Fox Mulder
Member
Braced Shot is OP and super fun lol
I got that and I’m 1-2 shotting shit now with upgraded bow, coils, and skill tree perks.
Braced Shot is OP and super fun lol
Braced Shot is OP and super fun lol
I've got a purple Bolt blaster upgraded to level 3 with Shock, Ice and plasma. Use my main hunter bow for Fire, Acid and whatever the heck purgewater is.
Still trying to figure out the tear ability of the boomerang weapon. I got the first from the Boom sisters in the desert but then found a better purple version soon after.
I have not bothered much with traps and tripcaster.
I wish I could rate Valhalla as high as you did. I wish it was even 50% as good as HFW is. Had to quit the game after 15 hours. On the other hand, HFW has become one of my all-time favorite games.Completed it over the weekend…the game didn’t really moved the needle at all for me…games like assassins creed Valhalla do a much better job of an open world feeling and have much better combat mechanics
The game also suffers being rooted to the base ps4 as interactions with environments that are not scripted (hiding in grass) are basic
I will say the story is much better and the climbing has improved and some of the enemy designs are pretty cool but overall I felt it’s pretty average and probably won’t replay it again unless their is dlc
Completed it over the weekend…the game didn’t really moved the needle at all for me…games like assassins creed Valhalla do a much better job of an open world feeling and have much better combat mechanics
The game also suffers being rooted to the base ps4 as interactions with environments that are not scripted (hiding in grass) are basic
I will say the story is much better and the climbing has improved and some of the enemy designs are pretty cool but overall I felt it’s pretty average and probably won’t replay it again unless their is dlc
True. The enemy variety in ACV is extremely limited. On top of it, you have a very limited set of moves, so combat mostly plays the exact same way almost all the time. While that is not an issue in the first few hours, it becomes stale very fast. Certainly not good enough to keep going for 70+ hours.I Platinumed Valhalla and I think it pales in comparison game play wise to HFW. In Valhalla, you are fighting the same boring people over and over but with higher stats. How this compares to HFW with its variety of enemies I'll never know.
True. The enemy variety in ACV is extremely limited. On top of it, you have a very limited set of moves, so combat mostly plays the exact same way almost all the time. While that is not an issue in the first few hours, it becomes stale very fast. Certainly not good enough to keep going for 70+ hours.
25 hours in and I’m still fucking around in No Mans Land. Definitely taking my sweet time with this one. Game is amazing.
I was the same way. Delayed the end for a long time and finally ended it around the 70 hour mark. I'm still doing the side quests and activities so will end up playing for more than 100 hours in total.I'm almost afraid to finish this, seeing as the only other games on the horizon (hehe) that I care about are all years away.
Check the skill trees. Its a must get move for the long bow.30 hours in and I don't know what that is. The game play is so deep!
Both games are very simplistic when it comes to combat…hzd2 has some awesome enemy design but the basic fights revolve around scanning/using the weak elements and targeting the weak spots…rinse and repeatI Platinumed Valhalla and I think it pales in comparison game play wise to HFW. In Valhalla, you are fighting the same boring people over and over but with higher stats. How this compares to HFW with its variety of enemies I'll never know.
Both games are very simplistic when it comes to combat…hzd2 has some awesome enemy design but the basic fights revolve around scanning/using the weak elements and targeting the weak spots…rinse and repeat
Maybe I’d like them more if I took advantage of overriding. One time I did override a Ravager who shot down a Stormbird in Zo’s sidequest for making their gods sing. The Ravager tore everything up.I love Cauldrons because they are an ultra high tech and metal environment compared to the more primitive and tribal world.
Get the skill that lets you choose between an offensive and defensive override and you can have some serious fun with it.Maybe I’d like them more if I took advantage of overriding. One time I did override a Ravager who shot down a Stormbird in Zo’s sidequest for making their gods sing. The Ravager tore everything up.
lol I did three cauldrons back to back last night and the tediousness bored me to death. They were never my favorite part of the first game, but here its mostly just busy work. Really dont care for the new pullcaster puzzles. They are not fun or clever. Just tedious.So I am curious how do you guys actually feel about the Cauldrons? I am not really a huge fan, they’re OK but they dont really add much to the game IMO. I feel like game treats them as a bigger deal than they are. They’re needlessly long and the reward for finishing them never felt worth it to me. Instead of machine overrides I’d much rather you get a weapon. I just never used machine overrides as I always found them to be more trouble then they’re worth.
How do y’all feel?
Best advice though: don't try to do everything on the map and just power through story til you unlock flight...THEN go back and do side content. So much time just running from A to B. Sure it's through amazing environments, but too much empty space fighting with jumping\climbing bullshit especially along map borders.
