I think many console players are not understanding and refusing to acknowledge, is that PC is more than just for gaming. It serves many other non-gaming purposes. hobbies, schooling, works and other sorts of entertainment, so it is pretty much impossible for PCs to die out. Casual gamers who just want to do some light gaming can do so on their work/study/hobby laptops without spending an additional $700 for a dedicated consoles. Major corporations like banks will still use desktops or laptops for operations.
And then you will show them some of the games you OWN and they will be completely flabbergasted at the fact that you can still play them after all these years, whenever you want, as much as you want, no strings attached, while they can't do that because they missed paying their monthly sub, or their favorite games are not available anymore in whatever service they are paying or don't exist at all because their publishers decide to kill them because they are not profitable.People prefer the convenience and once the infrastructure exists in a decade, dedicated game consoles will be as distant a memory as CDs. You'll be explaining to kids how you used to require a big bulky box to play games that came on physical discs and had to go out and buy them in person… Oh, and how you needed different boxes to play different games… and they will look at you like a dinosaur.
Honestly, this old( 47) year old fart is done with it too. I have absolutely zero interest in the idea of PS6, next Xbox, Switch 2, etc etc. Just doesn't excite me buying all these mostly iterative systems nowadays. The only reason I even have a PS5 is because I got a good deal on a slim last summer, but most of its use has been playing Fortnite with my 7 year old nephew ( and I just started playing RE Village on it, $20 for that and 7 Gold off PSN last week).You old farts in here don't get it. Thank god for Gen Z and Alpha, they'll be the saviors of gaming. I have been wasting money buying new hardware every couple years for almost 35 years and I'm so done with this shit.
and they really won't care, just as nearly nobody misses DVDs and CDs.Gaming will always be worse the more popular and mainstream it becomes.
And then you will show them some of the games you OWN and they will be completely flabbergasted at the fact that you can still play them after all these years, whenever you want, as much as you want, no strings attached, while they can't do that because they missed paying their monthly sub, or their favorite games are not available anymore in whatever service they are paying or don't exist at all because their publishers decide to kill them because they are not profitable.
It's not about "DVDs" or "CDs". It's about local files being available to you.and they really won't care, just as nearly nobody misses DVDs and CDs.
They did.Game companies built these things: social aspect, digital, cell phone games, free 2 play, cloud
And audiences responded. They didn't ask for it.
Subtle shift to live services started long time ago, around from mid-90s, long before it became topic of the day and big enough for mass market company to actively engage into this.They literally present this as if these companies responded to what was being asked for and it's just not true.
If gaming was the same now as it was in the earlier 2000's, Gen Z and Gen Alpha would be just like the older of us are.
I agree on the viewer and social aspect percentage increasing. I see that at home, pretty much a linear scale on age differences, anecdotal like nothing else of course but as the gray one I'm the odd one now who just want to play myself and don't want to watch playthroughs and get spoiled by some YouTuber. Youngest one is probably 80/20 viewing over playing, and couch multiplayer split screen games are extremely common.All of this is so bullshit.
This idea of modern audiences is fictional
Game companies built these things: social aspect, digital, cell phone games, free 2 play, cloud
And audiences responded. They didn't ask for it.
They literally present this as if these companies responded to what was being asked for and it's just not true.
If gaming was the same now as it was in the earlier 2000's, Gen Z and Gen Alpha would be just like the older of us are.
Ultimately they fabricated a "problem" in which audiences are changing, just so they could sell you a solution.
Cloud may be the future but it's not because audiences are demanding and expecting it. It's because companies are pushing it for their own financial gain
That's an issue most consumers don't face, especially in a world with constant bombardment of new content. Most listen to a podcast once, watch a series once, and play a video game once. Yes, you care about it, but you are in an increasingly small minority.Gaming will always be worse the more popular and mainstream it becomes.
And then you will show them some of the games you OWN and they will be completely flabbergasted at the fact that you can still play them after all these years, whenever you want, as much as you want, no strings attached, while they can't do that because they missed paying their monthly sub, or their favorite games are not available anymore in whatever service they are paying or don't exist at all because their publishers decide to kill them because they are not profitable.
