How did N64 and PS games get this ugly this fast?

h-274_13051_sh03.jpg.jpg


Honest 2 god. I'm probably a fuckin Nintendo fanboy or some shit, but this rocked.

I especially loved Syphon Filter, Porsche Challenge, Soul Edge, Loaded/Re-Loaded too. Plus every N64 game evar.
 
I have to agree I think that SNES/Genesis games have aged MUCH better then PSX games even though they are older. I can stick one of them in and it still looks as good as the day I first played it. Games like Sonic, Streets of Rage 2, Mario World etc...But I cant even look at most PSX games anymore they are so jaggy and blocky it gives me a headache just thinking about them.
 
Vgamer said:
I have to agree I think that SNES/Genesis games have aged MUCH better then PSX games even though they are older. I can stick one of them in and it still looks as good as the day I first played it. Games like Sonic, Streets of Rage 2, Mario World etc...But I cant even look at most PSX games anymore they are so jaggy and blocky it gives me a headache just thinking about them.

It's framerate more than anything for me. I can forgive some shitty visuals if it runs/animates smoothly sometimes. Most of it doesn't though.
 
I just played some 4-player Mario Kart 64 with my friends tonight. At first, the framerate seemed almost unplayable, but after a little while, it was alright. After a few races, we were getting pretty intense. Still awesome. We played some Goldeneye a few weeks back too.
 
I don't agree with the basic premise; I find that any previous generation will seem to not have been so bad until we've been playing the new one for a while and then decide to detour back. However...

Odoul said:
Even SNES/Genesis, hell even NES games didn't age this bad.
Going back down from SNES to NES didn't entail a massive frame rate and resolution drop, which probably helped.
 
snapty00 said:
I can put up with the best-looking Nintendo 64 games because of the stability, texture filtering, and decent polygonal characters.

I cannot tolerate any 3D PSX games. They just look like total ass to me. To be honest, I played N64 first, so PSX games looked assy to me even in 1997.
Yep, those are all reasons why I couldn't tolerate PSX games back when they were brand new.

Most decent N64 games are still fine to me though. I go back to a few of them and while they obviously don't stop up to this generation, I don't them ugly or difficult to play.
 
You wanna talk about unplayable 3D games, play F22 Interceptor or Hard Drivin' on the Genesis. Flat-shaded polys at 5fps is not fun. Burning Rangers on Saturn also makes the list. At the time i attributed the fact that i could only play for an hour at a time to the overall intensity of it, but for all i know, all the shaking polygons, clipping, pop-up, slowdown, and warping could've awakened my dormant epilepsy. As much as i liked the game, it committed every polygonal sin known to man.

And VF2 on Saturn still looks good to this day. SFX and voices are still annoyingly muffled, and it's only more evident on a home theater system.
 
I always thought PSX games were very ugly in comparison to N64 games even in their prime. The graphics on N64 were just smoother and more stable.

I agree it's hard to go back to most games. The framerates are just terrible in some games! Games like Mario 64 hold up suprisingly well. The gameplay is certainly just as good today as it was then.
 
I found the higher framerates, higher poly counts, and better texture resolution of ps1 games made up for the lack of texture filtering compared to the n64.
 
It wasn't just the texture filtering that made N64 games look good. The polygons themselves looked ROCK solid, as much as polygons on modern consoles really. The N64 really, really excelled there.

And I'm not sure I agree about the "higher polygonal rates" of PSX games. I know some games did, but Metal Gear Solid was one of the best-looking games on PSX, and it just looks like a total and utter complete shit of a mess compared to something like Ocarina of Time.
 
snapty00 said:
It wasn't just the texture filtering that made N64 games look good. The polygons themselves looked ROCK solid, as much as polygons on modern consoles really. The N64 really, really excelled there.

And I'm not sure I agree about the "higher polygonal rates" of PSX games. I know some games did, but Metal Gear Solid was one of the best-looking games on PSX, and it just looks like a total and utter complete shit of a mess compared to something like Ocarina of Time.

N64 games always looked like they had a lower poly count than ps1 games to me (what does MGS looking like a mess have to do with polygon counts?). And it wasn't the polygons on the N64 that were rock solid, it was the textures. Textures on the N64 had perspective correction, the ps1 did not and thus textures warped like crazy.
 
Top Bottom