shadows! lol
 
I keep chasing the next Castlevania: Symphony of the Night yet nothing has come close to it since it's original release. Not only does it have phenomenal graphics, but the level design is perfect and it has one of the best soundtracks of all time! Plus, the secrets in it are legendary as well. Nothing comes close, so when I hear people saying Hollow Knight is the greatest Metroidvania of all time, I cringe a little inside.
 
OMG even cooler! 💪

I fiddle around with Unity, been building some "virtual slice" as they say for a platformer since 2019 I think. On and off. Just to keep my chaotic brain occupied and to practice drawing animations. Every sprite is a full-sized iPad Pro drawing! 😅 Fun project though, kids are coming up with ideas for enemies and stuff like that, wife gets to pose for action etc.
I'm no real programmer though, I know the basics but not advanced programming, and it's needed even with Unity for some scripts, unfortunately 😓 Spent last weekend just figuring out how to do blob shadows! lol
Haha same here, more or less! I can code but can't do any kind of art lol, although I'm trying and it's very fun to learn new stuff like using Blender or Trenchbroom. As you say, it keeps the brain occupied but can also be damn fun, so much I've barely been playing any games since I started working on it lol.

Wish you the best for your project! And if you ever want to discuss gamedev related stuff there's this thread lying around, although nobody posts there nowadays.
 
Haha same here, more or less! I can code but can't do any kind of art lol, although I'm trying and it's very fun to learn new stuff like using Blender or Trenchbroom. As you say, it keeps the brain occupied but can also be damn fun, so much I've barely been playing any games since I started working on it lol.

Wish you the best for your project! And if you ever want to discuss gamedev related stuff there's this thread lying around, although nobody posts there nowadays.
Yep it's fun!

🤝
I've seen that thread, think I might've posted in it. But everybody is professional doing serious games that could soon be released, or so it seems. All I'm doing is just pure amateur level stuff tbh! I'm just a creative person with too much activity in my head that needs to come out in one way or another. And too old to have had an ADHD stamp on my forehead lol

But I've made hobby games and demos and music and art and animations since the first computer I had - Spectravideo SVI-328.

My brother is a badass coder though. But if I ask him about coding help he mostly think I'm retarded. So it's difficult! 😅 I got the blob shadows working through raycasting though, super proud of it because I couldn't find a single guide doing exactly what I wanted to do ☺️ (big blob under feet, jump and the blob shrinks, then goes big again when landing, and I got it working on all enemies too)
 
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