We know
It's been that was since the 90s
What's changed for me is that PC no longer has those big exclusives like Half-Life, Thief, System Shock and Quake 3 that, at the time, made the consoles look like utter potatoes. These types of games now come to console day 1.
Not forgetting if you wanted online gaming the only choice was PC.
Using AI (LLM) to do your thinking for you in the ultimate modern day moron test![]()
Summary by Grok AI
The article discusses how Gen Z and Gen Alpha are transforming the gaming industry. Here are the key points:
- *Shift to mobile gaming*: Gen Z and Gen Alpha prefer mobile gaming over console or PC gaming, driving growth in mobile esports and cloud gaming.
- *Increased focus on social interaction*: These younger generations value social aspects of gaming, such as streaming, online communities, and collaborative play.
- *Rise of cloud gaming*: Cloud gaming platforms are becoming increasingly popular, allowing for more accessible and affordable gaming experiences.
- *Changing business models*: Gen Z and Gen Alpha expect free or low-cost games with optional in-game purchases, influencing the shift towards free-to-play and subscription-based models.
- *Diverse gaming interests*: These generations are interested in a wide range of games, including casual, educational, and creative titles.
- *Growing importance of community and creator-driven content*: Gen Z and Gen Alpha gamers value content created by influencers and streamers, driving the growth of gaming communities and creator-driven platforms.
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Overall, Gen Z and Gen Alpha are driving changes in the gaming industry, prioritizing accessibility, social interaction, and community-driven experiences.
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How Gen Z and Gen Alpha Are Changing the Way We Game
Gen Z and Gen Alpha are reshaping gaming with new habits and higher expectations. Here's what the latest research says.clouddosage.com
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No that is mainly due to the pain in the ass it is to manage disks and the ease kids of losing tiny Switch carts.These people are responsible for the destruction of physical media?
Either way, it really doesn't matter because the point is that PC and mobile's long term future for gaming, is pretty secured due to their versatility beyond gaming. Can't say for consoles who cant do shits like spreadsheet, making online payment or homework.
You use the death of physical media as an example… but that only happened because companies created platforms for digital media. Blockbuster only died because Netflix was created.Except, that's not how markets work. If there was a huge and growing market, this would not be the case.
The current generations do not want physical: Spotify, Netflix, HBO… nobody is buying CDs or DVDs anymore, if they were, Blockbuster would have not gone under.
This is coming. People prefer the convenience and once the infrastructure exists in a decade, dedicated game consoles will be as distant a memory as CDs. You'll be explaining to kids how you used to require a big bulky box to play games that came on physical discs and had to go out and buy them in person… Oh, and how you needed different boxes to play different games… and they will look at you like a dinosaur.
Yah, when in my uni days we'd have lan parties to play halo, or freelancer, this was before all the online stuff. Online came later and you had time, freedom and large social circles of people in the same boat. By the time people are in their late 20's, people have wives, girl friends, kids. Even if like myself, you have a wife who is happy to let you game on the tele whilst she crochets etc, it would not be appreciated if I had headphones on and was just yelling at people through the mic, it also wouldn't be appreciated if I was locking myself in a small room upstairs for hours on end. Even if I did want to play online, just because I can, doesn't mean my friends have the time or freedom to do so. I was never able to get a sufficient group together for destiny raids for example. It's simply not practical when people have careers, kids, wives. Then tastes also mature, most people search out more cerebral, slower paced things, with richer narratives as they grow older. Kids who used to read comic books may now mostly enjoy documentaries or things like DUNE. Restructuring the entire industry around the small 8 window where kids and young adults have time to play, plus wrapping it all in a fleeting ideology is just bad business. Much of it also only thrives due to socially toxic dopamine hacking and addiction/gambling, and is thus falling foul of regulators and parents. It's very much in my mind poisoning the well of future customers and damaging the industry for the 'chance' of sizable short term profits.this right there.
At their age I was playing exclusively Halo 2 because of its social gaming aspect
If you went back 20 years PC was essential for web browsing and home computing.
These days it's all about smartphones and iPads.