Yep. I think they shouldve focused on build variety instead of simply variety. I think Witcher 3 did a great job tying your build and play style to armor sets and weapon customizations. There is some of that here, but they dont really let you customize anything. It's weird but I think they were afraid that Weapon techniques and Valor Surges would break the game, and I think they kind do around 30-40 hours in, but the game shouldve been designed around them. Mass Effect Andromeda has this great system where abilities have cooldowns, but they also compliment each other and reduce or refresh the cooldowns. I dont know why I cant make a Weapon Technique/Valor surge build or a shooter only build if I dont really care to use L2+R1 skills every time I want to kill something.Far too many weapons & armor, and skills. Reminded me of Ghost of Tsushima. Sure there's 100 ways to kill this mob, but the impact bow that tears off components does the job in like 4 hits so I just didn't both with glue or other elemental stuff all too much. Most enemies had something to break on them that would half or fully kill them.
So I am curious how do you guys actually feel about the Cauldrons? I am not really a huge fan, they’re OK but they dont really add much to the game IMO. I feel like game treats them as a bigger deal than they are. They’re needlessly long and the reward for finishing them never felt worth it to me. Instead of machine overrides I’d much rather you get a weapon. I just never used machine overrides as I always found them to be more trouble then they’re worth.
How do y’all feel?
The visual upgrade is both a blessing and a curse when it comes to combat, too. The many additions to the roster of mechanised beasts with brilliant names such as - Snapmaw and Leaplasher, Slitherfang and Tremortusk - are imposing and gorgeously animated marvels of engineering. From the relatively diminutive Burrower (a recon bot that emits a high-pitched siren to alert other machines before retreating into the soil as you prepare to quieten it) to the huge, plesiosaur-like Tideripper that bursts from the surf, each provides a distinct challenge. Yet the avalanche of effects - not least the excess of dazzling lens flare, like having someone shine a laser pointer in your eyes - makes their attacks, which already cover a ludicrous amount of ground in some cases, harder to effectively read.
The forest area looks simply incredible. I love their new tree rendering. Especially from the sky, it looks like that Avatar gif I always post. I remember you once said that Horizon FW looks as good as that Avatar gif and I was like no way, but after flying through that area, the lighting and the insane tree quality makes it look almost as good as that gif.The Red Wood area looks insane. With the Tall neck it looks like something out of Return of the Jedi
HFW is just the tip of the iceberg of what’s possible with these new consoles. They are incredibly powerful. Very satisfied with the visuals in games like this abs Ratchet.
Edge has always been extremely harsh to Sony games. They simply dont like the action adventure genre, or at least Sony's takes on it. You can look at their Halo, Gears and Zelda scores and they dont mind giving out 9s and 10s. Their standards become really high when it comes to Sony franchises.EDGE gave the game a 6 I believe, and literally, one of their complaints was that the graphics are too good. I shit you not. Getting harder to take these reviewers seriously everyday.
Yet, Elden Ring, looking like a Early PS4 game is A-ok and the game is 10/10. Get the fuck outta here with these clown opinions
First one I saw was in the desert tribe. You basically need to do the Death Door mission and then you will get three story missions you can tackle in any order. Each mission will take you to camps that sell purple weapons. Some might have part requirements that might need you to progress through the story. Some of the machines dont spawn until you encounter them in the story.When/where do you get purple weapons?
First one I saw was in the desert tribe. You basically need to do the Death Door mission and then you will get three story missions you can tackle in any order. Each mission will take you to camps that sell purple weapons. Some might have part requirements that might need you to progress through the story. Some of the machines dont spawn until you encounter them in the story.
Just do the missions if you are at their recommend level. Dont put them off.
I really need to stop playing games so literally. My favorite outfit in the game is a Carja outfit but I always take it off if I am dealing with the Tenakth because of the hostilities.
Same. Used the same Purple outfit for pretty much my entire game. It doubled my stamina and increased my valor build up. There is only one other armor that does that and it only gives stamina increase on the very last upgrade. It also makes me look like a nurse practitioner.I've been using the same outfit for most of the game because I haven't found one that really helps my playstyle (hunter class). Right now I'm sacrificing resistances for skills and I'm not sure it's worth it. I've noticed that enemies are starting to do a lot more damage to me. It's fully upgraded too.
I really need to stop playing games so literally. My favorite outfit in the game is a Carja outfit but I always take it off if I am dealing with the Tenakth because of the hostilities.
They don't but in the game it is explained that those two tribes don't have a good history at all so a Carja outfit can be like wearing gang colors in hostile territory. It is me being weird.Carja outfits get you in trouble? Did they go there?
Same, although i loved that very brief thing they say with that desperate voice before getting collected, it make you feel bad for them, they are basically scared puppies.I wish they had given the sub functions more personality and conversations.
But then it might have strayed to far into Portals personality cores I guess.