Nothing is random, you just don't like the game combat but it is all pretty clear.The combat in FW is so random. One time, i am taking down 2 huge turtles, aiming at their points, detaching guns - situation UNDER CONTROL like a pro.
Other time a jumping jacks weasels and sawface tooth face robots take me down randomly just like that.
Then You realize that all human enemies have these super awesome helmets, so nobody goes down in 1 shot in the head.
Tsushima looked to me like a very AC busy work game. Is it not? I still have to get it some day.
I loved Death Stranding... which is the biggest surprise when it comes to these games
And the loot system is atrocious. Hard to recognize what weapons and armors are better or not. Then they level too... which you never have materials for.
And all the junk. You constantly hold x on everything to pick everything up
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ACV has about 10000000000000 times better climbing than this. Even UC4 is better, certainly Lost Legacy which I just played through. It’s just annoying in HFW, worst aspect of an otherwise absolutely phenomenal game, imo.
The gimmicky animations are cool the first hour of gameplay. Ghost some great choices in simplifying some of its aspects for gameplay purposes, like looting both for resources or corpses, even being able to loot while walking or running past objects.My only main complaint with the game is looting.
Would be nice if you just auto-looted and a small icon would pop up on the screen saying you’ve obtained a critical component
Also…they really needed to steal the ghost of Tsushima scavenging system where it doesn’t pause with an animation for looting items in the overworld
But the entire point of introducing five different skill trees was to allow players to play it THIER way. If I am investing literally 50 points maxing out the Hunter tree, I shouldnt have to set traps and use brains. It's like playing as a Mage or Warrior class in WRPGs. If invest in Strength, and fully max out the skills, I want to see that difference in my playthrough. I mean there is literally a Skill tree dedicated for traps. The game is meant to be played the way YOU want to play it.
I would lower the difficulty if you’re not clicking with the combat. No shame in that.Fuck this game. I am fighting rock breaker and it’s terrible. You don’t have time to hit him, I am trying to scan him and it’s the first one so before I see his weakness, I have to look at “added to catalogue” for 5 seconds. And he jus poops out of the ground and kills me. And I am like 3 level above that mission
Man I eat dark souls and bloodborne for breakfast. This is some busy bs. Ready my post aboveNothing is random, you just don't like the game combat but it is all pretty clear.
You can literally enter a menu to see what parts are weak to elements etc.
It seems like you enjoy more simple combat systems and not something when you have to switch weapons\elements or hit weak spots.
tsushima combat is elegant but also deep as a puddle, even the stance system is just more damage to a particular enemy type instead of being like nioh system.
Most enemies in souls are way easier than enemies in horizon dude, you can't just circle them to do a backstab or wait behind a shield.Man I eat dark souls and bloodborne for breakfast. This is some busy bs. Ready my post above
There are literal ledges that Aloy should be able to climb but cannot cause it’s not colored yellowThey are going for a curated platforming experience. This is not a climb anywhere game. Nor would that make it better. It certainly added nothing to ACV
Nothing intelligent or clever about rock breaker clipping me through rock platforms. No place to hide, no time to shoot him. And nobody told me I must have shock arrows for this mission…. And you can’t blow the freeze or shock canisters without these type of arrows.Most enemies in souls are way easier than enemies in horizon dude, you can't just circle them to do a backstab or wait behind a shield.
little secret, souls games are not the hardest shit in the universe, i'm kinda good too with these games and i still get stomped hard in horizon.
Fuck this game. I am fighting rock breaker and it’s terrible. You don’t have time to hit him, I am trying to scan him and it’s the first one so before I see his weakness, I have to look at “added to catalogue” for 5 seconds. And he jus poops out of the ground and kills me. And I am like 3 level above that mission
Souls have shitty camera system that cause a lot of deaths, clunky platforming\jumping system and compenetrations everywhere, not sure how they are more fair...Nothing intelligent or clever about rock breaker clipping me through rock platforms. No place to hide, no time to shoot him. And nobody told me I must have shock arrows for this mission…. And you can’t blow the freeze or shock canisters without these type of arrows.
Souls is hard but fair. This is… nvm. I will try few more times. I should lower to easy but I am not letting this janky game win.
9 out of 10 my ass
Rock breaker fight in that level 18 side quest. I am about to break the disc lolSouls have shitty camera system that cause a lot of deaths and compenetrations everywhere, not sure how they are more fair...
