YES! It is such a bummer. Not sure how yours happen but I notice mine happen going up stairs. Between crashes this game just plays so damn well 👍🏼Has anyone else been experiencing freezing? So bad that it locks up my PC entirely.
3 so far. Done for tonight.
I assume multi dash is the only upgrade you actually need to get some secrets? Unless theres breakable rocks with the grenades or something?
Just started and I'm pleasantly surprised. I guess I was expecting for the game lean on its visuals to carry it but the combat and exploration more than matches it. It's pretty lenient with how each area is essentially allows infinite retries but that first boss fight up north was a lot of fun. It not only demanded pattern recognition but timing your dodges to cancel the attack animation.I hope this pops up at a GDQ event.Timing your attacks to kill the diving birds while also damaging the boss felt great too.
Got a couple questions though.
1) Do you ever get abilities that allow you traverse new areas or can you access everything right away? It doesn't seem like it but I want to know so I don't try to brute force something that requires an ability. Sorta related to that, is there an in-game way to vaguely know what your missing and where it could possibly be?
2) For the chain dashing test/challenge,is there any trick to it other than keeping the rhythm after initiating it and going around in a circle? I got the 100 dashes in a row but more often than not what ruins me slamming into a wall rather than messing up the rhythm. I don't know if I can keep it for looks like 500+ dashes.
Damn, game is tricky. I went north first and only got two red triangle things. Can't even seem to find where the other two are.
Multi Dash is the only upgrade you need.
You do need theto activate some stuff but you pick it up along the way.Laser Rifle
Anyone have an estimate to the game's length?
Anyone have an estimate to the game's length?
Just started and I'm pleasantly surprised. I guess I was expecting for the game lean on its visuals to carry it but the combat and exploration more than matches it. It's pretty lenient with how each area is essentially allows infinite retries but that first boss fight up north was a lot of fun. It not only demanded pattern recognition but timing your dodges to cancel the attack animation.I hope this pops up at a GDQ event.Timing your attacks to kill the diving birds while also damaging the boss felt great too.
Got a couple questions though.
1) Do you ever get abilities that allow you traverse new areas or can you access everything right away? It doesn't seem like it but I want to know so I don't try to brute force something that requires an ability. Sorta related to that, is there an in-game way to vaguely know what your missing and where it could possibly be?
2) For the chain dashing test/challenge,is there any trick to it other than keeping the rhythm after initiating it and going around in a circle? I got the 100 dashes in a row but more often than not what ruins me slamming into a wall rather than messing up the rhythm. I don't know if I can keep it for looks like 500+ dashes.
Weird. I got the achievement for getting all Gearbits but I've gotten like 5 or 6 more since then. I also now have more than the amount needed to upgrade everything in the game.
If you're playing with a gamepad I don't know, but if you're playing with mouse and keyboard you canjust mash space while keeping the cursor between the two dash points, which will allow you to dash infinitely without having to go around in a circle.
Ugh you can reaaaally feel the 30 fps.
I hope I get used to it, feels like a major detriment to the game so far.
I think you get the achievement when you get enough to upgrade everything.
It makes sense that there are more in the game than are needed for upgrades.
Wow thanks! That turned it into a joke. I would feel badif the reward wasn't a palate swap.
Thankfully the combat arenas are mostly single screen but yea, when the camera pans as you move around it's really noticeable.
Weird. I got the achievement for getting all Gearbits but I've gotten like 5 or 6 more since then. I also now have more than the amount needed to upgrade everything in the game.
I think you get the achievement when you get enough to upgrade everything.
It makes sense that there are more in the game than are needed for upgrades.
Same. I've found way more than I needed to fully upgrade everything, and I got the achievement for finding them all when there were obviously way more around the world. However, I now have 2.75 full ones (with everything fully upgraded) as well as all keys, monoliths, and costumes but no Hoarder achievement. Has anyone at all gotten the Hoarder achievement?
“That’s brilliant for you. But you’re not everyone. You’re the person ‘Hard’ difficulty levels are built for, while the vast majority play on ‘Normal’. Your desire that games be so punishingly difficulty that only people of your skill can enjoy them is ultimately deeply selfish. Further, it makes no sense that such encounters aren’t optional. Those who adore them get them, those who hate them can carry on playing the game they were loving rather than have to stop and never play the game again.”
