fatmarco
Member
Specifically for something like Dragons Dogma, I'd agree.
Managing to manuevere yourself to a massive enemies weak spot and pull off your most devastating attack in that short window, with alpha transparencies filling up the screen, tanking the framerate feels more powerful because you feel like your character is just that powerful that it's breaking the rules of the game.
Managing to manuevere yourself to a massive enemies weak spot and pull off your most devastating attack in that short window, with alpha transparencies filling up the screen, tanking the framerate feels more powerful because you feel like your character is just that powerful that it's breaking the rules of the game.