I meant more like mission design, like If its anything like "Go there, find the robor, kill the robot, loot, report back" for every mission then we may have a problem. Not that I have seen/read anything that suggests that, but it just crossed my mind.
eh, I suspect that is exactly how it'll work, which is not a problem if the combat is good and varied enough.
most of Witcher 3 quest is like this too btw, go to point A, do witcher sense, follow the red trail, combat.
the good ones rely on the story to give dialog option so you have multiple approach and outcome to the story. but once you make your choice, it's usually the same go to point A and follow the trail to finish the quest.
I'm not sure if Horizon will have that big of story choices though.