How would you design a new Tomb Raider game?

Like this probably.



Tomb Raider should go back to its roots. The core gameplay should be exploration and platforming. It shoud be hard and risky like in Tomb Raider 1 to platform. This would make it exciting and an adventure again.

Core Design got it perfectly right with Tomb Raider 1. I'm sure this is because they focused their development, well, on the "core design" of the game, which was exploration and platforming, and everything that helped to bring these fundamental pillars to life (like a minimalistic hud and sound design and I would even say, a certain style of movement).
 
- Return to PS1 era low poly (not joking - I love it) and grid movement system.

- Less bombast, more solitude, exploration and slow burn

- More old TR, less new

You know, a good game... :messenger_winking:
 
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