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How do games get leaked?

Review copies, Beta copys. Reviewers have to play the games somehow, and there is always 1 man who decides that he wants to share it with someone.
 

Catalyst

Banned
A part of the Xbox site could have possibly been hacked. Possibly a games database? Also, people could have robbed a pressing plant. An engineer could have nabbed a copy. Or, people at Bungie could have slipped it out on purpose, since purportedly this copy erases your HDD. Then there's the rumor of another copy :O.
 

ferricide

Member
not in the case of this one. MS isn't handing out code. well, at least in NA. maybe they are in europe, which might explain this. but it seems hard to believe they'd do that, given the situation with this game.

more likely someone stole it from a replication plant. believe it or not, warez groups pay money for shit like this, sometimes.
 

Teddman

Member
Halo 2 totally had to be lifted by a worker at a pressing plant, coming so soon after the game was touted as going gold.
 

Blimblim

The Inside Track
ferricide said:
not in the case of this one. MS isn't handing out code. well, at least in NA. maybe they are in europe, which might explain this. but it seems hard to believe they'd do that, given the situation with this game.

more likely someone stole it from a replication plant. believe it or not, warez groups pay money for shit like this, sometimes.
They did not give ANY review copy to anyone here in France either. I'd go with the replication plant (specifically MPO) idea too.
 

Rlan

Member
Sonic Advance 3 got released 3ish months before the actual release, it was the bug tester version, but everything was basically there.

Sonic Heroes Alpha got leaked too, but not widely onto the internet. Some fellows [again, French I think] got a hold of an early copy which had all of the levels in it, but still very buggy.

The e3 Demo got released as well.

In fact, shitloads of Sonic games have been leaked over the years. I've got information over at http://sost.emulationzone.org/
 

ninge

Member
Leaks tend to occur in this order (further down the list is less likely)

- Distribution. Stores get it early, someone dumps it either from a store or transport company.

- Review copies. Loads are sent out, people at mags don't really care about your game.

- Duplication. Gold masters arrive, someone takes a copy home

- Testing. Testers get multiple copies of each game, sometimes two or three updates a day at crunch time. It's always easy to loose track of a disk and for it to walk out of the office

- Production. Disgruntled eployee dumps the game, someone in management gives a copy to a trusted outsider who dumps it, someone takes it home and dumps it. security isn't always that tight for dev companies when there are multiple burns being made 24/7 for weeks at a time at the end of a project.

it always sucks - and you would think with the money at stake more care would be taken but shit happens. Most companies knowingly use pirated software (or their empolyees do) so they shouldnt be shocked when their own stuff gets pirated. For games like this sales are still gonna be massive regardless but it does suck.

I've heard of plenty of schemes to try to stop this including labeling every version of a game sent out of the office in the code itself - but then these always fail as the mag/distributer/whoever that received the disk that has been leaked just turns around and says "you can't prove you didn't give a copy of that bulld of the game to someone else - we'll sue you for defamation" etc..

to be honest, if it's early it's a mag that's leaked it. You don't work in this industry for 15 years without figuring that out pretty quickly.
 

Blimblim

The Inside Track
Except that no mag (at least here in France since it seems to be the source of leak), absolutely NO mag in France got the game yet. Even the french OXM won't be getting it that early. My guess would be at the replication plant.
 

Kiriku

SWEDISH PERFECTION
Blimblim said:
Except that no mag (at least here in France since it seems to be the source of leak), absolutely NO mag in France got the game yet. Even the french OXM won't be getting it that early. My guess would be at the replication plant.

Has it been confirmed that the game was leaked from France?
 

aku:jiki

Member
Sho Nuff said:
They need to encrypt the reviewer's name and hide it somewhere in the code for each ROM they burn.
Sure.

But then the release groups will just remove that part of the code, or change it.
 

Ghost

Chili Con Carnage!
Kiriku said:
Has it been confirmed that the game was leaked from France?


Dunno to be honest, do they even have a plant in france? Its definitely a french version though.
 

