If you played the Wii games with "good calibration" then you know that the problem isn't with the hardware it's with the software. Again, using a dolphin bar is pretty spot on when used with the Model 2 emu (or most other emus for that matter. I'm far more accurate in Vampire Night on the PS2X emu than I ever was with the light gun bundled with the PS2 copy of the game)It's not pretty spot on unless you're emulating the Wii Version of HOTD2&3 (not 1) and use the in-game calibration to make the Wimote somewhat resemble a lightgun's aim (as long as you try and remain perfectly still after calibration, which is impossible as you move the Wiimote physically just to aim at different parts of the screen, but you can at least minimize how off it's going to be). I've found no way to perfectly calibrate Wiimote aiming when used in other apps like Model 2 emulator as a replacement for the mouse input they expect. I tried for ages and the various videos showing it off online used in conjunction with things like Touchmote or just with the Dolphinbar's own mouse mode also demonstrate the aim is way off even if the user is proud to announce it works perfectly, only to then play with crosshair on and/or vaguely guide the cursor around rather than just aim.
Lightgun projects like Sinden/Polymega's lightgun potnetially fix that by having the gun camera track a whole screen border rather than just a couple designated infrared points like the Wiimote which obviously aren't enough to provide full 3D space data for the gun to be fully accurate.
But we'll see what they've done, maybe they're changing the whole gameplay to be played with crosshair like Panzer Dragoon, just without an on-screen character but other elements that try to make it compelling. That could suck but it would also suck if they have a lackluster lightgun.
I've played the Wii lightgun games (the good ones that have good calibration, Ghost Squad, HOTD, LA Machineguns, etc, not the dodgy non-lightgun shooters like Dead Space/Resident Evil Chronicles etc.) on Dolphin for many many hours with the SEGA handcannon shell and they were fun but they should either do better than that all these years later or go home. One solution would be to make them PC VR games, PC VR controllers do even better than real lightguns as they're equally accurate in 3D space, not with a flat screen (ie you can physically move it around/over an object and angle it to shoot behind it). But they could also just make them work exactly the same by modelling the arcade cabinets in 1:1 scale and having you play on their flat screen in VR. It sucks nobody has done this properly yet, some emulators have it but are super convoluted/don't focus it.
It's an approximation because it isn't actually using the technology of a traditional lightgun. I'm really not arguing, i just don't see that much difference between the two, as lightguns have their own inherent problems. In an arcade the guns would almost always go to shit after a couple of months. Setting up the emu's is a nightmare, but well worth it. I also have a very low lag monitor and that makes a ton of difference.I know it's the hardware because again, with "good calibration" your aim is good when standing perfectly still, otherwise it goes off quickly unlike a lightgun. And it's literally impossible to stay perfectly still, you obviously move the gun around even just to aim at different corners of the same screen, so it's always gonna be a given degree off, a given degree of rather vague interpretation of what you're actually aiming at. Sure, you can adop, you can enable crosshair or use the bullet hit effect to correct your next shot after missing and end up using bullet hits like crosshair with lag, that's still not proper aiming like you can do with a real lightgun and hopefully the Sinden/Polymega lightgun too (and modern VR controllers). Games like Point Blank with some of their toughest challenges would be literally impossible to do with such a set up without crosshair on (like the falling leaf one) unlike with a real lightgun where it's all up to your skill. Up to you if you find that good enough or not but I didn't say anything untrue and you concede to it by calling it an "approximation" at the end so I dunno why I got that reply at all. It's literally impossible to have 1:1 aiming with just two points of reference for the Wiimote camera to track. It's not better in other emulators than Dolphin or native Wii either, unless you're talking about tweaking it to make the games without in-game calibration behave as if they have that, I wouldn't know as I didn't try that.
I need to dust off my own Dreamcast and get another copy of this game. The nostalgia is really hitting me hard for this one.Oh well, I just bought HOTD 2 for the Dreamcast a few days ago in Amsterdam.
Would be awesome to have them on the Switch, with motion controls![]()