moondance said:Will RenderWare conflict with XNA or compliment it and if developers are going to utilize it will they be getting the most out of the new hardware?
Well Renderware now requires to sign a blood contract with the devil of EA, so obviously it is evil to the core and should not be touched with a 9 foot pole if you value your immortal soul.Will RenderWare conflict with XNA or compliment it and
Anyway, like with all cross platform middleware, priority is on getting results fast, not optimal use of hardware.if developers are going to utilize it will they be getting the most out of the new hardware?
I don't know the reasons either, but Renderware's key advantage over other middleware was that it's licenses were dirt cheap.I do not know if it's only for "political" reasons, or if EA actually changed the licensing or pricing.
Could also be conflicts of interest if it's any kind of genre competition. Although it's also true that EAs track record of what technologies their internal studios use is a bit of a mess, they aren't exactly known for sharing tech across the company particularly well.A lot has to do with support, in who gets preference. If you are using Renderware and you are having a problem and one of EAs studios is having a similar problem, who gets the preference?
already mandated that all future titles will use renderware. came out in a leaked email a couple weeks ago from a VP of production or something.they aren't exactly known for sharing tech across the company particularly well.
I wonder if that will change with RW....
crazy buttocks on a train said:unfortunately, EA is having an incredibly difficult time getting Renderware to work right on Xenon.
from god's mouth to your ears
That's interesting news, and all the more reason I wouldn't touch rw personallyelement said:already mandated that all future titles will use renderware. came out in a leaked email a couple weeks ago from a VP of production or something.
It's all XNA fault!!!unfortunately, EA is having an incredibly difficult time getting Renderware to work right on Xenon.
Yes, and that's a large part of the reason why other developers are exploring new middleware options. Nobody wants to expose their game ideas to an Electronic Arts-controlled subsidiary, obviously.DaCocoBrova said:EA owns 100% of renderware?
Fafalada said:Problem is, stuff like Unreal is freakishly expensive compared to RW, it's not all that realistic alternative to many smaller companies.
Not sure where GameBryo stands these days though...
Let's us start with some questions on this statement.So Xenon is going to be the least powerful of the 3 next-gen systems AND it's hard to develop for?
Unreal Enginewhat competition does renderware have?
How could the next gen of consoles not rely on Renderware? It cuts dev time down dramatically. The amount of resources needed per game shoots up every gen.
How would you feel if EA heard about your new game before any other publisher.
crazy buttocks on a train said:unfortunately, EA is having an incredibly difficult time getting Renderware to work right on Xenon.
from god's mouth to your ears
element said:I guess the better question is, how would you feel if you are making a street racing game with renderware without a publisher? Or perhaps a hockey game? or a soccer game?
Are you comfortable telling an EA company the features that make your game better then the EA game?
Some genre that EA has a stake in knowing what is coming up.
Yes, and that's a large part of the reason why other developers are exploring new middleware options. Nobody wants to expose their game ideas to an Electronic Arts-controlled subsidiary, obviously.
I've been hearing the same thing, however.thorns said:eh? I don't find that believable.. Xenon is the only one among next-gen consoles that has dev kits out.. so it means they're coding it for Xenon first, of course they're going to have problems.