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Horizon: Forbidden West |OT| Red Head Redemption - II -

Con_Z_ǝdʇ

Live from NeoGAF, it's Friday Night!
Any recommendations for the trophies to kill all types of machines? It’s not difficult except I don’t know which I have and have not killed. Any way to find out? Otherwise ugh this will be painful. I got 2/4 of those and the last 2 I only need to kill 1 or 2 machines.
In case you are still wondering...

You can check the statistics in your notebook to see which machines you have already killed. Easy peasy!
 

Bragr

Banned
About 45 hours in, and suddenly, almost out of the blue, the game starts to feel more uneven. I still like it, but parts of the game are a drag.

I dislike how all the tribe people have modern cut hair, no dirt on them, and wear metal. It makes no sense and makes them feel fake, like something from a theater play. I also can't stand how they all speak with American clean-cut accents. It's off-putting when some brutal tenakth warrior sounds like a 10th-grade high-school teacher. Guerilla has put no effort into making the tribal part of Horizon feel alive and real. It's all cookie-cutter and dumb and it hurts a lot of the stories in the game.

I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.

All that said, I still enjoy it enough to keep playing for the platinum. It's a great game and I have liked most of my time with it. I think I'm gonna have to stay away from it for a few days, I might have played too much in the last few days, maybe that's the issue.
 

Dr Bass

Member
About 45 hours in, and suddenly, almost out of the blue, the game starts to feel more uneven. I still like it, but parts of the game are a drag.

I dislike how all the tribe people have modern cut hair, no dirt on them, and wear metal. It makes no sense and makes them feel fake, like something from a theater play. I also can't stand how they all speak with American clean-cut accents. It's off-putting when some brutal tenakth warrior sounds like a 10th-grade high-school teacher. Guerilla has put no effort into making the tribal part of Horizon feel alive and real. It's all cookie-cutter and dumb and it hurts a lot of the stories in the game.

I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.

All that said, I still enjoy it enough to keep playing for the platinum. It's a great game and I have liked most of my time with it. I think I'm gonna have to stay away from it for a few days, I might have played too much in the last few days, maybe that's the issue.
Interesting. I haven't felt the need to play it since last week. Maybe I will tonight. And my experience with the game has been fantastic. I think it looks incredible. Great music. Great design. I can agree with what you're saying in regards to the voice acting a bit, but I don't really care about the story.

And maybe that's why I stopped feeling the pull. I mean it plays very similarly to the first one, but it also feels far more difficult to me when battling the robots. Some of those bigger ones smeared me, and most of what I was doing was running and dodging for my life. I'm considering just stopping and getting Elden Ring (though after seeing people say things like they are 90 hours in and feel like they aren't even close to finishing, I can do without that sort of time suck in my life), or even going back to Halo Infinite, which I thought was incredibly mediocre in just about every way. But it's easy and I've finished nearly every Halo.

Not sure what I will do though. Think I might try to go back to Horizon tonight and see how it feels, but I don't think your feelings on it are strange.
 

SlimySnake

Flashless at the Golden Globes
I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.
That's exactly how I felt about the cauldrons and a lot of the side quests. At some point, I just stopped doing them. The main campaign's quality is leagues ahead of the side content in the game.

I think open world games in general need to evolve. Clearly this kind of game is taking too long to make, and if 90% of the content is mediocre then why bother? Id rather they make a tight and focused 20 hour campaign than a 100 hour game with only 10 hours of tightly crafted missions.

I dont know how to fix this. Devs are idiots and they decided to make their games bigger and longer, and now we are at a point where gamers expect every game to have a 50 hour campaign. There are only so many game designers, they cant create 50 hours of memorable and memorable quests in an industry where one mission can take 18-24 months. That's how long it took Naughty Dog game designer to make the Meusuem flashback level. How can we expect these side quests to be of the same quality?

The only thing I can think of is persistent online worlds where thousands of people populate your server going off fighting the same robots. Or maybe something similar offline using enhanced A.I simulations so that the worlds feel more alive even if it feels less curated.
 

