lol I did three cauldrons back to back last night and the tediousness bored me to death. They were never my favorite part of the first game, but here its mostly just busy work. Really dont care for the new pullcaster puzzles. They are not fun or clever. Just tedious.
This so much. Flying was the IT factor for me. It makes the game feel new and fresh, and exciting in ways none of the other new additions did. It's a shame they kept it for so late, the entire game shouldve been designed around it. Who cares if we explore the whole game on land or air? All the action is on the ground anyway so You will eventually have to land.
Yep. I think they shouldve focused on build variety instead of simply variety. I think Witcher 3 did a great job tying your build and play style to armor sets and weapon customizations. There is some of that here, but they dont really let you customize anything. It's weird but I think they were afraid that Weapon techniques and Valor Surges would break the game, and I think they kind do around 30-40 hours in, but the game shouldve been designed around them. Mass Effect Andromeda has this great system where abilities have cooldowns, but they also compliment each other and reduce or refresh the cooldowns. I dont know why I cant make a Weapon Technique/Valor surge build or a shooter only build if I dont really care to use L2+R1 skills every time I want to kill something.
They had five years to figure out these systems, and they released something that feels half baked in terms of role playing.