Seriously, is the thanks to Kanye West in the credits and OT subtitle some in-joke I'm not getting? XD
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And just like that, I'm cold on the game again. It frustrates me in a way I've never been frustrated by this kind of game before and I'm not sure why. I've been trying to put words to it, though.
*Snip*
And just like that, I'm cold on the game again. It frustrates me in a way I've never been frustrated by this kind of game before and I'm not sure why. I've been trying to put words to it, though.
I'll preface this post by saying that I'm not good at games. I've played games online and with friends for most of my life, and there's never, ever been a game that I was the best at. To this day I shy away from hard games, and even the relatively accessible Bloodborne was proving too difficult for me until I found the item duplication exploit. If I'm associated with any cult, it's the cult of put-multiple-difficulty-settings-in-your-games-please.
So anyway, I know what you're saying about the encounter design; those clusterfuck rooms crammed with foes frequently had me putting the controller down and staring at the screen in disbelief.
Ultimately, the only way I was able to deal with those rooms was by stepping back and looking at them like a puzzle. Okay, so there's a ton of little critters harassing me right off the bat, a charge-slash would probably take down a bunch in one hit. Next I better focus on the gunners, so I'll dash up there and kill those guys, maybe deflect some shots back if I need to. Then there's some heavy hitters to take care of, my ammo is charged now so I'll hit them at close range with my shotgun and dash out of range when they hit back. And so on.
I realise that comes across as not really useful at all, but I'm categorically not good at games, and that process worked for me. Often I'd have to re-run rooms multiple times over until I found a strategy that worked, and then run them a bunch more times before I could pull it off without taking too many hits. My instinct with games like this is to try to play them like a twin-stick arcade game, but that will absolutely not cut it in a lot of HLD's scenarios.
A lot of your other criticisms are on-point IMO. The map is barely useful, the visuals (including overhanging visual elements) can sometimes be difficult to parse (or straight-up get in the way of the gameplay), the long death/respawn animations are aggravating, etc. I think it's a fantastic game, but it certainly isn't a perfect one.
If I had to give some advice, I'd say you should hunt down as many of those gold chips as you possibly can. Each upgrade adds a new tool to your repertoire, and the more tools I got the more manageable the combat became. My total playtime is about five hours longer than many others in this thread, which might be due to how much time I spent scouring the areas for more gold chips.
I know what frustrates me about this game more than anything else is the lack of invulnerability frames.
1 health left, I hit Q to heal up, whatever hits me while the animation is going off = I'm dead. Whatever hits me after the initial animation has gone off = I'm down to 3-4 health.
The respawn animation was bothersome too, but at least it is now possible to speed it up. Keep the button pressed when the screen is black and you're already back up once the image comes back.
Goobergators trying to convince themselves the special thanks to Anita Sarkeesian and Zoe Quinn were an April Fools' joke so they can buy the game............ end me
Ok so how is it that I equip my new "gear" after completing the dash challenge. Plus what's the next best upgrade to get? I got my eye on the one that allows you to reflect projectiles but IDK if some of the other might be more useful.
For equipping gear, there's a few computer terminals along the back wall of your house (immediately up from the city warp pad) that will let you swap out cloaks, drones or swords.
For upgrades, the ones I found most useful were the charge-slash and the bullet deflect. Either of those would be a good starting point.
Yeah this is my main issue having completed the gameI think I spent more time exploring each area so I don't miss any collectables than progressing the game.
I wish there was some kind of collectable counter for each area, so I know if I've missed a collectable or not. I know there's 4 keys, 4 monoliths, and 8 power nodes in each area but the amount of coins or other items to collect in each area are random.
Maybe, I'm just wishing that the map was more useful.
