Tidux?!![]()
I think this is the right thread to share it.
Tidux?!![]()
I think this is the right thread to share it.
That pic was already posted here from the review by VanWinkleTidux?!
That pic was already posted here from the review by VanWinkle
Thanks! Must have glanced over it. I think more games should have this feature
Oh yeah you are right !No, that was different one i think? These come from twitter directly.
13-14 hours or so. 29% done. I've seen I think 11 robots, Still have a little more than half to go. Well watchers mingle with all. During set missions you get some combination of different ones. In the world they stay in their herds.
Hmm.. Related to your previous post, so you've only came across one cauldron in 14 hours?
How many cauldrons are there actually? The game isn't very long, isn't it?
Only 5? That's a bummer. I was hoping for maybe 10 at least.More from his twitter
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Total cauldrons are 5 , the game is 50~ hours without collectibles and other things.
Tidux?!
Only 5? That's a bummer. I was hoping for maybe 10 at least.
Well if 10 is what you prefer than there are 10 tallnecks to climb in the game![]()
Is there are counter somewhere in the menus or how do you know it's five?
All machines comes from a specific cauldron. there is only 5 identified cauldron.
Thunderjaw comes from Zeta cauldron. Maybe there are some hidden one!!
I don't know what you mean tbh. If there are 26 machines, than there would be more than five Cauldron's.
I think cauldron are like machine assembling factories , so more than one machine comes from each cauldron. if you look at the "machine info UI" , each have a mentioned Cauldron type. I hope you getting what i meant. Again this is what i got from current info.
I will post some images later about it.
- I have never liked Guerilla's games. But here they took their best assets - technical sophistication, world building and atmosphere, and found their ideal playground - open world games of course. Even if gameplay is obviously derived from other similar games in the genre, Guerilla has the advantage by simply delivering a majestic, beautiful sci fi world that beckons you to explore it. This is where the studio should focus on from now on. I can't wait to put the game back on again, and this comes from your regular Guerilla naysayer.
He has a copy and he absolutely loves it.
More from his twitter
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Total cauldrons are 5 , the game is 50~ hours without collectibles and other things.
Yeah I did the first and I agree. If they are all the same it will definitely be disappointing. They do look really cool thoughIt's fine, nothing special at all. I did the first one maybe the others are different.
Yeah I did the first and I agree. If they are all the same it will definitely be disappointing. They do look really cool though
I have read almost the entire thread and I'm pretty sure there has been no impressions on cauldrons? Or am I wrong?
If someone does post impression on cauldrons then please make sure to be extremely vague about the details. I want to know more about it but I want to be surprise at the same time.
Hmm had no clue this game existed until I saw a commercial yesterday for it and it immediately caught my eye.
Ive got 40 something pages to read through evidently.....unless someone wants to give me a brief rundown!! Please![]()
Tidux #PS4 loves a #Sony game? #Great
Well if 10 is what you prefer than there are 10 tallnecks to climb in the game![]()
Hmm had no clue this game existed until I saw a commercial yesterday for it and it immediately caught my eye.
Ive got 40 something pages to read through evidently.....unless someone wants to give me a brief rundown!! Please![]()
Hmm had no clue this game existed until I saw a commercial yesterday for it and it immediately caught my eye.
Ive got 40 something pages to read through evidently.....unless someone wants to give me a brief rundown!! Please![]()
Are every Tallnecks significantly different? Because the one encounter that was shared in this thread was somewhat uneventful and really simple, but it was the first one.
Tidux #PS4 loves a #Sony game? #Great
Each Tallneck has its own environment puzzle/ figuring out the way to climb them.but they are the same Tallneck version.
Somewhat Uneventful and simple?
Yes they don't fight back and just roam there, although it is not clear if there is a way to take them down later in the game.
Hmm had no clue this game existed until I saw a commercial yesterday for it and it immediately caught my eye.
Ive got 40 something pages to read through evidently.....unless someone wants to give me a brief rundown!! Please![]()
Regarding the somewhat uneventful comment:from what I gathered you just have to find a place that allows you to jump on it, then swing from pole to pole to the top. It was kinda obvious and scripted. But if it gets harder or you get to fight them later on then obviously that point is moot.
Yes, that is Correct.From the previews and impressions it does looks that way.
That's probably all it is but it's still thrilling to see this building sized thing walking around and you need to figure out a place to make the jump. Man if this game came out 10 years ago my head would have exploded, we are getting so used to amazing stuff, like I was walking between the legs of a tallneck and I was thinking how great games are now, crazy.
Total cauldrons are 5 , the game is 50~ hours without collectibles and other things.
I see. I was a bit worried about it, but roughly 1 cauldron every 10 hours seems good.
its too late . image will be posted , non spoilery though.
Check bottom right. overrides unloacked
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This is spoiler stuff guys
So the stuff you get in the game (weapons, armor etc) are classified as common, uncommon, legendary etc (similar to Destiny)?
This is spoiler stuff guys
Which part?, let me know i spoiler tag it.But i don't think tallnecks are major spoilers
Yes , but i don't know exactly how many categorise are there!
There is not much melee in this game....
There is melee but it's not really the focus .
The game more about the projectile weapons and traps .
Melee is like a Side arm, you only got your spear for that.the focus is not on the melle combat in this game.
Regarding shooter comment , yes the bow is responsive and fast similar to some third person shooting games, don't take it as literally though!
Vanquish or Tomb Raider melee didn't have lock-on. This isn't Dark Souls; like the aforementioned games, it's predominantly shooter combat with a melee weapon to do some basic close quarters attacks
Did you see the thread title?Don't be so spoiler-phobic.
One other thing I forgot to mention: the game is a graduate of the "Skyrim School of Music". No man can top Jeremy Soule at his game, but the inspirations are kind of obvious.