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How did Nintendo let you down?

They let me down with the N64. Before that I was pretty content with the SNES and when I started to expand my gaming with Genesis and Turbografix my "nintendo rose colored blinders" started to come off and I stopped hating on other consoles. I was still a Nintendo fan though, just I finally recognized that the mud slinging was untrue and there were really great games out there on non-Nintendo systems. Then the Turbo CD came along, and then the Sega CD and 32X, yea not great (except the Turbo CD, loved it). I held off on the Saturn but jumped on the N64.

This is were they started to fail me. 2 fucking games at launch, repeat, 2 fucking games. And then months and months of waiting for anything else then it came and it was Tetrisphere and some Chameleon 64 game or something. Some more months and then finally Killer Instinct comes along and wow, quickly learn fighting games suck on this system. Wave Race was about the only saving grace. Then started talking up Turok and by now I was defending myself to all my friends of my purchase. No third party games, seeing FFVII screens on PSX and watching my friends play Street Fighter Alpha and Resident Evil with absolutely nothing down the pipeline I wanted to play for N64 finally got me to open my eyes and say enough, i'm getting a PSX and I never looked back. Got a Saturn a year after that and my N64 quickly gathered dust with not even a look. So I guess as a whole Nintendo hasn't let me down, especially their portables, I will probably always buy their portables. Their home consoles though can just never fulfill my complete tastes anymore. N64 started that and Gamecube pretty much cemented it for me. I've already made clear my distaste for the Rev. Wand and the whole concept and since i'm no longer enamored by Link or Mario I really have no reason to bother with the Rev at all unless something drastically changes.
 
Not bringing the Detective Club games to U.S/Europe.

Im not happy about Nintendo outsourcing so many of their series to 3rd parties nowadays either. Even the lovely F-Zero GX didnt live up to F-Zero X.
 
evilromero said:
I'm amazed by the number of posts claiming the N64 was a better overall platform than the Cube. Maybe it's hard to believe (take the nostalgia glasses off) but the GameCube line-up and 3rd party support trumps that of the N64. RE2 for N64 came way late in the game when nobody even gave a shit anymore. The only other significant Capcom title was a Mickey Mouse puzzler (and the horrid Mega Man 64). And Konami support? Ha. Aside from the two decent Goemon games their contribution to the N64 library was questionable (Hybrid Heaven? DDR with Mickey? Crappy Castlevania games?). If we take a look at that the main 3rd parties have brought to the Cube we would clearly see a distinct and sharp improvement with not only quality but quantity. RE4, 0, REmake, K7, Viewtiful J, Billy H, Tales, Baten, Final Fantasy, Metal Gear, Phantasy Star, Sonic, etc. There's way too many to list. When it comes down to it the N64 cannot compare. You can literally count the number of quality titles on two hands.

The GC only had a few more third party games. Nothing more. Besides, SSBM and the new Zelda, nearly every Nintendo franchise was a step down from the N64 days.

The person who made the gigantic post, and talked about the lack of a real Mario platformer on the GBA had a point. I'm actually glad the PSP came out. If Nintendo didn't see any competition, I don't think they would have ever bothered with one ever again.
 
The only way Nintendo has let me down is by not offering funding for NES/SNES remakes for GBA.

I have gone to bed each night for, what - three years now? Each night, praying that tomorrow would bring news of Magic of Scheherazade remake for GBA.

The game had like two canceled sequels (SNES and PSX), and Culture Brain now spends their GBA budget on pet sims and straight ports of games so old they don't just border on unplayable, they define it.
 
There are too many reasons why Nintendo disappointed many people this gen. Some of them are:

1. Marketed the GC as a fucking toy, thereby turning off a significant portion of consumers.

2. No DVD support, thereby making the PS2 or Xbox an obvious choice for many.

3. No Mario game at launch

4. Super Mario Sunshine, while good, disappointed the fans by not innovating the platform genre further.

5. No online support even though the bastards released a goddamn modem

6. Took too many genres into far left field which caught many fans off guard. Wind Waker's visual look turned off many while Metroid Prime took on a whole new perspective which made the game feel non-Metroid-ish for many fans. They also continued to under deliver on many of their brands like Starfox and Kirby.

