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How important is a powerful console?

Izzy said:
No, not 16-bit colour. QUICK SNES SPEC RECAP:

CPU: 16-bit 65816 (3.58MHz)
RAM: 128KB (1Mb), 64KB (0.5Mb) Video RAM
Graphics: Dedicated graphics processor
Colours: 32768 colour palette, 256 on screen = 8-bit colour
Sprites: 128
Sprite Size: 64x64 pixels
Resolution: 512x448 pixels (maximum)
Sound: 8-channel 8-bit Sony SPC700 digitized sound (Kutaragi's child)

I specifically remember after you beat Chrono Trigger, that the programmers salute their own game, saying it's 16-bit color.
 
Culex said:
I specifically remember after you beat Chrono Trigger, that the programmers salute their own game, saying it's 16-bit color.

16bit color = 65,536 colors. You remembered wrong, or they were wrong. Take your pick.
 
Speevy said:
They're not going to remake the entire GTA game from the ground up just for the Xbox.

1) i know
2) im no technical genius, but i have a feeling that they wouldnt have to
3) it doesnt matter, my point still stands
 
TheDuce22 said:
The harddrive had nothing to do with those games not being ported to ps2. Most of those games only use it to decrease load times anyway.


speevy said:
Heck, you can make Doom 3, Far Cry Instinct, Halo 2, Riddick, Conker, Ninja Gaiden, Splinter Cell Chaos Theory Xbox version etc. on the PS2.

That's my point you can make those games on PS2 but they wouldn't be the same
decreasing loading times is one of the features, but the most important is to load geometry, LOD ,textures, ....etc on the fly, so the experience is a lot more seamless and you aren't too attached to the ammount of RAM and the data that can fit on it because you can always use virtual memory to boost the perfomance and do things that without HDD would be impossible.
 
Izzy said:
No, not 16-bit colour. QUICK SNES SPEC RECAP:

CPU: 16-bit 65816 (3.58MHz)
RAM: 128KB (1Mb), 64KB (0.5Mb) Video RAM
Graphics: Dedicated graphics processor
Colours: 32768 colour palette, 256 on screen = 8-bit colour
Sprites: 128
Sprite Size: 64x64 pixels
Resolution: 512x448 pixels (maximum)
Sound: 8-channel 8-bit Sony SPC700 digitized sound (Kutaragi's child)
Like most old-school machines, if you programmed machine code, you could usually find ways around those limitations and have 256 colours per scanline, or some such trick. 32,768 is only 15 bits but they probably still used 2 bytes to represent it ;)
 
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