NightmareFarm
Member
A lot of people are mad Dragons Dogma 2 is uncapped. That is dissapointing and I think 60fps locked is ideal. I'm not excusing it. But if you look on the bright side, huge frame drops can bolster some moments. For example a sorcerer unleashes a meteor on the battlefield and it dips heavily for a little while which shows it's so impactful that it shows even the game/console cannot keep up with the level of destruction.
I think Metal Gear Rising is the best example of this. When you slash an enemy a copious amount of times more than neccessary(like 100+ hits which causes the enemys body to be cut into hundreds of different parts), the FPS becomes all choppy emphasising the sheer badassery of what you're doing. Or when doing quick draw slashes against tons of enemies. Bayonetta 3 as well when you use the skyscraper sized summons to beat the shit out of skyscraper sized enemies in real time combat, the action is so intense the game literally cannot keep up.
I think Metal Gear Rising is the best example of this. When you slash an enemy a copious amount of times more than neccessary(like 100+ hits which causes the enemys body to be cut into hundreds of different parts), the FPS becomes all choppy emphasising the sheer badassery of what you're doing. Or when doing quick draw slashes against tons of enemies. Bayonetta 3 as well when you use the skyscraper sized summons to beat the shit out of skyscraper sized enemies in real time combat, the action is so intense the game literally cannot keep up.
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