GymWolf
Gold Member
Yep, climbing is pretty shitty.Thanks!
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Man, the climbing in this game is janky as fuck, so many little animation hitches and niggles navigating.
Yep, climbing is pretty shitty.Thanks!
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Man, the climbing in this game is janky as fuck, so many little animation hitches and niggles navigating.
In case you are still wondering...Any recommendations for the trophies to kill all types of machines? It’s not difficult except I don’t know which I have and have not killed. Any way to find out? Otherwise ugh this will be painful. I got 2/4 of those and the last 2 I only need to kill 1 or 2 machines.
Interesting. I haven't felt the need to play it since last week. Maybe I will tonight. And my experience with the game has been fantastic. I think it looks incredible. Great music. Great design. I can agree with what you're saying in regards to the voice acting a bit, but I don't really care about the story.About 45 hours in, and suddenly, almost out of the blue, the game starts to feel more uneven. I still like it, but parts of the game are a drag.
I dislike how all the tribe people have modern cut hair, no dirt on them, and wear metal. It makes no sense and makes them feel fake, like something from a theater play. I also can't stand how they all speak with American clean-cut accents. It's off-putting when some brutal tenakth warrior sounds like a 10th-grade high-school teacher. Guerilla has put no effort into making the tribal part of Horizon feel alive and real. It's all cookie-cutter and dumb and it hurts a lot of the stories in the game.
I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.
All that said, I still enjoy it enough to keep playing for the platinum. It's a great game and I have liked most of my time with it. I think I'm gonna have to stay away from it for a few days, I might have played too much in the last few days, maybe that's the issue.
That's exactly how I felt about the cauldrons and a lot of the side quests. At some point, I just stopped doing them. The main campaign's quality is leagues ahead of the side content in the game.I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.
There is an explanation for that, metal parts are from machines they hunt or from the metal they work, remember that for lore reasons they are not just tribes of cavemans, they have the machines and all the buildings and old objects from the old world, it's not a flinstones situation where they only have rocks and woods, they are way more advanced then what humans were after a couple of hundreds of years in our world.About 45 hours in, and suddenly, almost out of the blue, the game starts to feel more uneven. I still like it, but parts of the game are a drag.
I dislike how all the tribe people have modern cut hair, no dirt on them, and wear metal. It makes no sense and makes them feel fake, like something from a theater play. I also can't stand how they all speak with American clean-cut accents. It's off-putting when some brutal tenakth warrior sounds like a 10th-grade high-school teacher. Guerilla has put no effort into making the tribal part of Horizon feel alive and real. It's all cookie-cutter and dumb and it hurts a lot of the stories in the game.
I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.
All that said, I still enjoy it enough to keep playing for the platinum. It's a great game and I have liked most of my time with it. I think I'm gonna have to stay away from it for a few days, I might have played too much in the last few days, maybe that's the issue.
The sidequest are great cmon.That's exactly how I felt about the cauldrons and a lot of the side quests. At some point, I just stopped doing them. The main campaign's quality is leagues ahead of the side content in the game.
I think open world games in general need to evolve. Clearly this kind of game is taking too long to make, and if 90% of the content is mediocre then why bother? Id rather they make a tight and focused 20 hour campaign than a 100 hour game with only 10 hours of tightly crafted missions.
I dont know how to fix this. Devs are idiots and they decided to make their games bigger and longer, and now we are at a point where gamers expect every game to have a 50 hour campaign. There are only so many game designers, they cant create 50 hours of memorable and memorable quests in an industry where one mission can take 18-24 months. That's how long it took Naughty Dog game designer to make the Meusuem flashback level. How can we expect these side quests to be of the same quality?
The only thing I can think of is persistent online worlds where thousands of people populate your server going off fighting the same robots. Or maybe something similar offline using enhanced A.I simulations so that the worlds feel more alive even if it feels less curated.
really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.The sidequest are great cmon.
I can understand ruins etc. but sidequest are very well thought unless you really hate lore\tribe stuff.
the cauldrons are hit and miss, there is one related to the tallneck that was pretty great, but they all look fabolous at least.
I mean, in witcher 3 95% of quest are go in a place, scan an area, follow some traces and defeat a monster or some shit, there is a reason why people only remember the bloody baron and a couple more ina game with like 100+ sidequests.really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.
None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.
Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
w3 was one of my fav games last gen but outside of Bloody Baron most of side quest wasnt that deep or interesting, but world, music and npc interection was good and forbiden west also do it well (at least some of them are multi misions continuation and almost all has best outside on main story npc dialogs animation I've evere seen)really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.
None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.
Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
The sidequest are great cmon.
