Hot take: Every game should be released in weekly 5-hour episodes, just like TV shows.

Do you agree?

  • OMG YES!

    Votes: 11 4.6%
  • HELL NO!

    Votes: 230 95.4%

  • Total voters
    241

thatJohann

Member
Hot take: Every single player story-based game should be released in weekly 5-hour episodes, just like TV shows.

Drop a new episode every Friday. Keep it tight, focused, and end each one with a banger cliffhanger to get you hyped for the next week.
No more bloated, exhausting 60-hour monsters that sit in your backlog for months.

A 20-hour game? That's a 4-week event. A reason to look forward to Fridays.
Digestible, exciting, and way more sustainable.

Honestly, it would bring back that shared excitement of everyone talking about the latest episode.
Imagine gaming, and still having a life.

The dream.

Games like Red Dead 2, Final Fantasy VII Remake, and The Last of Us Part II practically beg for this kind of format.
Even Alan Wake 2 and Life is Strange already have the structure, just not the schedule.

Imagine the hype if a new episode dropped every Friday and the whole community lit up talking about it all weekend.

What games do you think could've worked better like this?

Updates to clarify:
  • This would apply only to single player story-based games that exceed 5 hrs.
  • If it's open world, you can still enjoy the open world and side-quests, but MAIN missions that drive the game forward would unlock on Fridays.
 
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High Quality No GIF by MOODMAN
 
The episodic trend already passed with the PS360 gen. It was luckily short lived, but not short enough as it gave us that really shit resident evil game.
 
No, it barely works. Valve tried it with HL2, failed so much we couldnt even get a conclusion 20+ years later. SIN tried it, gave up/failed after one episode. Also I want to be in control of how much I play, if theres nothing else to play, I want to play for however long I want a specific game. I dont want to allow developers to tell me how much I can game a week like some timed demo.
 
Even a lot of "TV" shows do not do this anymore. I am all for weekly content for shows but the masses have spoken. For games. Nope. However, you are welcome to limit yourself to five hour episodes of playtime. That option has always existed.
 
This is a terrible idea. My god can you imagine? Can we stop trying to kill single player games?

The good thing is if they started doing this id probably find a new less expensive hobby.
 
They tried this a while back, but it didn't catch on. I'm not sure of all the particulars, but I don't think people liked episodic gaming all that much. They didn't like waiting to continue, or they found the experience too disjointed, or their schedules didn't line up (e.g., what if you don't feel like spending hours every Friday doing it). A lot of people - me included - would just wait for all episodes to be released before playing them.
 
I enjoyed how Hitman 2016 was at the start (one level, then another every month or so) due to enjoying doing everything in each level and seeing all content/ways dialogue and AI plays out, but they quickly realised they couldn't keep the same quality and quantity with that schedule, they only way that would truly work is if they make the whole thing and then ration it out slowly.

Theres were several factors to why that worked though, one was the game is all about repetition and learning the level so it was fun to replay the same thing for a month, also it was a newer concept at the time to have a huge levels with 300 AIs that could be manipulated and moved to places where they wouldnt normally be and have different interactions. It was all discovery of how the AI worked and how items affected schedules and routes.

By the time Hitman 2018 was coming a lot of the variables were known so having just 1 level at once by then was a bit slow for players returning from 2016.

They kinda did what you're suggesting with Elusive Targets and before that Escalations.

It could work but its very dependant on the type of game, it needs to be something where new AI rules/behaviours and items are constantly introduced to keep it fresh.
 
I certainly disagree with the "Every single... " bit.

But I wouldn't mind giving games like that a good try. I particularly like the idea of this format lengthening the discussion of these games.
 
Absolutely nothing stopping you from playing games that way, but let everyone else play how they want.
What games do you think could've worked better like this?
I do approach Ubisoft games this way and i believe its what makes them enjoyable for me.
 
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