7. Resting on their laurels by re-releasing a significant amount of older games (mainly on the GBA).

In the past, Nintendo balanced originality with strengthening their brands but this gen they've dropped the ball when it came time to deliver that to various degrees. Don't get me wrong. I still love Nintendo but I can't help but feel a little disappointed by their outcome this generation and frankly I think their spreading themselves a little thin by having to support their "3 pillars".
 
1) Tossing out great gameplay design in favor of gimmicks. Every one of Nintendo's gimmicks has failed this generation from the cel shaded Zelda to the dumbass FLUDD. Gimmicks are fine if the gameplay is solid to back it up. Not for the GC generation.

2) They pretend like all their secrets will get stolen. What they don't realize is that they are in third place. Its unlikely Sony or Microsoft gives a shit about Nintendo's "secrets."

3) Choosing connectivity over online. Then forcing some games to use the connectivity with the GBA. It was just a way for Nintendo to control their consumers further.

4) The Game Cube. This was supposed to be the machine that was the product of Nintendo learning their lesson from the N64. Except they didn't learn anything, continued their N64 ways, and threw in a myriad of new problems and obstacles they had versus the competition. I don't think anyone 10-15 years from now will mention any GC classics because there weren't any.

Nintendo hasn't let me down but I don't give a shit about them anymore. They haven't done anything in the past 5-6 years that even comes close to the hype and reputation they have.
 
I love my Gamecube but I was disappointed Nintendo didn't make an effort to develop games in other genres. Some of their collaborations with other devs didn't turn out so well.
 
I've never owned a GC, so no comment on that. But I feel let down by GBA hardware. I bought an original GBA, then a SP because it was a nice upgrade all around even with the stupid-assed removal of the headphone jack. Now they release a new SP with an awesome screen, but they mess up the d-pad and don't fix the headphone jack issue. Getting those problems fixed involves spending more money than I paid for either of the 2 previous GBAs I've bought and losing backwards compatibility and screen size. It's been YEARS, Nintendo, why can't you get GBA hardware right?
 
Let me precede this by saying the Revolution is most likely the only next-gen console I'll get, and the GC was the only one I got this gen. (I did get a PS1 after my N64, but that's the only time I cared enough about game offerings on other consoles to bother.) Much like living in the USA, just because Nintendo does a ton of things that I think are stupid doesn't mean I don't still see them as the gaming company which, far and away, interests me the most.
...Which is largely because I don't care about (realistic) racing, first-person shooters, or sports games, meaning that other systems have approximately nothing to offer me.

Anyway, how Nintendo let me down...



-Mario 64. Yeah, it was fun and amazing at first, but when it came down to it, there wasn't as much substance as there was in SMB3 or SMW. And what happened to actually killing enemies? There's a reason I'm looking forward to Super Princess Peach and the new SMB on DS a lot more than I am to whatever 3D Mario game they make for Revolution.

-Legend of Zelda: Ocarina of Time. Again, what happened to actually killing enemies? The original game had nine or so Darknuts wandering around a single room and the hardest thing that shows up in OoT is two Stalfos at once. Then again, I suppose even if they'd had nine Stalfos, the difficulty would still have been completely negated by the fact that OoT has the most broken shield mechanics in the history of gaming. Complete invincibility if I stand in place and hold R. Yay.

-Legend of Zelda: Wind Waker. The art direction, first of all. Cel-shaded would have been perfectly fine not just for me, but for just about everybody, if they'd just stuck to realistic proportions and made Link look like he did in some of the older games' instruction manual artwork. But second, they went the inverse route of Ocarina of Time. Now the battles were really fantastic, with a good amount of enemies and an excellent variety of unique situations (see the rat-infested pirate sub where they throw bomb flowers at you, for example), but the puzzles were absurdly easy. What happened to the balance found in all of the 2D games?

-Star Fox Assault. Whose stupid idea was it to take a wonderful 3D space shooting franchise and remove most of the space shooting?