Blimblim

The Inside Track
Ghost said:
Dunno to be honest, do they even have a plant in france? Its definitely a french version though.
We got electricity 2 years ago, and since then a lot of stuff happened quickly. We are still pressing DVDs manually with very tiny hammers and nails, but we get the work done.
Kidding aside, yes we have some major replicating plants here in France, especially MPO.
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
Usually when a game is sent off for duplication. It's thievery.
 

Sho Nuff

Banned
aku:jiki said:
Sure.

But then the release groups will just remove that part of the code, or change it.

Naw, you just encrypt it and throw it in the middle of a file somewhere so it looks like garbage. Then you extract it from the warezed one. Mwa ha ha!
 

shuri

Banned
The english psx FF games always got leaked way in advance. Didnt Gamefan get raided by the police for selling FF7, or was it Metal Gear Solid review copies to a piracy group? I believe that I read that on a previous incarnation of this forum. I remember reading that FF8 was released like a full month and a half. I mean it happens all the time, it's a race for these pirate groups. They dont care about the work that went behind it. It's for the glory of the race and who releases the big titles first.
 
Sho Nuff said:
Naw, you just encrypt it and throw it in the middle of a file somewhere so it looks like garbage. Then you extract it from the warezed one. Mwa ha ha!

if only it were that easy; to do the whole encoding would take a lot of time and then to do individualised copies? Its just not worth it (although in the instance of HALO2.. they probably should have)

this is rather nasty news for MS but seriously; you'd be able to torrent a copy after the game hits retail anyhow - its not like you can't buy / rip / return.. etc. especially on a modded xbox.

back on topic

warez groups have people everywhere (and then there's the asian market)
 

Fafalada

Fafracer forever
if only it were that easy; to do the whole encoding would take a lot of time and then to do individualised copies? Its just not worth it (although in the instance of HALO2.. they probably should have)
He meant to encode just the ID string (then again if it's a serial num it should be a numeral to start with so that's already encoded in some way only developer would know about), so it's pretty small change from one copy to another.

It's not guaranteed to work either way though - if pirates get ahold of two Different review copies, they could trace down and change the ID pretty easily...
 

ninge

Member
The only real sollution is to come up with a non-piratable medium and then only have specific plants making that media. nobobody outside of the development team or someone with access to a devkit woudl then be able to use a copy of the code.

Nintendo have the right approach with GODs - even devs can't burn a GOD and while they can now be ripped, i've still yet to see a copied GOD running on real hardware. I expect all the major developers will follow this route next gen. Of course the pirates will just try even harder.. but still, anything that slows them down is good.

Of course, you could just refuse to give any magazines copies of the game in advance but even that seems to have failed this time.

oh yeah - i wasn't saying a magazine had leaked halo2 (i have no idea where it came from just like you guys) but in my experience it's nearly always review copies that are the ones that are leaked early.. the last three titles i've worked on the versions available for download are not the final game - they are all review versions still full of bugs and unfinished features. Just goes to show how little pirates really care about what they are releasing as nobody has ever released final versions of any of them.. they just want to be first! (oh the fame! the glory! idiots.)
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
Sho Nuff said:
GBA games are leaked almost the second they are released to the press.

Yeah, unfortunately for Nintendo, GBA roms are really easy to rip and, because of their realtively small size, easily and quickly dispersed across the Internet.
 

ninge

Member
Nintendo realise that GBA piracy is rampant. I can't imagine the DS won't have better protection (i.e. any protection at all!) than the GBA. Seriously, everyone harps on at why handheld tie ratios are so low - there's your answer right there, it's just too damn easy to pirate them.
 
ferricide said:
more likely someone stole it from a replication plant. believe it or not, warez groups pay money for shit like this, sometimes.

