How long do you like your single player RPGs?

How long do you like your single player RPGs? (main story)

  • 20 hours - I like them short

    Votes: 7 7.9%
  • 30 hours

    Votes: 25 28.1%
  • 40 hours

    Votes: 18 20.2%
  • 50 hours

    Votes: 5 5.6%
  • 60+ hours - As long as possible

    Votes: 34 38.2%

  • Total voters
    89
Max. 40-50 hours. I get really burned out if it goes longer, like in Persona 5 I just skipped the text at the end because I wanted it to end after 70 hours.
 
Main story anything around 30-40 is perfect. There's also side stuff that is more important for me to be interesting.

As long as it keeps me engaged with good story and gameplay it can be endless to me.

Agreed with both.
As I've grown older, I prefer sp rpgs to closer to 30 than 40 hours, but if a game would be exceptional with amazing characters and a story that has me engaged from start to finish it could go well beyond that.

But tbh, after playing FF XIV since ARR, I can't see myself really getting invested with sp rpgs anymore. The only exception being FF VII Remake and possible mainline FFs.
Online is where it's at, especially if the main story is as well executed as it is in FF XIV.
 
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Depends what it is really, Disco Elysium took me 20 hours and felt perfect. Spent 90 in Skyrim when it came out, about 50 in each 3D Fallout game, 20 per Mass Effect, etc.

Depends if I feel like I'm actually growing as a character or if I'm just follow a story. If it's the latter, cut it down.
 
panzer dragoon saga was like 20hours. Its about perfect.

Jrpgs are to long for me to finish these days. I want shorter games in general.
 
Main story alone 60+? What about the side content then?
If i love the characters/world/plot and the gameplay, to me it could be even longer. Ithink it took me 60+ hours just to finish the main story of xenoblade chronicles 2, together with all the side stuff, i have close to 200 hours, and i havent even started doing the quests from the expansion pass, neither did i start a NG+ yet.
 
40-50 hours is the sweet spot with just a few exceptions like the Witcher or Xenogears. I find that in most cases if they are longer then they are most likely filled with fluff and fetch quests.
 
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I get really bored with the combat in most RPGs towards the end and rely on the story to pull me through, so while the occasional game might make more than 30h work, most longer ones would probably profit from some trimming..
 
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20-30 hrs for main story is good. With sidequests and additional content, I like it to be around 50 hrs total. I've sunk hundreds of hours into Elder Scrolls games, but I don't know if I'm up for doing that anymore.
 
60+ hours! I really wanna get into the story and play all the side quests but once I am in for that many hours I want it to go on for as long as possible! And I don't want the game to be that long because of dlc I want the base game to be that long. DLC I don't mind as long as it adds to the story and is useful and worth the money.
 
Short and sweet. Quality over quantity. 20-30 hours for the main story please, which would be around 40-50hrs for a 100% completion (all main quests and side quests). That is the sweet spot for me. Anything longer than that drags out and is usually full of needless grinding.
 
Time isn't the most important factor for me. I care about the quality of the experience, and I really love it when a title leaves me feeling like I want more - regardless of length.

For example, I spent a ton of time in SMT:Nocturne, but I still wanted more/to replay when finished. Souls is another example. Can spend hundreds of hours on a title and still want more. On the flip side, there are some shorter experiences that I just want to end. So, yeah, quality > quantity. Give me something worth my time, and I'll love it no matter the duration.
 
40-50 hours would be my preference I suppose, though I have little issue with longer or shorter then that. As long as the time spent feels satisfactory to the story/concept. FFVI is my favorite RPG and it's more around 30 hours, whereas my second favorite RPG Dragon Age : Origins ranges from 40-100+ hours, my Nightmare difficulty near completionist run was over 100 hours.
 
Depends on variety of the missions. If side missions are 90% fetch quests and are boring and used as a time filler, keep it under 20 hours. If the RPG is well fleshed out there is enough variety that nothing ever feels like a chore then give me 40-60+ hours.
 
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60+ as long as possible but I'm including side quests/other activities. It would be awesome if a game had a 60+ hour main story that was interesting & engaging for that many hours, but those games are very rare. If they fill out the hours with interesting and meaningful side quests though it can go on forever and I'm good.
 
Im more of a 30hrs guy if its story main. I dont mind playing much longer to like finish up side quests etc but of the main story goes over 40hrs, yeah im getting burnt out.
 
