Horizon Zero Dawn livestream

It has large dungeons (cauldrons) with puzzle solving, platforming, and intense fights. The media wasn't allowed to share footage of them, but the few that reached these dungeons have briefly talked about them.

I can't imagine the puzzle solving being anything like Zelda, it's probably more than likely being using the Focus mode on stuff for a riddle or something disjointed from the core mechanics like Uncharted. I simply don't see what they can do with Aloy's toolset in the vein of puzzle solving.
 

HStallion

Now what's the next step in your master plan?
Personally I think Horizon is ripping off Sonic the Hedgehog with all this running through zones of Green Hills and all these robotic animals. I bet Dr. Robotnik is the real villain.
 
I can't imagine the puzzle solving being anything like Zelda, it's probably more than likely being using the Focus mode on stuff for a riddle or something disjointed like Uncharted. I simply don't see what they can do with Aloy's toolset in the vein of puzzle solving.

?? Zelda puzzles are not exactly unique, there is a lot they could do with machines, technology, and alloys skill set. Puzzles can also be integrated into the environment, and are not limited to just Aloy's skillset.
 

Mifune

Mehmber
I can't imagine the puzzle solving being anything like Zelda, it's probably more than likely being using the Focus mode on stuff for a riddle or something disjointed from the core mechanics like Uncharted. I simply don't see what they can do with Aloy's toolset in the vein of puzzle solving.

I've seen Tallnecks described as puzzles, so yeah, I wouldn't expect anything along the lines of Zelda in its puzzles.
 

AzaK

Member
Haven't watched yet but if it has lots of HUD options, does it have fidelity options too, so you get get a higher FPS ?
 
I can't imagine the puzzle solving being anything like Zelda, it's probably more than likely being using the Focus mode on stuff for a riddle or something disjointed from the core mechanics like Uncharted. I simply don't see what they can do with Aloy's toolset in the vein of puzzle solving.

Yes, you've said this before. Nowhere in my reply was I implying it would work exactly like Zelda dungeons, just explaining where the comparison (even if slight) was getting drawn from.
 
I never get into the official thread title for any game. But, this one has to be a rip from naughty by nature s classic "You down with OPP" why, since people keep claiming it rips off every game known to man the title pays homage to that song

Horizon Zero Dawn: You down with HZD Yeah, you know me.
 
I think it's reassuring that there is still so much of the game that has yet to be revealed.

It really does look like a massive game. I'm hoping for a lot of new ranged weapons and enemy types in the full game to keep it fresh.

Guerilla has nailed the gameplay so far, and that aspect alone will make the game worth playing. They have a strong foundation here, and a sequel will really refine it.
 

farmerboy

Member
Where is the Zelda in this game? Have they showed dungeons and different ways of using your tools in solving puzzles?

Well the title does a great job of including all the games Horizon has been compared to. It'd be remiss of us to leave out Zelda. Unless you're playing along ;-), always hard to tell in these threads lol.
 
There is one complaint I have with this game so far that I'm not sure if it has been addressed (I haven't seen all preview footage) and maybe there's a narrative justification but it bothers far more than anything else given that I'm mainly interested in Horizon for the gameplay.

The bow doesn't have the arrow drop off you'd expect from such a weapon. It fires more like a single-shot weapon (this also bothered me in something like Tomb Raider 2013). I wish it operated more like TLOU's bow which felt so, so good to use.
 
?? Zelda puzzles are not exactly unique, there is a lot they could do with machines, technology, and alloys skill set. Puzzles can also be integrated into the environment, and are not limited to just Aloy's skillset.

But what makes Zelda Puzzles interesting is that they are a part of the toolset more often than not, a new tool in the set forces the player to examine the environment and their moveset simultaneously.

A puzzle being in the environment can work, Resident Evil has shown that it is possible (the adventure game roots help here), but it is easily disjointed from the core mechanics more often than not, but this is what the Zelda games have striven against and occasionally failed at.

