Some Botw fanboi still don't understand that different genre require different style of Open World. World of Botw is best for Botw only, because it fit for the genre. Botw is an adventure game with some RPG element, so the world in the game require it to be interacted by the character to solve puzzle, travel, combat etc....
While in a RPG game like Xenoblade X...World in those game require "things" to explore: hidden boss, quest, rare item, enemies, dungeon etc...Why the fk should dev waste their resource to make character can interact with every stone in the world? This is an RPG game, i don't care how many time my horse shit in 1 day, give me more hidden things to explore, that all i care.
And if it a sandbox game, biggest thing in this world is the random event, you maybe miss some event forever in RDR2. Those type of game are too famous so i don't need to explain anymore.