GymWolf

Gold Member
About 45 hours in, and suddenly, almost out of the blue, the game starts to feel more uneven. I still like it, but parts of the game are a drag.

I dislike how all the tribe people have modern cut hair, no dirt on them, and wear metal. It makes no sense and makes them feel fake, like something from a theater play. I also can't stand how they all speak with American clean-cut accents. It's off-putting when some brutal tenakth warrior sounds like a 10th-grade high-school teacher. Guerilla has put no effort into making the tribal part of Horizon feel alive and real. It's all cookie-cutter and dumb and it hurts a lot of the stories in the game.

I also can't stand all the bland text-points in the ruins, the ruins are very basic puzzle mazes, but almost everything you read in this game is completely useless. I keep reading them because I don't want to miss something, but it's never anything interesting. It's almost like they put it into the game just to create content, not caring if the content is good. It makes every ruin or "old world" part of the game extra boring.

All that said, I still enjoy it enough to keep playing for the platinum. It's a great game and I have liked most of my time with it. I think I'm gonna have to stay away from it for a few days, I might have played too much in the last few days, maybe that's the issue.
There is an explanation for that, metal parts are from machines they hunt or from the metal they work, remember that for lore reasons they are not just tribes of cavemans, they have the machines and all the buildings and old objects from the old world, it's not a flinstones situation where they only have rocks and woods, they are way more advanced then what humans were after a couple of hundreds of years in our world.

For the perfect english there is also an explanation, the dudes who started the tribes in the origin were people who learned english from android nurses, they had a an education in english languages from machines, and apollo was purged so no other language to learn, their english is not a bastard language but pure perfect english learned from machines.
 

GymWolf

Gold Member
That's exactly how I felt about the cauldrons and a lot of the side quests. At some point, I just stopped doing them. The main campaign's quality is leagues ahead of the side content in the game.

I think open world games in general need to evolve. Clearly this kind of game is taking too long to make, and if 90% of the content is mediocre then why bother? Id rather they make a tight and focused 20 hour campaign than a 100 hour game with only 10 hours of tightly crafted missions.

I dont know how to fix this. Devs are idiots and they decided to make their games bigger and longer, and now we are at a point where gamers expect every game to have a 50 hour campaign. There are only so many game designers, they cant create 50 hours of memorable and memorable quests in an industry where one mission can take 18-24 months. That's how long it took Naughty Dog game designer to make the Meusuem flashback level. How can we expect these side quests to be of the same quality?

The only thing I can think of is persistent online worlds where thousands of people populate your server going off fighting the same robots. Or maybe something similar offline using enhanced A.I simulations so that the worlds feel more alive even if it feels less curated.
The sidequest are great cmon.

I can understand ruins etc. but sidequest are very well thought unless you really hate lore\tribe stuff.

the cauldrons are hit and miss, there is one related to the tallneck that was pretty great, but they all look fabolous at least.
 

SlimySnake

Flashless at the Golden Globes
The sidequest are great cmon.

I can understand ruins etc. but sidequest are very well thought unless you really hate lore\tribe stuff.

the cauldrons are hit and miss, there is one related to the tallneck that was pretty great, but they all look fabolous at least.
really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.

None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.

Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
 

GymWolf

Gold Member
really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.

None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.

Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
I mean, in witcher 3 95% of quest are go in a place, scan an area, follow some traces and defeat a monster or some shit, there is a reason why people only remember the bloody baron and a couple more ina game with like 100+ sidequests.
After the 20th document where you read how a poor bastard morphed into a ghost\goblin\mutant it all become pretty samey.

ME2 was excellence for sidequest (although pretty average in the gameplay department) but nobody expect for guerrilla to beat old bioware for writing etc.

I think they are better side quest than most open world games because you have incredible production values like mo-cap for literally every character, high fidelity models and ok-ish writing, you add the great combat and not many open world have better sidequests overall imo, surely not your far cry, ac or WD or fucking zelda...
The level could be much better of course, not deny on that, if feals pretty formulaic.

I guess it's a matter of how much you care about the tribe lore, every sidequest add something to the big picture in a way.
 