And organized crime in Russia/Southeast Asia pay the leaders of warez groups to acquire these releases. I've seen evidence of this firsthand several years ago with some now-defunct warez groups.
 

ferricide

Member
i think the GBA early carts they send to retailers are much bigger reason for the roms to appear early. you do realize that nintendo sends first party GBA games to press locked in metal boxes that encompass an entire GBA SP with anti-tamper stickers over the locks, right?
 

mosaic

go eat paint
That may be true of GBA games in the US, but not of Europe and Japan. It's scary how fast JP and EU GBA ROMS get put out; often two weeks or more before the games themselves hit.

Actually, ferris, that begs a question. Being the weak ass peon that I am, I've never encountered a lockboxed SP with game cart in it. Does Nintendo cover up the link port too? Because, ummm, if not... it should be possible to use a USB-GBA cable and a compatible flash software to rip whatever game is in the slot.
 
mosaic said:
That may be true of GBA games in the US, but not of Europe and Japan. It's scary how fast JP and EU GBA ROMS get put out; often two weeks or more before the games themselves hit.

Actually, ferris, that begs a question. Being the weak ass peon that I am, I've never encountered a lockboxed SP with game cart in it. Does Nintendo cover up the link port too? Because, ummm, if not... it should be possible to use a USB-GBA cable and a compatible flash software to rip whatever game is in the slot.
good point... some cart programmers use multiboot mode...
 

WarPig

Member
shuri said:
Didnt Gamefan get raided by the police for selling FF7, or was it Metal Gear Solid review copies to a piracy group?

Resident Evil 2. It wasn't sold, exactly -- somebody at GF just made a copy for a friend, who made a copy for a friend, who made a copy for a friend, and so on down the line until one of the "friends" happened to be connected with a Hong Kong piracy operation. The code was tagged as the version sent to Gamefan (as I recall, it was the version they were using to do the official strategy guide), and so Capcom sicked the dogs on them.

Capcom had beef with Halverson for years over that, until the very last days of Gamers' Republic.

DFS.
 

ferricide

Member
mosaic said:
Actually, ferris, that begs a question. Being the weak ass peon that I am, I've never encountered a lockboxed SP with game cart in it. Does Nintendo cover up the link port too? Because, ummm, if not... it should be possible to use a USB-GBA cable and a compatible flash software to rip whatever game is in the slot.
actually, no. it's unobstructed. i had no idea you could dump games that way. maybe nintendo doesn't, either. =P the lockbox hooks into the indentations where the GC link cable would click into, and wraps around to cover up the ROM cart completely.
 
ferricide said:
actually, no. it's unobstructed. i had no idea you could dump games that way. maybe nintendo doesn't, either. =P

If so, then their heads are definitely in the sand. Flashcarts and USB-GBA cables are cheap and (suprisingly) useful for actual game development. What I've seen in changes to Nintendo's GBA dev carts over the past few years would indicate that they've been trying to compete on some level with them.

On the other side of the stick, with emulation super simple and easy flashcart solutions, the piracy effect is a lot worse. If you guys think Halo 2 leaking early was bad, just think about Metroid Fusion, which as I recall also leaked 4+ weeks ahead of schedule.

the lockbox hooks into the indentations where the GC link cable would click into, and wraps around to cover up the ROM cart completely.

..which sounds like plenty of room for a link cable solution. Yikes.
 
mosaic said:
Hey Nintendo, it only costs $14 + between $40-180 to steal your games. Ummm, design a better lockbox.

Just a suggestion. Although I bet it's moot since Nintendo will probably transition right into DS and call GBA a day after Minish Cap... and if DS doesn't have ample copy protection or safeguards, then the company just doesn't actually want to stop piracy.
hey mosaic, you just linked to a site that sells flashcarts, wtf?
 

mosaic

go eat paint
Is it against TOS to link to a site that sells such hardware? Correct me if I'm wrong, but the sale and purchase of that stuff is legal, right, while the actual usage is not?

Mods, If the link is against TOS, feel free to take out the link or let me know and I'll do it. Mainly put it there to support the fact that it is so cheap and easy to outright steal GBA games these days.
 
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