-Kirby: Canvas Curse. I never thought I'd be able to say about a Kirby platformer that it had no replay value. Even Dreamland 3 and Kirby 64, for as mediocre as they were following the brilliance of KSS, could be played more than once due to the simplistic game mechanics. Without that, any entry in the franchise has got nothing. Thankfully, though, Kirby Nightmare in Dreamland and Kirby and the Amazing Mirror were both really good, so the series' stock hasn't gone down in my eyes.

-The continued emphasis on getting certain Pokemon only through attending Nintendo events. They can find some other in-game prizes to give out at these events, like extra Master Balls or something, but don't make me drive 100 miles (and that's me living in CA, never mind those poor people who don't live in CA, TX, or NY) to get a Lugia and a Ho-oh. It's just asinine, and has been since Mew in R/B/Y.

-No sequel to the Pokemon Trading Card Game on GBC. Absolutely great game, really fun and addictive with super catchy music. It could only be more great if they created a sequel with the hundreds or maybe thousands of new cards they've made since then, yet... nothing. And that's really surprising considering Pokemon is their #1 franchise of the last decade (in other words, once SMB, SMB3, and SMW are taken out of the picture), which is why I'm singling out this as opposed to, say, listing "no non-Capcom-developed single-player 2D Zelda game since Link's Awakening." That's not a disappointment to me because I understand the reasons behind it, but no TCG2 puzzles me.

-No sequel to Pokemon Snap, which could have had an all-time classic sequel if only it allowed for free-roaming and had four or five times the levels.

-Not making any games with character creation features. Ever since non-import wrestling games went straight downhill post-AKI, I've been absolutely dying for a decent game where I could create characters and do it reasonably quickly. (As opposed to pretty much every character creation system since AKI, seeing as the increase in graphics has led to some downright annoying loading times just to change one miniscule thing like the color of an eyebrow.)
Given Nintendo's stance on wanting the player to feel more a part of the game, you would think this would be a natural move for them, but no, the most customization they've ever allowed the player to have was 1) making a machine in F-Zero GX and 2) modifying the stats of pre-created characters in their portable sports games. That's not enough, to me. I want to create a Pokemon trainer, a Mario Strikers player, a Smash Bros fighter, a Fire Emblem character, an Advance Wars CO, and more.
I realize that expecting all of the above is unrealistic due to graphical differences and so on. And I also realize that it's unrealistic since almost no game companies offer character creation features (and when they do, it's usually bad). In spite of that, though, I'm leveling this criticism at Nintendo in particular because they have so many more franchises than other companies that at least some of them should have included that option by now.

-NOA's advertising in general. ;_; I really believe that a somewhat negative public perception is nigh-irrelevant to sales in comparison to the fact that NOA has almost never actually advertised anything. Even some of Nintendo's best-selling franchises, like SSBM and Mario Kart, received little to no advertising before their release, which is just patently absurd. Get the word out and things can be turned around; it's not like Nintendo can't deliver the goods, it's just that they won't let people know they've got the goods to begin with. And the Nintendo branches in Europe and Australia are even worse in this regard.
 
Haven't let me down. I'm more a Nintendo gamer than I am a video gamer. Always have been. As long as they're around making games, they can't really let me down.
 
n64logo.gif

Me, before: Gigantic Nintendo fanboy
Me, after: Gigantic bitter asshole
 
By concentrating on gimmick games over epic games. Someything seems off this gen with Nintendo, not nearly as clever and magical as previous years.

I mainly blame DS for thier lack of interst in consoles, which is a shame because handhelds will never be equal to consoles for me.
 
Oblivion said:
The GC only had a few more third party games.
Are you sure about a few more? Consider all the multi-platform titles Cube gets every year. All the Ubi, Activision, Sega, THQ and EA titles. That's a lot. I'm not claiming the Cube has good 3rd party support, but with all things considered it's acceptable. What are the numbers? Can somebody get ahold of some just so we can accurately measure?
 
evilromero said:
Are you sure about a few more? Consider all the multi-platform titles Cube gets every year. All the Ubi, Activision, Sega, THQ and EA titles. That's a lot. I'm not claiming the Cube has good 3rd party support, but with all things considered it's acceptable. What are the numbers? Can somebody get ahold of some just so we can accurately measure?