I can understand ruins etc. but sidequest are very well thought unless you really hate lore\tribe stuff.
the cauldrons are hit and miss, there is one related to the tallneck that was pretty great, but they all look fabolous at least.
yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.I mean, in witcher 3 95% of quest are go in a place, scan an area, follow some traces and defeat a monster or some shit, there is a reason why people only remember the bloody baron and a couple more ina game with like 100+ sidequests.
After the 20th document where you read how a poor bastard morphed into a ghost\goblin\mutant it all become pretty samey.
ME2 was excellence for sidequest (although pretty average in the gameplay department) but nobody expect for guerrilla to beat old bioware for writing etc.
I think they are better side quest than most open world games because you have incredible production values like mo-cap for literally every character, high fidelity models and ok-ish writing, you add the great combat and not many open world have better sidequests overall imo, surely not your far cry, ac or WD or fucking zelda...
The level could be much better of course, not deny on that, if feals pretty formulaic.
I guess it's a matter of how much you care about the tribe lore, every sidequest add something to the big picture in a way.
Yes but just because there are lore for it, doesnt mean its good or make sense. For example, no one could actually wear metal in those situations because how metal would transfer heat and cold to their skin in dangerous ways, and all the cuts that would come from sharp edges would result in infections.There is an explanation for that, metal parts are from machines they hunt or from the metal they work, remember that for lore reasons they are not just tribes of cavemans, they have the machines and all the buildings and old objects from the old world, it's not a flinstones situation where they only have rocks and woods, they are way more advanced then what humans were after a couple of hundreds of years in our world.
For the perfect english there is also an explanation, the dudes who started the tribes in the origin were people who learned english from android nurses, they had a an education in english languages from machines, and apollo was purged so no other language to learn, their english is not a bastard language but pure perfect english learned from machines.
I really agree with this. Ahhhh the ME series was such a great experience.really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.
None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.
Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
Cant help but war, can you?Early (?) story ..
What the fuck, space men and another Elizabeth clone ? this is weird.
It's good the game has a compelling hook, cause the general traversal and climbing etc is all incredibly janky. No wonder folks are more interested in talking about the graphics and not the rest of the game more lol.
Cant help but war, can you?
Literally everyone has been talking about climbing. On reddit, era and in the thread you are currently in.
Can't war against a game I'm actively playing ..
Last few pages have been nothing but comparisons etc. Anyway, GG have the tech down, they just need better game play and traversal mechanics for the next game.
Literally the first post on this page.
And yes, you can. You couldve just said climbing is shitty but you went out of your way to turn it into a console war by saying no one else is talking about it.
In case you are still wondering...
You can check the statistics in your notebook to see which machines you have already killed. Easy peasy!
I always forget to pimp my walking the walk video so here you go
An hour of walking talking about some data I got from the devs, various artistic stuff, analysis of the games design.
Just ran into my first wild Tremortusk Site - hidden at the edge of the map. Dope as hell
Think I'm gonna try to keep this outfit as long as reasonably possible. Looks so much better than anything else so far.
What's the name of that outfit?
I would like them more if they weren't timed.Wtf at these arena challenges, difficult as shit on the first one
Maybe im doing something wrong
Yesss thats the spot. So dope. Completely off the map found it by chanceDefinitely one of my favorite machines... There's so many badass machines in this game. Some I'm glad most people haven't spoiled
Yesss thats the spot. So dope. Completely off the map found it by chance
Sometimes you have to understand the rule of cool, they have all these machines, hard not to make cool armours with them.Yes but just because there are lore for it, doesnt mean its good or make sense. For example, no one could actually wear metal in those situations because how metal would transfer heat and cold to their skin in dangerous ways, and all the cuts that would come from sharp edges would result in infections.
And i get that they learned english, but they would develop accent and stuff, and too many of them look too clean and hipster-ish to believe in.
In 5 years they introduce a lot of new machines (and to make and animate these things request a lot of time), they did an entire new big campaign, they introduced a lot of new weapons, they expanded the melee, they introduced a board game and dinokart racing and many other things.yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.
And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol
Think I'm gonna try to keep this outfit as long as reasonably possible. Looks so much better than anything else so far.
Carja Shadow
and I keep headpiece off.
Carja Shadow
and I keep headpiece off.
Just complete it even if you go over the time limit and try the other ones. The first one was the hardest iirc.Wtf at these arena challenges, difficult as shit on the first one
Maybe im doing something wrong
You complain a lot and I often disagree with what you say, but I like that you are making an argument to improve the things you like. Too often people think criticism is a way to bring something down. However it can also just mean someone cares.yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.
And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol
I don't think so, boring has nothing to do with how many liberties they take in telling a story. The game would be even better if they tried to make the tribes more interesting and realistic.Sometimes you have to understand the rule of cool, they have all these machines, hard not to make cool armours with them.
Every videogame take some freedom or they would be boring.
yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.
And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol