SteamVR |OT2| Looking at your hands with a sense of wonder
Names of those songs? (I only play the second difficulty usually but if you want competition?)
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Is there a way to see the AudioShield leaderboard outside of the game at all?
Pretty thorough list. The only games that come to mind that I'd add are Pavlov, Onward, and Waterbears.
On the Oculus side Chronos, Mage's Tale, Robo Recall, The Climb, and Wilson's Heart are probably all worth adding.
and hey if you feel like adding Horizon Vanguard (¬‿¬)
Pretty thorough list. The only games that come to mind that I'd add are Pavlov, Onward, and Waterbears.
On the Oculus side Chronos, Mage's Tale, Robo Recall, The Climb, and Wilson's Heart are probably all worth adding.
and hey if you feel like adding Horizon Vanguard (¬‿¬)
Are you Horizon Vanguard dev? How's it going? It's literally in my top 5 most anticipated games based on the reveal trailer.
I know VR is a fresh thing, but it doesn't excuse shitty game design decisions that have been ironed out in regular games years ago.
Raw Data's mission 6 is bullshit. It's fun shooting and dodging the lasers, but then you get to a scripted sequence in which a giant laser wall comes at you slowly. This laser wall instantly kills you and fails the entire mission (dying before would just result in a respawn), so that fucking sucks. Worse, you are forced to do the equivalent of a QTE by inputting a sequence of symbols on a control panel. However, the game does not properly explain this at all. So I ended up dying like three times on that part and having to spend 10-15 mins doing everything again just to have another chance.
I was having a lot of fun with the game, but that crappy scripted sequence has soured me on the experience quite a bit
Ok, here's the 2nd draft. If I am not around when this thread close and someone wants to make a new thread, go ahead and use this list. Feel free to amend this list
A public Google doc might be really useful for this.
Welp one of the controllers' trackpads is starting to have issues clicking on the right side. Read a guide on how to fix, but going to wait to see if HTC will repair it for me.
What has HTC's customer service been like for the Vive?
Welp one of the controllers' trackpads is starting to have issues clicking on the right side. Read a guide on how to fix, but going to wait to see if HTC will repair it for me.
What has HTC's customer service been like for the Vive?
Snip
I've been really busy as of late. If anyone wants to take over for O2 please feel free to do so.
GPU: Gigabyte GTX 980Ti G1
Motherboard: Gigabyte GA-Z170XP-SLI
Monitor: Acer XB240H
Is The Climb on oculus compatible with the VIVE?
I have an Occulus but I guess my question would apply to any PC VR set. Can I use Nvidias game streaming/recording to record footage? Is there anything special I need? I wanted to put some videos up on my youtube channel.
Are developers allowed to promote their games on gaf....
So I was at the VR Zone in Tokyo today and played Mario Kart VR, Dragon Ball Z, Winged Bicycle and Argyle Shift.
He main gimmick of all devices were the special chairs and wind machines. Mario Kart and Argyle Shift gave you force-feedback, which made some difference. While Dragon Ball made you feel the force of your attack, thanks to the wind blowing against you. It was the most fun aspect of those games.
But they were just gimmicks. I didn't felt like, playing those games at home without the wind or the feedback, wouldn't be so different. DragonBall and Argyle Shift also felt like demos and I could see Namco releasing those games at one time on Steam (everything was simply working on PCs anyway).
Most people were enjoying Mario Kart the most. I wonder, if Nintendo developers worked on it, since there were some great animation and graphics (four players were racing against each other, but before the start of the race Wario and Bowser would just jump to the pole position and we're laughing at us. They were CPU controlled opponents for the race, which came as a fun surprise.) But maybe I'm wrong, since the voice-chat was goof and people talking to each other, while driving, made the game even more fun.
I also got the chance to use the new straps for the headset, which are really an improvement, and see the Trackers in action. Funny enough, they used them in Mario Kart for the hands, so that you could grab and throw items. They properly get replaced by the new knuckles at some point.
Dragon Ball on the other hand was complete body tracking. I needed to wear shoes and a belt, which had the Trackers attached to them. Charging up and use the exact motions to prepare and shoot a Kamehameha, was very cool. The feet and body tracking were fantastic. There were just some issues with the elbows. Even so you maybe will never notice it, but I could see some strange animation with the other players in-game. Overall I hope, they finally become cheap enough! They are an important part of the future of VR!
It was fun, but if you already own a Vive, there isn't much need to visit it. Unless you want to try out the Trackers.
FORM is easily the most beautiful immersive VR experience I've had since owning the vive, god I love it.
The sound design is amazing too.