They're hidden really well for the most part, you'll need theHaven't found a single key and I'm well through the north and east. Normal? Should I be doing anything special to pick them up?
longass post
They're hidden really well for the most part, you'll need thefor some of them and probably the chain dash too but nothing else. Look out for irregularities indicating secret passages in walls, trees etc.railgun
Wow, I'm surprised at how little hype this game has gotten. I first heard about it watching a Good Game quick look a couple of days back and instantly bought it on the visuals alone. I'm blown away by how much I'm loving it so far
And just like that, I'm cold on the game again. It frustrates me in a way I've never been frustrated by this kind of game before and I'm not sure why. I've been trying to put words to it, though.
Basically, I'm caught between two perspectives. I love a lot of traditionally appreciated "difficult" games - Castlevania, Ghouls n' Goblins, Mega Man, Souls games, etc etc - and relish their challenge. I love learning games and overcoming tough encounters. I definitely disagree with the frankly childish Rock Paper Shotgun article about Hyper Light Drifter that attacks a hard-game-loving strawman with this silly attempted takedown:
So, as you can plainly see, I like hard games. However, there's another issue at play here.
It's really to dismiss criticisms of difficulty because any challenge overcome is validating, regardless of the quality of the mechanics involved. That is to say, it's incredibly easy for hard games to get put up on a pedestal. For example, look at any Souls game OT - they are littered with comments from mid-playthrough posters stating how the game was fun up until X thing but X thing takes the difficulty too far and is actually poorly designed compared to the rest of the game. Are they wrong? Do they just need to git gud? Do they actually have a point sometimes? Aside from the unanimously hated Bed of Chaos, criticizing Souls amongst Souls fans is a prickly matter, especially mid-playthrough on a new game. The experience of besting the Hard Game Fuck Yeah I'm So Elite!!! is fetishized, and it's easy to simply say that anyone who can't beat a hard game just doesn't "get" it. Full disclosure: that's basically where I am in Hyper Light Drifter. I haven't beaten it; I have been bested by it.
I have a litany of criticisms of Hyper Light Drifter, and I am unsure which ones are fair and informed criticisms of the design, and which ones are simply my own failings. Here's where I'm at though:
I think the excellent basic combat is marred by spotty, haphazard encounter design. So many fights just feel like enemies were slathered all over the screen, with no reasonable way to manage their various tells or projectiles. This is especially a problem in the East.
I think the map is terrible. It's useless for navigation because the landmarks it depicts are... well, landmarks. I can see them and go to them, and the map doesn't actually show what their entry/exit points are or where you actually are - it just shows your icon sitting on the warp pad closest to where you are, which is somehow more useless than just being a map with no player icon. It also doesn't list opened/unopened doors or track the gear bits on the underground/dungeon layer, which is just mind-boggling to me.
I think the short loop between encounter/death/respawn actively makes the game more aggravating, and that it's bullshit that it doesn't at least fill your health bar when you respawn. If you get to an area with one health, good luck pal. This is, oddly, a case where tighter checkpointing is actually more difficult - it feels like aggressive save-stating in an emulator fucking you over in cases where starting fresh would both take the pressure off of an increasingly frustrating fight and give the player a chance to learn the game better and return with more health at the ready.
Related to that, I think that some of the visual flair, such as the lengthy death/respawn animations and visual overhangs (trees, walls, etc etc) are style pieces that actively work against substance by getting in the way. If the game insists on checkpointing so much for quick iteration, forcing me to watch the death/getting back up animation over and over and over again feels like a huge oversight. Likewise, as gorgeous as all the animation is in a vacuum, the game is just unreadable to me in larger group fights. I am red/green colorblind, so that might have something to do with it, but it's still incredibly mushy and hard to pick out a lot of the time.
Finally, what bums me out the most about this game is how all of these frustrations eat away at the incredible atmosphere and tone in the game. The art, sound, and environmental storytelling are all beautiful and powerful. The music especially is so emotionally potent; somber, swelling, mournful. However, I'm bashing my head against a fight against eighty thousand frog assholes throwing ninja stars at me all several frames apart while an exploding plant is running at me while a bunch of toads are shooting bullet hell fuck shit at me from every corner of the screen. At this point I'm not ruminating on the sorrowful world anymore, I'm just angrily bashing my head against a wall having zero fun.
I'll keep at it tomorrow. I want to love it. I feel like I know I should love it. But right now I just can't believe in this particular Cult of Difficult.