The GC has almost 500 games, I believe. How many of those third party games that are exclusive and WORTH getting, that's another matter...
 
Nintendo let me down because I had such high expectations from the insane troglodytes on this board. When I set aside the fanboy hatred and booted up Mario Sunshine and Wind Waker again, I really found a lot to like.
 
They left me in a bus station with a 50 dollar bill and a hard-luck story about how they just couldn't cut it anymore....
 
N64 = big letdown. GameCube not so much since I already knew what to except.

For the N64 Just the total lack of really compelling games for the machine was awful. No Squaresoft and very few games from Nintendo.

Technically It was Nintendo's Xbox and PSP combined. A giant exercise is over-reaching, ambition, and good technology crammed in a shitty design. I think Nintendo made the mistake of teaming up with SGI to design the N64's graphics engine. They ended up with a very good chipset that very few people in Japan understood well enough to actually make good games for it. Then the cartridge decision made most of their first generation games look blurry and washed out.

I think though that there are some good ideas that come out of the it. N64 = home to Zelda Ocarina of Time and it was the test platform for Animal Crossing and Mother 3.
 
Okay, so the main reasons in this thread have been:

-lack of third party games
-disappointment in first party games
-people deciding they've "grown up"


I was expecting to see a lot more people complain about lack of third paty software, but it seems to be pretty even with those who feel Nintendo's own games haven't been up to par.
 
Oblivion said:
Okay, so the main reasons in this thread have been:

-lack of third party games
-disappointment in first party games
-people deciding they've "grown up"


I was expecting to see a lot more people complain about lack of third paty software, but it seems to be pretty even with those who feel Nintendo's own games haven't been up to par.

Well, I am grateful that Nintendo didn't do a series of mature Mario games in order to meet the mainstream demands. The images burned into my brain of a Leisure Suit Mario or Grand Theft Mario Kart would be too painful.

"Hey-a Peach. You-a wanna touch-a my lil' Mario-yo-yo-yo? Itsa got-a spicey meatballlaz!"

"Yo yoshi! Back off mutha fucka or I am gonna pop a power bomb up your lil' green dino ass!"

shudders
 
Instead of milking Mario through Golf, puzzle, pinball, and racing games, we should have at least a lot more Mario platformers by now.

The SNES should have had at least 3, the N64 should have had 2, and the 'Cube should have had at least one other.
 
My 3 year old daughter thinks Super Mario All-Stars on my old SNES is the coolest thing and giggles while I play it. Nintendo may have done some things wrong, but they still have not lost their history or their heritage.
 
Gek54 said:
Strike One: KI and Cruisin USA looked like shit compared to the Arcade versions
Strike Two: No Rev Limit
Strike Three: Gran Turismo not on the N64

Funny thing is that it was a NOA executive that turned me on to Gran Turismo by saying if there was a fire in his house he would save his PSX over the N64 becuase of Gran Trusimo.

I have got to find out where this quote was from.
 
SonicMegaDrive said:
Instead of milking Mario through Golf, puzzle, pinball, and racing games, we should have at least a lot more Mario platformers by now.

The SNES should have had at least 3, the N64 should have had 2, and the 'Cube should have had at least one other.

QFT. From what I've gathered, Miyamoto's reasons are that there's apparantly only one or two Mario platformer teams, and they really can't make too many (allegedly, of course)
 
by making WaveRace BullShit 30fps, and not 60fps like the teaser shown at SW2K

by making The Legend of Diaper Boy: The Wind Wanker and not darker cooler Zelda as shown at SW2K, but now at least Nintendo is making up for it with Zelda: TP
 
xexex said:
by making The Legend of Diaper Boy: The Wind Wanker and not darker cooler Zelda as shown at SW2K, but now at least Nintendo is making up for it with Zelda: TP

WW art > TP art
 
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