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sncvsrtoip

Member
really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.

None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.

Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
w3 was one of my fav games last gen but outside of Bloody Baron most of side quest wasnt that deep or interesting, but world, music and npc interection was good and forbiden west also do it well (at least some of them are multi misions continuation and almost all has best outside on main story npc dialogs animation I've evere seen)
 
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adamsapple

Or is it just one of Phil's balls in my throat?
The sidequest are great cmon.

I can understand ruins etc. but sidequest are very well thought unless you really hate lore\tribe stuff.

the cauldrons are hit and miss, there is one related to the tallneck that was pretty great, but they all look fabolous at least.

Eh, the side quests and errand so far have been pretty rote so far, I'm just doing them cause a lot of them just straight up give you skill points.

I'm still not in the forbidden west yet, in the first zone and already maxed out almost the entire Warrior skill section.
 

SlimySnake

Flashless at the Golden Globes
I mean, in witcher 3 95% of quest are go in a place, scan an area, follow some traces and defeat a monster or some shit, there is a reason why people only remember the bloody baron and a couple more ina game with like 100+ sidequests.
After the 20th document where you read how a poor bastard morphed into a ghost\goblin\mutant it all become pretty samey.

ME2 was excellence for sidequest (although pretty average in the gameplay department) but nobody expect for guerrilla to beat old bioware for writing etc.

I think they are better side quest than most open world games because you have incredible production values like mo-cap for literally every character, high fidelity models and ok-ish writing, you add the great combat and not many open world have better sidequests overall imo, surely not your far cry, ac or WD or fucking zelda...
The level could be much better of course, not deny on that, if feals pretty formulaic.

I guess it's a matter of how much you care about the tribe lore, every sidequest add something to the big picture in a way.
yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.

And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol
 
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Bragr

Banned
There is an explanation for that, metal parts are from machines they hunt or from the metal they work, remember that for lore reasons they are not just tribes of cavemans, they have the machines and all the buildings and old objects from the old world, it's not a flinstones situation where they only have rocks and woods, they are way more advanced then what humans were after a couple of hundreds of years in our world.

For the perfect english there is also an explanation, the dudes who started the tribes in the origin were people who learned english from android nurses, they had a an education in english languages from machines, and apollo was purged so no other language to learn, their english is not a bastard language but pure perfect english learned from machines.
Yes but just because there are lore for it, doesnt mean its good or make sense. For example, no one could actually wear metal in those situations because how metal would transfer heat and cold to their skin in dangerous ways, and all the cuts that would come from sharp edges would result in infections.

And i get that they learned english, but they would develop accent and stuff, and too many of them look too clean and hipster-ish to believe in.
 

Dr Bass

Member
really? They all feel so cookie cutter and boring. It feels like every other quest is about someone's brother or sister or mother. None of them have any effect on Aloy who seems divorced from this world. Like a third party observer unless she's needed to kill things. The loyalty missions are a bit better, but the rest of it is all so formulaic I can easily predict how it's going to go. I will talk to people, go and investigate an area, killl some machines, grab a seed pouch and then listen to them talk about how they miss their dad.

None of these characters get anymore screen time than that so why am i supposed to care about yet another sob story? I still maintain that ME2 and ME3 had the best collection of side quests. Everything dealt with the overall subplot of the game. Genophage quests were turned into loyalty quests for your Krogan and Solarian teammates. The Quarian vs Geth conflict was also resolved in a side quest. Loyalty missions had Shepard make critical decisions that kept him involved in the story of your side characters. Aloy makes no choices. She is basically an errand girl for everyone in the world of Horizon.

Even the Witcher 3 had great quests like Bloody Baron and the Island revolt quest that went far beyond after the campaign part of them ended. They felt like tv mini series. Not a one off anthology episode.
I really agree with this. Ahhhh the ME series was such a great experience.
 

Valonquar

Member
Not as jarring as AC III when Connor is like anti assassin in story CSes and then walks five feet and accepts a quest to murder people for basically evil reasons.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Early (?) story ..