I like them better on the shorter side, IMO the vast majority of super long games don't justify their length and often feel full of padding and have an intentionally slow pacing (there's always exception, of course).
My sweet spot is probably like 30-40 hours for the main story with another 10-15 of optional content. Generally when I'm interested in a RPG and I read that it's like 90 hours long for the main story it's a turnoff.


The best JRPG is still Chrono Trigger and that one takes like 25 hours for the main Story.
 
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30-40 hours . I very rarely invest more time in an RPG game. Even with incredibly good games like The Witcher 3 I eventually get bored with the world and the main mechanics. It's even worse if a game has a ton of side content and of course I abandon the main story, sometimes up to a point I forget what was it all about.
 
Depends on the game . When I played Chrono Trigger the 30 or so hours I took to play that game seemed to go by faster than your paid vacation goes. I was legit sad that it was over. I didn't make it past 10 hours in FFVIII before stopping playing . Those are extreme examples so I guess 30 is good enough for a game I enjoy but not in love with ...
 
As long as possible if it's a great game.

For example Xenoblade 2 took me about 70 hours for the main story, but I continued playing for another 300 hours.

What's conspicuous imo is that jrpgs nowdays are much longer than in the past, but they often feel like they *should* be even longer. Take Xenoblade 2. 70 hours is enormous, but the game actually is missing proper character arcs for: Moragh, Poppi and Dromarch. Also the Zeke-Pandy relationship is super strongly implied but we never get a scene that truly resolves it. If these parts were included, we'd be looking at at least another 10-15 hours!

And then I remember when I olayed Skies of Arcadia Legends on the GameCube. And how was 'proud' when I saw the game clock say '40 hours'. Final time is a bit higher, but definitely below 50. And that used to count as 'epic adventure'. Nowadays a 50 hour jrpg is considered short one, with all popular franchises going all the way up to 100 hours!

Anyway, if I have a good experience, I don't want it to end. Especially jrpgs, where you grow close to characters and their world. Makes me want to fire up Xenoblade 2 again ...
 
It's very dependent on what type of RPG it is really.

Generally I say about 30-40 hours is good, but for something like TES I prefer them longer.
 
As long as they need to be, i don't have a sweet spot. There are RPGs i played for hundred hours and never felt the fatigue, while others i was bored after the first five.

It depends on many variables:

- how big is the world
(with huge world it's easier to digest 40-60 hrs or even more for the main quest)

- how enjoyable is your experience in the world
(there are games you wish they never end cause you like to invested in that world, even for the silliest sidequest)

- How intriguing is the premise for the main story
(A unique premise can carry a game for many hours)

- Can the story keep your interest level throughout?
(That's crucial especially in long games and often understated: even after 20-30 hours you still want to be engaged by the main story)

- How likeable is the cast of characters
(there are several RPGs where an exceptional cast saved an otherwise fairly generic story and gameplay).
 
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As long as they need to be, i don't have a sweet spot. There are RPGs i played for hundred hours and never felt the fatigue, while others i was bored after the first five.

It depends on many variables:

- how big is the world
(with huge world it's easier to digest 40-60 hrs or even more for the main quest)

- how enjoyable is your experience in the world
(there are games you wish they never end cause you like to invested in that world, even for the silliest sidequest)

- How intriguing is the premise for the main story
(A unique premise can carry a game for many hours)

- Can the story keep your interest level throughout?
(That's crucial especially in long games and often understated: even after 20-30 hours you still want to be engaged by the main story)

- How likeable is the cast of characters
(there are several RPGs where an exceptional cast saved an otherwise fairly generic story and gameplay).

Forgot to mention the gameplay loop, that is also very important to me in an RPG, cause it's a loop, by nature it's very easy to feel repetitive.
 
I always think I want them to be 100+ hours but then when I get to 50-60 hours I start thinking okay this can wrap up now so I can move on to the next. But I do enjoy a lengthy game with a good story.
 
I've put hundreds of hours into each souls borne game much of it replaying so if it's 60hours plus and good thts great!!
 
It really depends, but it is very rare I finish a game and felt it was too short. I wish games would take more from movies and other media and not be more willing to throw away anything that doesn't make the overall experience better.

I feel a few developers do this, Naughty Dog for example. But usually they do the opposite and try to pad out your total playtime as much as possible, even at the expense of boring its players.
 
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