Duck Season, first gameplay.
It's from the Hover Junkers guys, so if you can get through it *cough the hosts cough* there's a lot of juicy info about the game.
Comes out in a few months, along with this:
HTC claims they're happy with Vive sales, and aren't interested in a price drop.
Intel's wireless DisplayLink XR addon tested
+ Finally shown in a roomscale environment
+ 3-4 hour battery
+ rear mounted which theoretically will help counterbalance the headset
+ hard to occlude
~ less than 10ms latency, reporter thinks he felt it but couldn't say for sure. Said he thinks he felt it in the headset too, ruling out handtracking latency from the game
+ release window revealed, "early 2018"
Spiderman Homecoming VR experience
Looks a lot like Arkham VR, but free
Tested's impressions on Bethesda's 3 VR games
- Fallout sense of scale feels off and "especially Skyrim." (it sounds like the FOV or the virtual eyes need tuning)
+Doom VFR left the best impression and the teledash doesn't feel cheap
HTC Europe sending out free foam replacements for the DAS
- doesn't necessarily mean they're sending "better" foam, until a user confirms
Personal anecdote: My foam started rubbing off after one Superhot session. I rinsed it for 2 minutes, let it air-dry 6 hours, and have played a few hours of intense Superhot speed runs without any discomfort. It's definitely grippier on bare flesh (just rubbing my finger on it), but unless your head is buzzed/bald, I don't think it'll matter. If HTC does improve the foam they'll do it for free if they have half a brain, so there's not much point holding off unless you're buzzed/bald, and even then I couldn't say for sure that it would feel bad.
Ultimately, the DAS is much more convenient to put on/take off, and the on-ear headphones are much cooler than my previous over-ear phones. I also don't have all that tension from the cable digging into the top of my head.
It's from the Hover Junkers guys, so if you can get through it *cough the hosts cough* there's a lot of juicy info about the game.
Comes out in a few months, along with this:
HTC claims they're happy with Vive sales, and aren't interested in a price drop.
Intel's wireless DisplayLink XR addon tested
+ Finally shown in a roomscale environment
+ 3-4 hour battery
+ rear mounted which theoretically will help counterbalance the headset
+ hard to occlude
~ less than 10ms latency, reporter thinks he felt it but couldn't say for sure. Said he thinks he felt it in the headset too, ruling out handtracking latency from the game
+ release window revealed, "early 2018"
Spiderman Homecoming VR experience
Looks a lot like Arkham VR, but free
Tested's impressions on Bethesda's 3 VR games
- Fallout sense of scale feels off and "especially Skyrim." (it sounds like the FOV or the virtual eyes need tuning)
+Doom VFR left the best impression and the teledash doesn't feel cheap
HTC Europe sending out free foam replacements for the DAS
- doesn't necessarily mean they're sending "better" foam, until a user confirms
Personal anecdote: My foam started rubbing off after one Superhot session. I rinsed it for 2 minutes, let it air-dry 6 hours, and have played a few hours of intense Superhot speed runs without any discomfort. It's definitely grippier on bare flesh (just rubbing my finger on it), but unless your head is buzzed/bald, I don't think it'll matter. If HTC does improve the foam they'll do it for free if they have half a brain, so there's not much point holding off unless you're buzzed/bald, and even then I couldn't say for sure that it would feel bad.
Ultimately, the DAS is much more convenient to put on/take off, and the on-ear headphones are much cooler than my previous over-ear phones. I also don't have all that tension from the cable digging into the top of my head.