What the fuck, space men and another Elizabeth clone ? this is weird.

It's good the game has a compelling hook, cause the general traversal and climbing etc is all incredibly janky. No wonder folks are more interested in talking about the graphics and not the rest of the game more lol.
 

SlimySnake

Flashless at the Golden Globes
Early (?) story ..


What the fuck, space men and another Elizabeth clone ? this is weird.

It's good the game has a compelling hook, cause the general traversal and climbing etc is all incredibly janky. No wonder folks are more interested in talking about the graphics and not the rest of the game more lol.
Cant help but war, can you?

Literally everyone has been talking about climbing. On reddit, era and in the thread you are currently in.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Cant help but war, can you?

Literally everyone has been talking about climbing. On reddit, era and in the thread you are currently in.

Can't war against a game I'm actively playing ..

Last few pages have been nothing but comparisons etc. Anyway, GG have the tech down, they just need better game play and traversal mechanics for the next game.
 

SlimySnake

Flashless at the Golden Globes
Can't war against a game I'm actively playing ..

Last few pages have been nothing but comparisons etc. Anyway, GG have the tech down, they just need better game play and traversal mechanics for the next game.
jTxzlMH.jpg


Literally the first post on this page.

And yes, you can. You couldve just said climbing is shitty but you went out of your way to turn it into a console war by saying no one else is talking about it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
jTxzlMH.jpg


Literally the first post on this page.

And yes, you can. You couldve just said climbing is shitty but you went out of your way to turn it into a console war by saying no one else is talking about it.


You're quoting a post that's quoting *MY* post about the same thing lol.

Lets move on, please.
 

adamsapple

Or is it just one of Phil's balls in my throat?
u4L2X9G.jpg



Think I'm gonna try to keep this outfit as long as reasonably possible. Looks so much better than anything else so far.
 

Represent.

Represent(ative) of bad opinions
I always forget to pimp my walking the walk video so here you go
An hour of walking talking about some data I got from the devs, various artistic stuff, analysis of the games design.

Saw this on youtube randomly the other day - Very well done. Game is stunning.
 

Atrus

Gold Member
Just got the last of 3 items at level 47 and 101 hours in on Very Hard and am 60% complete.

Right now the two things persistently kicking my ass is the third fighting pit boss and that hunting ground challenge where I have to knock canons off of a tremor tusk and kill 3 clawstriders with them. Best I could do so far is kill 2 but I ran out of ammo because the damage on those canons isn’t enough, you need to damage them prior to using the cannons.

I’m going to try reversing my order of operations by knocking the canons near the end to see if that’s better.

Elemental damage is also a real pain as I feel Aloy can’t quite jump far enough out of the way and take ages to get back up.

That being said the machines that have killed me most are the burrowers, scrounger and clawstrider while all of the old ones are pretty easy to beat.

I love the fact that the jungle biome isn’t just one biome there so many different areas within it from beaches, rolling hills, redwood forests, marsh, and rainforest.

Now I have to run from the coast all the way to the Rockies to return the mcguffin, and maybe sidetrack to collect some things with the new special item.
 

GymWolf

Gold Member
Yes but just because there are lore for it, doesnt mean its good or make sense. For example, no one could actually wear metal in those situations because how metal would transfer heat and cold to their skin in dangerous ways, and all the cuts that would come from sharp edges would result in infections.

And i get that they learned english, but they would develop accent and stuff, and too many of them look too clean and hipster-ish to believe in.
Sometimes you have to understand the rule of cool, they have all these machines, hard not to make cool armours with them.

Every videogame take some freedom or they would be boring.
 

GymWolf

Gold Member
yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.

And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol
In 5 years they introduce a lot of new machines (and to make and animate these things request a lot of time), they did an entire new big campaign, they introduced a lot of new weapons, they expanded the melee, they introduced a board game and dinokart racing and many other things.

It is a bit unfair to think they wasted 5 years in mocap.

And let's be honest when you have every single piece of sidequest mocapped, you can't return back anymore.

