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Holy fuck, Red dead Redemption 2 is an incredible game

keefged4

Member
It's definately up there with all the other "greatest games of all time" cliche lists.. If you play the PC version with an unlocked fps. Negates the horrendous input lag you get somewhat, It's still there, but its not "swimming through a river of thick sewage 30fps" there.
 

MMaRsu

Member
The secret is to play in first person mode. The difference in response and accuracy is light and day. First person mode, field of view max = perfect western immersive sim.

Also use FPS control scheme (in options), and set the deadzones to 0 or something
 

GymWolf

Member
The gunplay before you shoot may be shit, but very few games have better gunplay when the bullets actually hit the target.

Shooting in this game is just so meaty and satysfying, it's the cover\aiming that sucks balls (and on pc way less because of the higher framerate\mouse control)
 

DirtInUrEye

Member
Arthur Morgan is an idiot though. The first game is much better imo. I agree that the open world of the sequel is an unimpeachable marvel, but I just wish Rockstar games had industry standard responsive movement and shooting controls like those found in countless other open world games, going back to the likes of Sleeping Dogs and plenty of Ubishite games. GTA 6 no doubt will be a spectacular wading through marshland simulator.
 
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HRK69

Gold Member
True Crime: New York City


Bully: Scholarship Edition


Assassin's Creed IV: Black Flag


Days Gone


Hogwarts Legacy


*All of these have more interactivity.


HOGWARTS FUCKING LEGACY

Michael Jordan Lol GIF


The first Red Dead Redemption has better interaction than all those games.
 
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Paasei

Member
What is objectively good when it's a matter of taste?
Defining if something is good is technical.
Defining something is fun is based on entertainment value.

So then why isn't the gameplay good of RDR2 if it works technically speaking?
Dated, slow and clunky.

Does that mean you cannot enjoy it?
No.
 
Defining if something is good is technical.
Defining something is fun is based on entertainment value.

So then why isn't the gameplay good of RDR2 if it works technically speaking?
Dated, slow and clunky.

Does that mean you cannot enjoy it?
No.

Okay, i guess we see it differently.. If i was to write about a game i didn't enjoy it's gameplay, i would say that it's my opinion, stating that RDR2 gameplay isn't good as a fact, or how you phrased it "until people finally understand" is just wrong, you may see in this topic along and on countless other topics that many pepole did enjoy the gameplay, so it's far from being below standard.
 

simpatico

Member
It's not that he's slow, it's that the input takes a long time to register, like this:



I don't know if it's smoother on PC but it was awful on the PS4

That just looks like input lag. It's more responsive than that on PC, but Aurthur still isn't a spry young bird.

For the people commenting on gunplay, I find it no different than Max Payne 3 or GTA V. Just with older weapons. I like the gunfights quite a bit. I wonder if that's another effect of the input lag in the console versions. I think the ol western shootouts were handled pretty much perfectly. Struggle to think of how you'd even do it better.
 
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Paasei

Member
Okay, i guess we see it differently.. If i was to write about a game i didn't enjoy it's gameplay, i would say that it's my opinion, stating that RDR2 gameplay isn't good as a fact, or how you phrased it "until people finally understand" is just wrong, you may see in this topic along and on countless other topics that many pepole did enjoy the gameplay, so it's far from being below standard.
So be it. Agree to disagree. I see your view and I see my mistake of the phrasing. Doesn't change my view on seperating entertaining/joy from good/bad, however.
 

Raven77

Member
Elden ring. Both Zelda games. Ez

Nope.

Those are great examples but they're not better than rdr2. Here's the reason why.

Think about each open world and then think about what you can immediately do in those worlds. In rdr2 I can think of 10 or 15 things instantly. In the other two, I can think of a handful of things, but then it gets harder.
 
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lifa-cobex

Member
Elden ring. Both Zelda games. Ez
Both games being fantastic on their own rights.

Elden ring has great fantasy visuals that are weaved in to tell parts of lore.
Zelda games are hit and miss. For the hits though, The worlds are finely crafted but sparse.
RDR2 has a very detailed world that works really well with the hunting mechanics.

Your people are trying to compare three really well prepared cooked steaks. Cooked by three different chiefs in different ways.
 

HRK69

Gold Member
If by interactivity you mean you can kill anything that moves I guess so. Otherwise no.
Oh, come on. If you think ‘interactivity’ in Red Dead Redemption boils down to ‘killing anything that moves,’ you’ve missed the whole point. I’m talking about a living, breathing world where the smallest actions have real consequences. When was the last time you walked through Valentine and got into a fight with a random drunk, only to have the law after you and the whole town remember it the next time you show up? Or helped a stranded stranger and found out days later he survived because of you? Red Dead doesn't treat the world like a theme park; it's an ecosystem where interaction feels meaningful, not just hollow ‘go here, collect this’ quests like some Hogwarts chores. But sure, if that’s too complex to grasp, then by all means, reduce it to just ‘shooting things.

The game world feels real. Not just because you can pick off bad guys but because every inch of it invites you to explore and live in it. Ride out into the wilderness, and suddenly you’re tracking coyotes, taming wild horses, or stumbling on a bandit hideout where you decide how to handle things. It’s less about ‘just shooting’ and more about being a part of a world that remembers what you do, reacts to how you behave, and constantly surprises you. Unlike Hogwarts.

Red Dead Redemption 2 only doubles down on the interactivity. It's unmatched.
 
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