Puzzles have become a fundamental aspect of Zelda to me.
That said, since TP I've wanted them to design puzzles with multiple solutions. This could help make the games less linear too as multiple items could be used to solve one puzzle. I'm sure this would be challenging to design, but it'd be pretty cool I think.
That said, since TP I've wanted them to design puzzles with multiple solutions. This could help make the games less linear too as multiple items could be used to solve one puzzle. I'm sure this would be challenging to design, but it'd be pretty cool I think.