Also a lot of enemies attacking from blind spots that you can't avoid unless you already know them, talk about being fair...
There are literal ledges that Aloy should be able to climb but cannot cause it’s not colored yellow
AC since Origins still has the best climbing mechanics in these games, hell even Uncharted has better curated climbing sections, this is just a bad version of that
Keep in mind I am liking the rest of the game as well, it just stands out as being outdated that’s all, keep also in mind HZD came out at the same time as BotW, so it’s had a few years of better climbing and platforming to learn from since then
I agree with you here.I don’t think climb anywhere = better by default
The platforming in BOTW or ACV is literally nothing. You press up in BOTW and hope your stamina gauge is good enough. It’s extremely boring
rockbreaker is just an hard enemy dude, it was the same in the first one, i died dozens of times agains him in the first game, there is a quest where you fight 2 of them...Rock breaker fight in that level 18 side quest. I am about to break the disc lol
I agree with you here.
My problem is the climbing is not built into the graphics instead layered over a UI. I don't know why they just didn't expand on how they did it before. This feels like such an odd design decision.
He lost me after the first sentence.Holy shit, what happened to Jim? Is he trans now?
Also, I mean I guess he makes some points but the primary concern I've seen regarding the changes to Aloy's face is that she looks different from the previous game. The changes are subtle but her face looks like a different person.
The climbing spots are procedurally generated. In the first one they probably manually made the graphics match the climbing spots for the whole game, and had less climbable areas.I agree with you here.
My problem is the climbing is not built into the graphics instead layered over a UI. I don't know why they just didn't expand on how they did it before. This feels like such an odd design decision.
I don't see how the bottom picture is a much better solution... it's just littered with ugly UI.
I just killed him. Lured around rocks and explosive spear. No idea I can break his legs as he is digging with his head. It makes no sense and I hated that fight….rockbreaker is just an hard enemy dude, it was the same in the first one, i died dozens of times agains him in the first game, there is a quest where you fight 2 of them...
Break his legs so he can't go underground anymore.
If your aim is shit, use explosive weapons that don't need good aiming.
The explosive slingshot, the explosive trap thingy, the explosive spears you get from the 2 black sisters, use the ropecaster to block the enemy so he can't move anymore.
Like other people said, the game gaves you a lot of tools if yopu don't care about precision, and horizon has a fuckload of broken weapons.
Rock breaker fight in that level 18 side quest. I am about to break the disc lol
dude you liked returnal, it is very strange that you don't like the combat in horizon.He lost me after the first sentence.
I love people complaining about culture wars while feeding more culture wars…
Grow up, Jim.
I finished returnal too.dude you liked returnal, it is very strange that you don't like the combat in horizon.
Unless you really hate open world games, give a chance to the sequel when it's gonna be cheap, some big creatures are basically like returnal bosses in terms of variety of attacks and shit, extremely spectacular.
The bloat is there but you can just do the main quest like in any other open world, the bloat is for people who enjoy the game so much that they want more of it.
he dig with the head but he need the legs to actually moves and change place, have you ever saw tremors movies?I just killed him. Lured around rocks and explosive spear. No idea I can break his legs as he is digging with his head. It makes no sense and I hated that fight….
I don’t agree with your defended. Blah blah horizon gives you tools and broken weapons. No. Just no
Dude combat is the only thing that is universally praised by reviews or even people who hate the story, i'm not putting much credit into nothing, you are just bad at the game or don't like the core combat that is much different from most tps games.I finished returnal too.
You give horizon too much credit. It is to janky for what you credit it for
I think you’re replying to the wrong post.dude you liked returnal, it is very strange that you don't like the combat in horizon.
Unless you really hate open world games, give a chance to the sequel when it's gonna be cheap, some big creatures are basically like returnal bosses in terms of variety of attacks and shit, extremely spectacular.
The bloat is there but you can just do the main quest like in any other open world, the bloat is for people who enjoy the game so much that they want more of it.
Yeah, i ended up doing that last night. I have the first Tier of the melee build all maxed out and was having trouble building up the resonator charge.That's a good point if this is the case. I personally play with a stealth and trap build with a few points in hunter for upfront damage. Maybe try more points in a melee build? Just asking, not sure how it would play out.