I think what it likely to happen is a navigational challenge to get to a couple places to scan with focus mode which will then give the answer. Nothing challenging but a nice refresher before some intense combat. An appetizer before the main course which are tightly designed combat sequences unlike anything else in the game.

There is one complaint I have with this game so far that I'm not sure if it has been addressed (I haven't seen all preview footage) and maybe there's a narrative justification but it bothers far more than anything else given that I'm mainly interested in Horizon for the gameplay.

The bow doesn't have the arrow drop off you'd expect from such a weapon. It fires more like a single-shot weapon (this also bothered me in something like Tomb Raider 2013). I wish it operated more like TLOU's bow which felt so, so good to use.

I pointed this out earlier yes. The Bow is almost certainly a Hitscan weapon which is perfectly fine because Aiming is a challenge as it is before a projectile time would be added.
 
But what makes Zelda Puzzles interesting is that they are a part of the toolset more often than not, a new tool in the set forces the player to examine the environment and their moveset simultaneously.

A puzzle being in the environment can work, Resident Evil has shown that it is possible, but it is easily disjointed from the core mechanics more often than not, but this is what the Zelda games have striven against and occasionally failed at.

I think what it likely to happen is a navigational challenge to get to a couple places to scan with focus mode which will then give the answer. Nothing challenging but a nice refresher before some intense combat. An appetizer before the main course.

Depends, we don't know what other tools Aloy might have, a lot of the game we have not seen, and what types of functions the bow/slingshot might end up having....
 

Tigress

Member
Have the devs ever confirmed if you can kill a Tallneck or not? Or if there's any autosaving?

I don't know but if they don't I'll be trying to kill a tallneck I and be disappointed when you can't (or in other words I would love to be able to but I expect the answer is no).
 
There is one complaint I have with this game so far that I'm not sure if it has been addressed (I haven't seen all preview footage) and maybe there's a narrative justification but it bothers far more than anything else given that I'm mainly interested in Horizon for the gameplay.

The bow doesn't have the arrow drop off you'd expect from such a weapon. It fires more like a single-shot weapon (this also bothered me in something like Tomb Raider 2013). I wish it operated more like TLOU's bow which felt so, so good to use.

I think it's for the sake of immediate combat against the robots. The bow is Aloy's main weapon, afaik.

That said, you'll be happy to know the slingshot has a visible drop.
 

Icolin

Banned
There is one complaint I have with this game so far that I'm not sure if it has been addressed (I haven't seen all preview footage) and maybe there's a narrative justification but it bothers far more than anything else given that I'm mainly interested in Horizon for the gameplay.

The bow doesn't have the arrow drop off you'd expect from such a weapon. It fires more like a single-shot weapon (this also bothered me in something like Tomb Raider 2013). I wish it operated more like TLOU's bow which felt so, so good to use.

You're goddamn right. The way it slowly pulls back and then rapidly flings forward is so satisfying. (The sound design and gore help too).

Horizon's bow seemingly isn't at the level of TLOU, because it's a little too fast, but it looks to be better than Tomb Raider in that regard. And like Equanimity said above, it's probably to keep combat fast paced and immediate, as opposed to the slow, stealthy, lurching speed of something like TLOU (which is great in its own way).
 

Rodin

Member
There's like 10-15 hours of Zelda gameplay footage available
And 99% of it is in the tutorial area (Great plateau)

Where is the Zelda in this game? Have they showed dungeons and different ways of using your tools in solving puzzles?

No, but they never said the dungeons were Zelda-like. Witcher 3 and TES games have dungeons with "puzzles" too, and so does Uncharted. Someone posted what a preview said about one of the dungeons and it sounded more like AC tombs (kinda).
 

Neolombax

Member
We can't have a thread about Horizon without a mention of TW3 it seems...haha. Saying Horizon looks inferior to TW3 is fine, but that doesn't make it a failure.

The fact that GG are confident enough to invite people to play their game before the release date is already an indication to me that the game will turn out just fine.
 
It would be fun if you can kill the tallneck .
I see many gifs like this one coming from trying to do it lol.

giphy.gif
 
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