dragonyeuw
Member
I enjoyed the time I had with it, but it also got to a point where I had played it enough. Then when I tried to pick it back up months later, I just couldn't be bothered.
No, and neither have I tried beating the game right after a colonoscopy while sitting upside down.Have you glitched directly past Richter boss fight into upside down castle and beaten Dracula with only fists?
That sounds like a speed run strategy. The game itself with it's RPG like leveling system is super easy.Have you glitched directly past Richter boss fight into upside down castle and beaten Dracula with only fists?
I don't think you understand the meaning of the term ceiling...No, and neither have I tried beating the game right after a colonoscopy while sitting upside down.
A normal playthrough of SOTN is super easy, made up challenges aren't going to change that.
It is very accessible but the game lets the player choose how challenging it is. You have the choice to level up and pick up Alucard Shield and spam Shield Rod special. You also have the choice to blaze through the game with starting equipment or just play Richter. The beauty of it is every option is valid.That sounds like a speed run strategy. The game itself with it's RPG like leveling system is super easy.
Yeah, it's how far the game lets you take your skill when engaging with it's mechanics.I don't think you understand the meaning of the term ceiling...
I don't agree that there hasn't been anything good since (Ori, Hollow Knight, and most of the later Metroids are all still strong)...but I am struggling to think of a Metroidvania that I like more than Super Metroid or Super Castlevania 4 (which isn't exactly a Metroidvania but still my favorite CV game).I absolutely loved Super Metroid and Super Castlevania 4 on the SNES (and completed them both many times), but I can't think of a single Metroidvania game that I've ever even halfway finished due to sheer boredom and frustration. Hollow knight included.
I think the reason being is because Super Metroid and Castlevania 4 were pretty much AAA games in their era and impressed the hell out of me both visually and sonically. Now the genre is peppered with overhyped indie bollocks, hanging on to the coat tails of classics.
CV4's soundtrack is fantastic, no doubt about it. Every tune set the tone for each level perfectly. Tbh, SNES era music was peak for me, particularly in Konami games, with Axelay being another game with some crackers. Although the Spectrum and C64 era was also awesome for tunes mostly thanks to Rob Hubbard.I don't agree that there hasn't been anything good since (Ori, Hollow Night, and most of the later Metroids are all still strong)...but I am struggling to think of a Metroidvania that I like more than Super Metroid or Super Castlevania 4 (which isn't exactly a Metroidvania but still my favorite CV game).
SCV4 is criminally underrated if you ask me. Incredible soundtrack and atmosphere all in a super-tight package with no filler. And before people start parroting that obnoxious YouTube video from like 15 years ago, just play SC4 on Hard and enjoy the challenge.
It's a fantastic game but yeah it's not even close to as challenging as Hollow Knight, not bosses, enemies, platforming, exploration. Nothing.Game is very cool indeed but come on, "raw skill ceiling"? Game's easy as piss, only dangerous boss is Galamoth.
Should be emulable without any issues! In fact it's one of those games that barely uses the bottom screen, so you could play it nicely even on a handheld.I'm between games, maybe I should go replay it and see if it's nostalgia or if it's worthy of my feelings. Two screens, is it playable on emulator on PC? Or available on Switch somehow? Or do I need to dig out an old DS?
Why do you call it HN when the abbreviation is HK?It's the GOAT Metroidvania, better than even SoTN. Sorry some of you got the "cilantro tastes like soap" gene except with this genre and can't appreciate HN's greatness.
Hollow Night, dude was thinking about his sex life.Why do you call it HN when the abbreviation is HK?
Plays Hollow Knight on Hollow Nights and has to take a shower with Cilantro Soap.Hollow Night, dude was thinking about his sex life.![]()
Should be emulable without any issues! In fact it's one of those games that barely uses the bottom screen, so you could play it nicely even on a handheld.
In any case if you want some good ol' Igakino I recommend playing Aria of Sorrow if you haven't already.
Why do you call it HN when the abbreviation is HK?
Oh man, you are in for a treat. It's my favorite of all the portable Castlevanias.Awesome! Still looks good, I need to play it.
I have Aria of Sorrow but actually never played it. Might've started it but that's about it, no memories of it.
You just described the game I'm working on lol, but instead of Simon's Quest the firtst part is more like classic Zelda.it starts as a Simon's Quest and the 2nd half is a SotN exploring the huge castle or zone
Oh wow, trying that first then!Oh man, you are in for a treat. It's my favorite of all the portable Castlevanias.
Wait what you're a dev? And you're making a metroidvania?You just described the game I'm working on lol
Oh wow, trying that first then!
Now that we're recommending other games. Have you played Monsterboy and the Cursed Kingdom?
Not quite a metroidvania but close and it's absolutely fantastic.
Haha no, not really a dev. Just trying to make something on my spare time. And not really a metroidvania, it's more like an adventure game but you'll get new items that unlock new areas, kinda in the same vein as Zelda... maybe metroidvania-adjacent, lmao.Wait what you're a dev? And you're making a metroidvania?
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Keep us posted. Sounds interesting.Haha no, not really a dev. Just trying to make something on my spare time. And not really a metroidvania, it's more like an adventure game but you'll get new items that unlock new areas, kinda in the same vein as Zelda... maybe metroidvania-adjacent, lmao.
OMG even cooler!Haha no, not really a dev. Just trying to make something on my spare time. And not really a metroidvania, it's more like an adventure game but you'll get new items that unlock new areas, kinda in the same vein as Zelda... maybe metroidvania-adjacent, lmao.
Haha same here, more or less! I can code but can't do any kind of art lol, although I'm trying and it's very fun to learn new stuff like using Blender or Trenchbroom. As you say, it keeps the brain occupied but can also be damn fun, so much I've barely been playing any games since I started working on it lol.OMG even cooler!
I fiddle around with Unity, been building some "virtual slice" as they say for a platformer since 2019 I think. On and off. Just to keep my chaotic brain occupied and to practice drawing animations. Every sprite is a full-sized iPad Pro drawing!Fun project though, kids are coming up with ideas for enemies and stuff like that, wife gets to pose for action etc.
I'm no real programmer though, I know the basics but not advanced programming, and it's needed even with Unity for some scripts, unfortunatelySpent last weekend just figuring out how to do blob shadows! lol
Yep it's fun!Haha same here, more or less! I can code but can't do any kind of art lol, although I'm trying and it's very fun to learn new stuff like using Blender or Trenchbroom. As you say, it keeps the brain occupied but can also be damn fun, so much I've barely been playing any games since I started working on it lol.
Wish you the best for your project! And if you ever want to discuss gamedev related stuff there's this thread lying around, although nobody posts there nowadays.