He actually is but he’s still fuelling the culture wars for YouTube clicks. Also, generalising gamers as incels is not the best look but let’s not derail the thread anymore.I don't want to say much because I got in trouble but Jim is right.
I picked the right one, it was just to have your attention.I think you’re replying to the wrong post.
Back on topic, I’ll try it for sure when I find it cheaper. I got the platinum for Returnal and absolutely love that combat but I also love the world and the atmosphere - but I love darker stuff, I get a hard on with dark and desperate aesthetics. Returnal is a horror game. Horizon to me looks like a cross between Avatar and Marvel. Just not my thing.
I’m sure it’s a really good game and love seeing people having a great time with it but I also understand people like rofif that don’t click with it. At least he’s complaining about the combat and not graphical tech.
Yeah, i ended up doing that last night. I have the first Tier of the melee build all maxed out and was having trouble building up the resonator charge.
I will just unlearn everything Ive learned from HZD and play the game the way they want me to play it. I just got to the settlement where you get Legendary weapons so hopefully things get easier with a higher DPS.
I said I finished returnal and souls/ sekiro no problem. No need to put shame in gears of war like games. It’s good fun.Dude combat is the only thing that is universally praised by reviews or even people who hate the story, i'm not putting much credit into nothing, you are just bad at the game or don't like the core combat that is much different from most tps games.
If you don't like interesting enemies that request strategy and good aim to be killed you can return shooting mongoloid locusts from behind a wall in gears (wild guess from your avatar).
It’s terrible. Like maybe 6 hours for meOff topic but battery life on PS5 controllers is even worse than PS4. I have had to take a break for a half an hour while the controller charges multiple times. I am thinking about going down to Best Buy and getting a long cord so I can just power it through USB.
Git gud...?Man I eat dark souls and bloodborne for breakfast. This is some busy bs. Ready my post above
Who ever said that the game is a 10?I said I finished returnal and souls/ senior no problem. No need to put shame in gears of war like games. It’s good fun.
Controls in horizon are not good. You catch o rocks and other stuff, enemies are a guess work, it is a hell of a grand for materials which you quickly run out of.
IMO reviewers are blind and idiots. Just the same way they overlooked first game flaws.
I love that the enemies are interesting and varied. But they all look the same, jump around like crazy and are weak to arbitrary methods which often make little sense.
I finished first horizon two times. I knew what I am getting into. But it’s not fun apparently.
I don’t want to overreact. The game is fine. But it’s not a 10
Well we can agree to disagree. For me it’s frustrating, it’s that one thing that constantly annoys me.It’s nothing in ACV
A curated platforming experience means they can direct you down a certain path.
I am not saying it’s amazing in HFW, but platforming isn’t amazing in ANY open world game. It’s just a means to an end
Not sure if worse but sure is shitty.Off topic but battery life on PS5 controllers is even worse than PS4. I have had to take a break for a half an hour while the controller charges multiple times. I am thinking about going down to Best Buy and getting a long cord so I can just power it through USB.
Yeah, I mentioned this earlier. It's likely just an unfortunate side effect of introducing RPG elements to the weapon, gear and skill upgrades. Im pretty much fully maxed out on the Hunter skill tree missing only a couple of upgrades that I dont need.I think it’s just a matter of being stuck in an early part of the game and feeling weak because you haven’t unlocked a ton of the skill sets and higher level gear
Need to really focus on hunter and melee above all else
The bit about the Grazers and Lancehorns stood out to me because those fuckers were straight up charging me in HFW just yesterday. I was like what the hell lolThe Ultra Hard difficulty also introduces the following changes:
- Multiple enemies can attack simultaneously.
- Enemy perception range (both visual and auditory) is greatly increased.
- Machines and humans are harder to knock down using the heavy spear attack.
- The Thunderjaw's Disc Launchers are no longer especially vulnerable to Tearblast Arrows.
- Machines that were more inclined to flee will now prefer to fight. This applies to Striders, Broadheads, Chargers, Grazers, and Lancehorns.
- Humans will attack more frequently.
There some truth in that, I enjoyed the puzzle aspect of climbing stuff on the older AC gamesI don’t think climb anywhere = better by default
The platforming in BOTW or ACV is literally nothing. You press up in BOTW and hope your stamina gauge is good enough. It’s extremely boring
The brilliance of BOTW is the discovery, not the platforming