In big rpgs i usually read what a character has to say and skip the voice acting because they are too slow and visually uninteresting and clunky, but here the tech behind is so good that i never skip any talking scene and everything is more interesting because it is told in a far better way than basically any open world rpg.

It is like tlou2, story and charas are crap but you can't avoid to watch any cutscene because the acting/tech is so fucking good.
In a big open world rpg that's a BIG step up compared to the competition.
 
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sankt-Antonio

:^)--?-<
Later missions do feel more unpolished but still good. I have to say I'm impressed how long the main story is. Haven't even gone to do side missions. Haven't finished it yet.

But I think there is a lot to improve for Horizon III. Its not action enough for an action game, not RPG enough for an RPG. I felt more bad ass and had more fun in GoW2016 from the first time using the axe than I did in Horizon after ten hours. And I ask myself why that is, im fighting dinosaur robots here. Not having defence skills is also meh. Rolling around all the time is not really fun, and they even tease the possibility of shields urgh...

I really don't like having to pick shit up, Aloy lives in a world full of AI controlled machines, I bet she could get a small robo pet to do all that stuff for her.

There are no big set pieces, why have I not witnessed the frontlines of a war between fractions, with robo dinos and lasers shooting everywhere. Like full on war with a thousand robots etc. Its all really small scale in essence. I want ancient war machines activated that permanently change the open world at some point, where I have to fly sky high to reach the damn thing etc.
 
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Carja Shadow

and I keep headpiece off.

The one I used for 90% of my play was Tenakth Skirmisher.

For me I was the best looking one and I even loved the default color scheme. And with the helmet on.

The dyes system in this game was a bit meh. Because from what I saw the default color looked best.

I wish you could mix and match armor pieces though. Or use dyes on specific parts.
 

SlimySnake

Flashless at the Golden Globes
Wtf at these arena challenges, difficult as shit on the first one

Maybe im doing something wrong
Just complete it even if you go over the time limit and try the other ones. The first one was the hardest iirc.

Make sure you go in with braceshot as your opening attack. You should spam with a full stamina bar.

I had the most trouble with the final challenge in each tier where they force different weapons on you.
 

Dr Bass

Member
yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.

And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol
You complain a lot and I often disagree with what you say, but I like that you are making an argument to improve the things you like. Too often people think criticism is a way to bring something down. However it can also just mean someone cares.
 

Bragr

Banned
Sometimes you have to understand the rule of cool, they have all these machines, hard not to make cool armours with them.

Every videogame take some freedom or they would be boring.
I don't think so, boring has nothing to do with how many liberties they take in telling a story. The game would be even better if they tried to make the tribes more interesting and realistic.
 

kyliethicc

Member
Still haven:t finished the story.

My only complaint with the story so far is that they should have made more of the Tenakth hostile to Aloy at first. When heading west, especially west of Plainsong, its sorta built up as super dangerous land for an outsider to enter. And I find their explanations for why its not really, why most of the Tenakth are so friendly to Aloy right off the jump, to be a bit too easy. Didn't like how that affects Regalla's impact on the story. Could have been done better, but oh well. Still enjoying it anyway.
 

James Sawyer Ford

Gold Member
yeah, this is not a problem exclusive to HFW. That's why I said it's a problem with open world games in general. 90% of all open world games are basically fetch quests. And thats because designing story missions and setpieces takes far longer so by neccessity these quests have to be barebones.

And yes, in terms of production values, HFW stands in a league of its own. They animated, mocap and shot probably 50 hours of dialogue trees which is insane to me. And uncessary. id rather those resources were put elsewhere. The game took 5 years to make, spans two generations of consoles, and feels like an iterative sequel. Perhaps good enough for Ubisoft games, but I hold Sony studios to a higher standard. It's why I am a Sony fan, not a Ubisoft fanboy like that one dude over at era. lol

I agree

This game took 5 years due to the Ubiboat, but I guess that’s why these types of games sell

I think if they made it a little more focused it would have taken much less time

The side content got boring to me as well, because the characters don’t persist much.

I’d much rather they have focused almost everything on the campaign, less side activities. I thought Ghost of Tsushima struck a better balance
 
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